Jump to content
  • 0

Exw problima me to Gm speed


Question

Posted

Geia sas exw ena ena problima me to Gm speed

Katabasa ena arxio GmSpeed mpenw sto

gameserver\data\stats\skills    sto arxio 7000-7099 (kanw antikatastash to palio giati exw monw GmSpeed  280)

To alazw me auto edw

<skill id="7029" levels="4" name="Super Haste">

  <table name="#Tab-runSpd"> 1.5 2 4 6 </table>

  <table name="#Tab-pReuse"> 1 2 0 0 </table>

  <table name="#Tab-mReuse"> 1 2 999999 999999 </table>

  <table name="#Tab-mAtkSpd"> 1.5 1.8 25 25 </table>

  <table name="#Tab-pAtkSpd"> 1.2 1.5 14 14 </table>

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="CONT"/>

  <set name="operateType" val="OP_TOGGLE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <for>

 

Kai otan mpenw sto server mou pataw //gmspeed 4  ---->alla den anebenh kai oute mou bgazh to parathirw speed

 

-Ta fotasas-

 

 

11 answers to this question

Recommended Posts

  • 0
Posted

oriste file mou  kanto test kai 8a eisai ok

 

 

Index: /trunk/Flash_Dp/data/stats/skills/7000-7099.xml
===================================================================
--- /trunk/Flash_Dp/data/stats/skills/7000-7099.xml (revision 5)
+++ /trunk/Flash_Dp/data/stats/skills/7000-7099.xml (revision 25)
@@ -199,16 +199,16 @@
	<skill id="7029" levels="4" name="Super Haste">
		<!-- GM Skill -->
-		<table name="#pAtkSpd"> 2 3 3 2 </table>
-		<table name="#runSpd"> 2 3 3 1 </table>
-		<table name="#mAtkSpd"> 2 3 3 2 </table>
+		<table name="#pAtkSpd"> 1.2 1.5 2 3 </table>
+		<table name="#runSpd"> 1.5 2 3 4 </table>
+		<table name="#mAtkSpd"> 1.5 1.8 3 4 </table>
		<table name="#pAtk"> 1 1 10000 1 </table>
-		<table name="#reuse"> 0.01 0.01 0.01 1 </table>
+		<table name="#reuse"> 1 2 4 30 </table>
		<table name="#amount"> 1 1 1 2 </table>
-		<set name="aggroPoints" val="1" />
-		<set name="operateType" val="OP_ACTIVE" />
-		<set name="skillType" val="BUFF" />
-		<set name="target" val="TARGET_SELF" />
-		<for>
-			<effect name="Buff" time="1200" val="0" stackOrder="99" stackType="attack_time_down">
+		<set name="aggroPoints" val="4" />
+		<set name="operateType" val="OP_ACTIVE" />
+		<set name="skillType" val="CONT" />
+		<set name="target" val="TARGET_SELF" />
+		<for>
+			<effect name="Buff" time="14400" val="0" stackOrder="99" stackType="attack_time_down">
				<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
				<mul order="0x30" stat="runSpd" val="#runSpd" />

  • 0
Posted

Akribos auto edw ebala

 

<skill id="7029" levels="4" name="Super Haste">

      <!-- GM Skill -->

<table name="#pAtkSpd"> 2 3 3 2 </table>

<table name="#runSpd"> 2 3 3 1 </table>

<table name="#mAtkSpd"> 2 3 3 2 </table>

<table name="#pAtkSpd"> 1.2 1.5 2 3 </table>

<table name="#runSpd"> 1.5 2 3 4 </table>

<table name="#mAtkSpd"> 1.5 1.8 3 4 </table>

<table name="#pAtk"> 1 1 10000 1 </table>

<table name="#reuse"> 0.01 0.01 0.01 1 </table>

<table name="#reuse"> 1 2 4 30 </table>

<table name="#amount"> 1 1 1 2 </table>

<set name="aggroPoints" val="4" />

<set name="operateType" val="OP_ACTIVE" />

<set name="skillType" val="BUFF" />

<set name="target" val="TARGET_SELF" />

<for>

  • 0
Posted

Etsi einai SOSTA to skill !

 

<skill id="7029" levels="4" name="Super Haste">
	<!-- GM Skill -->
	<table name="#pAtkSpd"> 1 2 3 4 </table>
	<table name="#runSpd"> 1 2 3 4 </table>
	<table name="#mAtkSpd"> 1 2 3 4 </table>
	<table name="#pAtk"> 1 10 100 10000 </table>
	<table name="#reuse"> 1 0.1 0.05 0.01 </table>
	<table name="#amount"> 1 2 3 4 </table>
	<set name="aggroPoints" val="1" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="skillType" val="BUFF" />
	<set name="target" val="TARGET_SELF" />
	<for>
		<effect name="Buff" time="10800" val="0" stackOrder="99" stackType="attack_time_down">
			<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
			<mul order="0x30" stat="runSpd" val="#runSpd" />
			<mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" />
			<mul order="0x30" stat="pAtk" val="#pAtk" />
			<mul order="0x30" stat="pReuse" val="#reuse" />
			<mul order="0x30" stat="mReuse" val="#reuse" />
			<mul order="0x30" stat="regMp" val="#amount" />
			<mul order="0x30" stat="regMp" val="#amount" />
			<mul order="0x30" stat="maxMp" val="#amount" />
			<mul order="0x30" stat="maxLoad" val="#amount" />
		</effect>
	</for>
</skill>

  • 0
Posted

An milas gia run speed apla....

h gramh : <table name="#runSpd"> 1 2 3 4 </table> einai to multiplyer apo to kanoniko speed

Kane as poyme to 4 8 h 10 h oti theleis esy :P

  • 0
Posted

Φίλε μου βάλε αυτό μέσα και θα είσαι εντάξει.

<skill id="7029" levels="4" name="Super Haste">

  <table name="#Tab-runSpd"> 1.5 2 3 99 </table>

  <table name="#Tab-mReuse"> 1 2 4 30 </table>

  <table name="#Tab-mAtkSpd"> 1.5 1.8 3 4 </table>

  <table name="#Tab-pAtkSpd"> 1.2 1.5 2 3 </table>

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="CONT"/>

  <set name="operateType" val="OP_TOGGLE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <for>

    <effect name="Buff" time="144000" count="1" val="0">

      <mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>

      <div order="0x30" stat="mReuse" val="#Tab-mReuse"/>

      <mul order="0x30" stat="mAtkSpd" val="#Tab-mAtkSpd"/>

      <mul order="0x30" stat="pAtkSpd" val="#Tab-pAtkSpd"/>

    </effect>

  </for>

</skill>

Δεν νομίζω και τώρα να έχεις πρόβλημα.. Εκτός και αν έχεις L2J Dot που θέλει ρύθμιση και από τα gameserver\config\l2dot.properties

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..