Jump to content

Recommended Posts

Posted

i wont use this pack if want for mid server because will need fix very mutch bugs, second anti ddos programs not exist, download firewall and antivirus that will be your anti-ddos

Posted

 

ddos not work i test it

sory my false , i try to upload new one ! btw thnx for reporting!

 

Re sis paidia to anti ddos leitourgei ? Einai safe ? Einai toso aplo stin litourgia tou ?

 

Einai simantiko na ksero an mporo na to empisteuto.

 

Euxaristo

[gr]file eimaste sto englsih section ara mila aglika..[/gr]

We are at english section so you must speak english!!!!

Trust The server and try it !

Posted

but in this pack characters are unbalanced

character are balanced

This pack suck! Many skills not working! Many bugs with summon classes and so on.

You are a lier and a noob man!

proof me!!!all skills working , and the most known bugs of equal ARE FIXED!!

PROOF ME LIER!PROOF ME WITH PHOTOS HERE!!I Report you if you post only for post

Posted

character are balancedYou are a lier and a noob man!

proof me!!!all skills working , and the most known bugs of equal ARE FIXED!!

PROOF ME LIER!PROOF ME WITH PHOTOS HERE!!I Report you if you post only for post

Ok, im wrong. I though it isnt last rev, but it is. Has this pack debuff slots?

Posted

Ok, im wrong. I though it isnt last rev, but it is. Has this pack debuff slots?

Hey Man , 1st you have to test the pack before post somthing - for me and the pack ...okay?

so go test it and dont make post for nothink

Guest
This topic is now closed to further replies.



  • Posts

    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..