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kalispera mxc people exw ena problima me 2-3 skills 8a sas ferw san paradeigma to hex to opoio pianei trela alla den 3erw pws na to fix k 8a i8ela tin boh8eia sas an mporeite gt einai anagkaio

 

<skill id="122" levels="15" name="Hex" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#ench2MpConsume">

  33 33 33 32 32 32 32 31 31 31

  31 30 30 30 30 30 28 28 28 28

  27 27 27 27 26 26 26 26 25 25

  </table>

  <table name="#magicLvl"> 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>

  <table name="#mpConsume"> 18 19 22 23 24 25 28 28 29 30 32 33 33 34 35 </table>

  <set name="mpConsume" val="#mpConsume"/>

  <table name="#ench1Power">

  80 81 82 82 83 84 84 85 86 86

  87 88 88 89 90 90 94 92 92 93

  94 94 95 96 96 97 98 98 99 100

  </table>

  <set name="magicLvl" val="#magicLvl"/>

  <set name="lvlDepend" val="2"/>

  <set name="power" val="80"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="reuseDelay" val="6000"/>

  <set name="hitTime" val="1200"/>

  <set name="skillType" val="DEBUFF"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="600"/>

  <set name="effectRange" val="1100"/>

  <enchant1 name="power" val="#ench1Power"/>

  <enchant2 name="mpConsume" val="#ench2MpConsume"/>

  <for>

    <effect count="1" name="Debuff" time="15" val="0" stackOrder="0.77" stackType="pDefDown">

      <mul order="0x30" stat="pDef" val="0.77"/>

    </effect>

  </for>

 

Edw einai to Hex se anti8esi omws me to Bluff to opio dn pianei sxedon ka8olou..pws 8a ta dior8osw??

 

k to epomeno skill pou exei problima einai to backstab pianei k apo mprosta  :-\

Pws na to fix?

 

<skill id="30" levels="37" name="Backstab" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#mpConsume">

  60 62 64 64 66 68 70 72 74 76 78 80 82

  82 84 87 89 91 93 95 97 99 101 101 103

  105 107 109 111 113 115 116 118 120

  122 123 125 </table>

  <table name="#ench2MpConsume">

  110 109 108 108 107 106 105 104 104 103

  102 101 100  99  99  98  97  96  95  95

  94  93  92  91  90  90  89  88  87  86

  </table>

  <table name="#power">

  1107.0 1176.0 1249.0 1325.0 1405.0 1488.0 1574.0 1664.0 1757.0 1853.0

  1953.0 2057.0 2164.0 2274.0 2388.0 2505.0 2625.0 2748.0 2875.0 3004.0

  3136.0 3217.0 3408.0 3548.0 3690.0 3834.0 3980.0 4127.0 4275.0 4425.0

  4575.0 4726.0 4878.0 5029.0 5180.0 5330.0 5479.0

  </table>

  <table name="#ench1Power">

  5493 5506 5520 5534 5547 5561 5575 5588 5602 5616

  5629 5643 5657 5670 5684 5698 5711 5725 5738 5752

  5766 5779 5793 5802 5820 5834 5848 5861 5875 5889

  </table>

  <table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>

  <set name="weaponsAllowed" val="16"/>

  <set name="mpConsume" val="#mpConsume" />

<set name="magicLvl" val="#magicLvl" />

<set name="nextActionAttack" val="true" />

<set name="power" val="#power" />

<set name="target" val="TARGET_ONE" />

<set name="condition" val="24" /> <!-- Behind/Crit -->

<set name="reuseDelay" val="3000" />

<set name="hitTime" val="1080" />

<set name="coolTime" val="720" />

<set name="skillType" val="BLOW" />

<set name="baseCritRate" val="15" />

<set name="lethal1" val="5" />

<set name="dmgDirectlyToHp" val="true" />

<set name="operateType" val="OP_ACTIVE" />

<set name="castRange" val="40" />

<set name="effectRange" val="400" />

<set name="SSBoost" val="1.5" />

<set name="overHit" val="true" />

  <for>

  </for>

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