Jump to content

Recommended Posts

Posted

good luck mate,i will try this server even if epilogue client sucks by the way,

good luck to your server.

 

Thank you very much too and see you then!

 

when did it start ?

 

Today!

Posted

make additional 'normal' patch... hosts sux ;d

 

Why? This way I ensure that everyone has always the latest client files!

 

omg

 

I have waited for server like that !

 

how many ppl online ?

 

It just opened so not many yet.^^

Posted

can you increase the dance slots and i will surely join :)

 

edit: and what about donate?

 

can you make a system also??

 

Increase dance/song slots to what value?

 

Yes, donations will be available soon too but not for non-available items!

Posted

Just uploaded a clean GE system folder so everyone who somehow messed up his system folder can connect.^^

 

God damn guys take care of your files and dont just overwrite everything.^^

Posted

90% of Win 7 users can't connect by host...i insist that u make ur own patch and upload it on 4shared...

btw

* server looks awesome..i'm gonna try and log in with host..(if i succeed cuz i havw win 7 :P )

GL with ur server i am joining in theese minutes  ;)

 

Posted

i always have backup clean epilogue gracia final and interlude files and a 2nd folder of them and put name system1 system and have always clean files

 

Guest
This topic is now closed to further replies.



  • Posts

    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
    • Hello guys I wanna buy some  Lessons for an L2J Developer
    • Let me give you something for inspiration and get you addicted to bot AI     And a siege 😛     What I have notice helps a lot the LLM to act real, is to give it a real-persons background. So for each LLM in the context beggining, besides the L2 facts, give it a real-life back story "You are a 67 years old retired nurse who plays Lineage 2 while her husband reads his newspaper, you are calm, collected but get mad if insulted". But that makes for a creative bot but its repetitive. So what you can also do, is pick random 20 news sites and for each bot every 2-3 days, initialize a context that is affected by the "news" the bot reads in the "real world".  So for example there's Iran - US war ok ? You take the news, put it in an LLM and ask it, extract the "abstract feelings" that this news piece invokes into you without mentioning anything related to the news. Then you take the result and inject it to the bots LLM prompt after its backstory.  This leads to some VERY human-like behavior from bots. 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..