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Pos na kanw instal ti Mysql
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https://l2mayhem.ru/ The Mayhem Server is designed for players who want to enjoy the game without unnecessary stress or steep barriers. We focus on a comfortable gaming experience: the mechanics are adapted so that even newcomers can get up to speed quickly, while veterans will be happy to return to the beloved universe. On the server, character progression and content difficulty are well balanced: your character develops steadily, without the need to spend huge amounts of time on repetitive tasks. For players’ convenience, we’ve implemented autofarm - it lets you complete daily tasks efficiently. Moreover, bots are officially allowed on the server: they help automate routine actions, so you can focus on the most exciting parts of the game - sieges, PvP, clan wars, and crafting. The server’s atmosphere is friendly: the active community is always ready to offer advice, and the administration ensures order and fairness. Whether you’re looking for a relaxed leveling and world‑exploration experience or want to take part in intense events, everyone can find their own pace and playstyle here. Right now, the server features new activities: we’ve added new instances and locations with unique mechanics and rewards, as well as rare items that can only be obtained in these zones. This is a great chance to get powerful gear and stand out among other players. Rates: - Grind: EXP/SP x3 (Raid Bosses: x3). - Loot: Drop/Spoil/Adena x3; Raid/Epic Raid drops x3. - Quests: All rewards x1. Gameplay: - Accounts are created automatically. - Mammons is located in the Town of Giran. - Each character has access to the unlimited Auto Farm function. - Mass party functions activated by the party leader. - A pre-installed shortcut panel is provided for each new character. - The full list of chat commands is available on the Community Board. - Players have a x25 weight limit and an increased inventory capacity. - All buffs, dances, and songs last for 2 hours. - Spawn protection lasts 10 seconds after teleporting. - Treasure Chests have been removed from spawns. - Cursed Weapons have been removed from drops. - Common items can no longer be purchased or obtained as drops. - Mobs and Raid Bosses no longer use Cancel skill. - Equipment up to the Dynasty can be purchased with adena. - Shots up to S grade and consumables are available in the Community Board. - Offline shops are supported: simply set up a shop and type the .offline command in chat. - No drop penalty on Raid Bosses unless the player is over 5 levels higher than the boss; otherwise, the drop chance is reduced. - Mana Potions restore 1500 MP and have a 10‑second reuse time. Newbie Mana Potions restore 500 MP. - The Vitality, Nevit, and Recommendations systems have been disabled. - The store now offers a lower buy price for player‑sold items. - NPC Victor visits Town of Giran on Wednesdays and Saturdays for gear/doll upgrades and elemental exchange. - Once you hit level 40, every mob can drop one of three medals: Bronze, Silver, or Gold. Premium: - +35% to EXP/SP, Adena, Seal Stones, Element Stones, and Epaulette drops. - Buffs, dances, and songs last 3 hours. - With Premium, players can get 3‑hour buffs by purchasing them from other players. Enchanting: - The chance to successfully enchant gear is 65%. Safe enchantment is up to +3; the maximum enchant level is +20. - Elemental Stones: 50% chance. Elemental Crystals: 30% chance. Skills: - Auto‑learn all skills and Forgotten Skills. - 30 buff slots, 12 Dance/Song slots. - Subclass max level raised to 85. Quests: - 25 000 Adena is required to obtain the 1st class; 250 000 Adena for the 2nd class; 10 000 000 Adena for the 3rd class. - The subclass quest is not required. - The Freya quest is not required. - The Hard Freya quest is not required. - Access to Frintezza is granted only after completing the quest or upon having the purchased quest item. - Access to Baium is granted only after completing the quest or upon having the purchased quest item. - Access to Antharas is granted only after completing the quest or upon having the purchased quest item. - Access to Valakas is granted only after completing the quest or upon having the purchased quest item. - Hellbound progression is at level 1. Olympiad: - Olympiads are held monthly. - Enchantment limit is +6. - Starting Olympiad requires 6 characters. - You need 15 battles to receive a reward. - Only non‑class battles are available. Sieges/Territory Wars: - Flags are returned to their owners at the start of each Territory War, which occurs every 2 weeks. - A clan’s maximum number of captured flags in TW is 3. Raid Bosses/Epic Bosses/Instance Features: - RB status is available on the Community Board. - Freya - 6-27 chars to enter. - Hard Freya - 6-27 chars to enter. - Frintezza - 6-45 chars to enter. - Ultra Daytime Zaken - 6-9 chars to enter. - Daytime Zaken - 6-9 chars to enter. - Nightly Zaken - 6-450 chars to enter. - Tiat - 9-45 chars to enter. - Beleth - 9 chars to enter. - Day/night restrictions for all Zaken instances have been removed. - Level‑limited zones: Ant Nest (levels 1–45), Sea of Spores (levels 1–56), Core (levels 1–56). - Almost all Raid Bosses listed in the Community Board drop an Enchanting Box with a 100% chance. - New Raid Bosses and their jewelry have been added. Teleport to these bosses via NPC Mirelle in Town of Giran. - New Instances: dolls, timed epic jewelry, and upgrade item for cloaks, bracelets, and accessories. Enter via NPC Ancient Portal in Town of Giran; 6-9 chars to enter.
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By leoleandro · Posted
Estou procurando cloacks do classic adaptadas para cliente interlude. -
Good luck with your sales, but: Demo video. Show the siege, the olympiad, the tvt when you are selling something so complex and expensive.
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By adenaseller123 · Posted
1.8 BILION NEW STOCK.70 E PER BILION DISCOUNT IF BUY ALL -
============================================================== VIKOS AUTOBOTS — live bots for Lineage 2 servers on Lucera2 Interlude and Classic ============================================================== An empty server loses players. Vikos Autobots fills the world with bots that act like real players: they farm, walk around towns, join clans, fight wars, go to raids, sieges, events and the Olympiad, trade and talk in chat. Installs on top of a Lucera2 build: one .ext.jar + the data/autobots folder + a config. Database tables are created automatically. WHAT THE BOTS DO • Farm zones by level along set routes; they do not steal mobs from players or other bots. Leave town through gatekeepers (custom ones and NPC bypasses too) and come back. • Some bots leave the farm to walk around town while others keep farming, so towns are not empty. They walk, talk to NPCs and sit down to rest (can be turned off for PvP servers). • After a server restart bots carry on where they were: same zone, same route, no mass teleport to town. • Class-based combat AI: fighters, archers, mages, healers, buffers, summoners. Auto parties, healers resurrect the dead. • Real fishing with core skills (cast, Pumping / Reeling, fish fight). Rod by grade, bait and fishing shots are handed out automatically; spots have stands, a bot limit, levels and time. • Gear by class and level, a separate Olympiad set and an "online time" set; custom skills by class and by online time (same idea as time gear). Random enchant, Life Stones, dyes, buffs. Shots, potions, arrows and scrolls restock on their own; bot items never reach the economy. • Clans and alliances with generated crests, clan wars, clan defense, PvP server mode. PvP zones (arena, Coliseum, custom): admin Send or a clock like TvT (14:00;16:00). • Raids and epics (Antharas, Valakas, Baium; more via XML), with a gathering in town or a direct teleport to the boss. Castle sieges, TvT / CTF / DM, Olympiad 1v1 and 3v3, Seven Signs. • Private stores (sell and buy), RU/EN chat, AI chat (Groq or any OpenAI-compatible API), bot replies go through your server chat filter (chatfilters.xml), player PMs forwarded to admin Telegram. • Admin panel: //autobots panel. Online schedule, own AI thread pool built for hundreds of bots online, one commented config and XML files checked at server start. INCLUDED: VIKOS AUTOBOTS CONFIGURATOR (Windows) • A single .exe with Java inside, nothing to install. • Works right on your VPS over SSH/SFTP: edit and save, the files go straight to the server; the old version goes to backup. • World map from server geodata, automatic route building by the core movement rules with checks. • Farm zones, towns, raids, sieges, TvT, PvP zones, fishing spots. • Editors with client icons: equipment (farm / online time / Olympiad), skills (regular and by online time), buffs, Life Stones, supplies, dyes. Finds config mistakes by itself. • Interlude and Classic, RU/EN interface, light and dark theme, F1 help. ============================================================== VIKOS AUTOBOTS — REAL SERVER LOAD Measured ============================================================== Interlude test server on Lucera2, a regular VPS: • 4 vCPU, 8 GB RAM, Debian 13 • Java 17 (Temurin), -Xmx5G • MariaDB -------------------------------------------------------------- RESULTS -------------------------------------------------------------- CPU is a one-minute average for the whole game server process: core, mobs and bots together. 400% = all 4 cores. Bots online Server CPU (of 400%) Share of VPS 1000 ~103% ~26% 1200 ~105% ~26% 1500 ~120-150% ~30-37% • An empty server without bots uses ~40% by itself, so 1000 bots add about one core. • The bot AI itself (all bots together) takes 10-15% of one core for 1000-1500 bots. • Memory is stable, no leaks: - after GC the heap stays at ~2.8-2.9 GB with 800, 1000 and 1200 bots — about the same as the server uses by itself, without bots; - the heap low point does not grow over time: memory does not pile up, it is freed on every garbage collection; - a full night with 1500 bots with no out-of-memory errors (OutOfMemory), the server never crashed; - with -Xmx5G there is more than 2 GB of headroom. • A full night with 1500 bots ran stable. Meanwhile the bots live a full life: farming along routes, walking around towns, fishing, clans, scheduled PvP zones, TvT/CTF, Olympiad and raids. -------------------------------------------------------------- SETTINGS USED FOR THESE NUMBERS -------------------------------------------------------------- • AutobotsIterationDelayMs = 500 A bot thinks twice per second: enough to act like a real player without wasting CPU. • AutobotsMaxBots = 1000-1500 • ai.properties: AiTaskActiveDelay = 500 AggroCheckInterval = 500 Most of the load comes not from the bot code but from the mobs around the bots: bots bring locations to life, and the mobs start checking whom to attack. With these values they check twice per second instead of four times. The load is almost halved, and you can't see the difference: a mob notices its target a fraction of a second later. • MariaDB: innodb_flush_log_at_trx_commit = 2 The database flushes its log to disk once per second instead of after every small query. With 1000+ bots there are many queries, and this removes most of the database load. A standard setting for game servers. • server.properties: AutoDestroyDroppedItemAfter = 120 Drops on the ground disappear after 2 minutes instead of 10. Bots kill a lot, and in 10 minutes tens of thousands of items piled up on the ground: extra memory, extra server work and database deletes. Two minutes is enough for players to pick up their own drops. Rule of thumb: a 4-core VPS handles 1000-1500 bots comfortably. For more, go for 6-8 cores. LICENSE • The license is bound to your VPS IP: the bots run only on the server with that IP. • Send the server IP when you buy. Price: 500$ Contact: Telegram @Vikos177 — https://t.me/Vikos177 Test the bots here: <DOWNLOAD LINK> https://drive.google.com/file/d/1xpOII2X2fsUWekDIJk7POTMWu7ICpHJo/view After purchase you are added to a private Telegram group for clients: news, updates and support. ==============================================================
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Re paidia deixte m ekei pou kaneis Confing ti mysql_instal deixte m pou prepei na balw to Version
#!/bin/bash ############################################ ## WARNING! WARNING! WARNING! WARNING! ## ## ## ## DON'T USE NOTEPAD TO CHANGE THIS FILE ## ## INSTEAD USE SOME DECENT TEXT EDITOR. ## ## NEWLINE CHARACTERS DIFFER BETWEEN DOS/ ## ## WINDOWS AND UNIX. ## ## ## ## USING NOTEPAD TO SAVE THIS FILE WILL ## ## LEAVE IT IN A BROKEN STATE!!! ## ############################################ ## Writen by DrLecter ## ## License: GNU GPL ## ## Based on Tiago Tagliaferri's script ## ## E-mail: tiago_tagliaferri@msn.com ## ## From "L2J-DataPack" ## ## Bug reports: http://l2jdp.com/trac ## ############################################ trap finish 2 configure() { echo "#############################################" echo "# You entered script configuration area #" echo "# No change will be performed in your DB #" echo "# I will just ask you some questions about #" echo "# your hosts and DB. #" echo "#############################################" MYSQLDUMPPATH=`which -a mysqldump 2>/dev/null` MYSQLPATH=`which -a mysql 2>/dev/null` if [ $? -ne 0 ]; then echo "We were unable to find MySQL binaries on your path" while : do echo -ne "\nPlease enter MySQL binaries directory (no trailing slash): " read MYSQLBINPATH if [ -e "$MYSQLBINPATH" ] && [ -d "$MYSQLBINPATH" ] && \ [ -e "$MYSQLBINPATH/mysqldump" ] && [ -e "$MYSQLBINPATH/mysql" ]; then MYSQLDUMPPATH="$MYSQLBINPATH/mysqldump" MYSQLPATH="$MYSQLBINPATH/mysql" break else echo "The data you entered is invalid. Please verify and try again." exit 1 fi done fi #LS echo -ne "\nPlease enter MySQL Login Server hostname (default localhost): " read LSDBHOST if [ -z "$LSDBHOST" ]; then LSDBHOST="localhost" fi echo -ne "\nPlease enter MySQL Login Server database name (default l2jdb): " read LSDB if [ -z "$LSDB" ]; then LSDB="l2jdb" fi echo -ne "\nPlease enter MySQL Login Server user (default root): " read LSUSER if [ -z "$LSUSER" ]; then LSUSER="root" fi echo -ne "\nPlease enter MySQL Login Server $LSUSER's password (won't be displayed) :" stty -echo read LSPASS stty echo echo "" if [ -z "$LSPASS" ]; then echo "Hum.. I'll let it be but don't be stupid and avoid empty passwords" elif [ "$LSUSER" == "$LSPASS" ]; then echo "You're not too brilliant choosing passwords huh?" fi #GS echo -ne "\nPlease enter MySQL Game Server hostname (default $LSDBHOST): " read GSDBHOST if [ -z "$GSDBHOST" ]; then GSDBHOST="$LSDBHOST" fi echo -ne "\nPlease enter MySQL Game Server database name (default $LSDB): " read GSDB if [ -z "$GSDB" ]; then GSDB="$LSDB" fi echo -ne "\nPlease enter MySQL Game Server user (default $LSUSER): " read GSUSER if [ -z "$GSUSER" ]; then GSUSER="$LSUSER" fi echo -ne "\nPlease enter MySQL Game Server $GSUSER's password (won't be displayed): " stty -echo read GSPASS stty echo echo "" if [ -z "$GSPASS" ]; then echo "Hum.. I'll let it be but don't be stupid and avoid empty passwords" elif [ "$GSUSER" == "$GSPASS" ]; then echo "You're not too brilliant choosing passwords huh?" fi save_config $1 } save_config() { if [ -n "$1" ]; then CONF="$1" else CONF="database_installer.rc" fi echo "" echo "With these data I can generate a configuration file which can be read" echo "on future updates. WARNING: this file will contain clear text passwords!" echo -ne "Shall I generate config file $CONF? (Y/n):" read SAVE if [ "$SAVE" == "y" -o "$SAVE" == "Y" -o "$SAVE" == "" ];then cat <<EOF>$CONF #Configuration settings for L2J-Datapack database installer script MYSQLDUMPPATH=$MYSQLDUMPPATH MYSQLPATH=$MYSQLPATH LSDBHOST=$LSDBHOST LSDB=$LSDB LSUSER=$LSUSER LSPASS=$LSPASS GSDBHOST=$GSDBHOST GSDB=$GSDB GSUSER=$GSUSER GSPASS=$GSPASS EOF chmod 600 $CONF echo "Configuration saved as $CONF" echo "Permissions changed to 600 (rw- --- ---)" elif [ "$SAVE" != "n" -a "$SAVE" != "N" ]; then save_config fi } load_config() { if [ -n "$1" ]; then CONF="$1" else CONF="database_installer.rc" fi if [ -e "$CONF" ] && [ -f "$CONF" ]; then . $CONF else echo "Settings file not found: $CONF" echo "You can specify an alternate settings filename:" echo $0 config_filename echo "" echo "If file doesn't exist it can be created" echo "If nothing is specified script will try to work with ./database_installer.rc" echo "" configure $CONF fi } asklogin(){ echo "#############################################" echo "# WARNING: This section of the script CAN #" echo "# destroy your characters and accounts #" echo "# information. Read questions carefully #" echo "# before you reply. #" echo "#############################################" echo "" echo "Choose full (f) if you don't have and 'accounts' table or would" echo "prefer to erase the existing accounts information." echo "Choose skip (s) to skip loginserver DB installation and go to" echo "gameserver DB installation/upgrade." echo -ne "LOGINSERVER DB install type: (f) full, (s) skip or (q) quit? " read LOGINPROMPT case "$LOGINPROMPT" in "f"|"F") logininstall; loginupgrade; gsbackup; asktype;; "s"|"S") gsbackup; asktype;; "q"|"Q") finish;; *) asklogin;; esac } logininstall(){ echo "Deleting loginserver tables for new content." $MYL < login_install.sql &> /dev/null } loginupgrade(){ echo "Installling new loginserver content." $MYL < ../sql/accounts.sql &> /dev/null $MYL < ../sql/account_data.sql &> /dev/null $MYL < ../sql/gameservers.sql &> /dev/null } gsbackup(){ while : do echo "" echo -ne "Do you want to make a backup copy of your GSDB? (y/n): " read LSB if [ "$LSB" == "Y" -o "$LSB" == "y" ]; then echo "Making a backup of the original gameserver database." $MYSQLDUMPPATH --add-drop-table -h $GSDBHOST -u $GSUSER --password=$GSPASS $GSDB > gameserver_backup.sql if [ $? -ne 0 ];then echo "" echo "There was a problem accesing your GS database, either it wasnt created or authentication data is incorrect." exit 1 fi break elif [ "$LSB" == "n" -o "$LSB" == "N" ]; then break fi done } lsbackup(){ while : do echo "" echo -ne "Do you want to make a backup copy of your LSDB? (y/n): " read LSB if [ "$LSB" == "Y" -o "$LSB" == "y" ]; then echo "Making a backup of the original loginserver database." $MYSQLDUMPPATH --add-drop-table -h $LSDBHOST -u $LSUSER --password=$LSPASS $LSDB > loginserver_backup.sql if [ $? -ne 0 ];then echo "" echo "There was a problem accesing your LS database, either it wasnt created or authentication data is incorrect." exit 1 fi break elif [ "$LSB" == "n" -o "$LSB" == "N" ]; then break fi done } asktype(){ echo "" echo "" echo "WARNING: A full install (f) will destroy all existing character data." echo -ne "GAMESERVER DB install type: (f) full install, (u) upgrade, (s) skip or (q) quit? " read INSTALLTYPE case "$INSTALLTYPE" in "f"|"F") fullinstall; upgradeinstall I; custom;; "u"|"U") upgradeinstall U; custom;; "s"|"S") custom;; "q"|"Q") finish;; *) asktype;; esac } fullinstall(){ echo "Deleting all gameserver tables for new content." $MYG < full_install.sql &> /dev/null } upgradeinstall(){ if [ "$1" == "I" ]; then echo "Installling new gameserver content." else echo "Upgrading gameserver content" fi if [ "$1" == "I" ]; then $MYG < ../sql/access_levels.sql &> /dev/null $MYG < ../sql/auction.sql &> /dev/null $MYG < ../sql/castle.sql &> /dev/null $MYG < ../sql/clanhall.sql &> /dev/null $MYG < ../sql/fort.sql &> /dev/null $MYG < ../sql/forums.sql &> /dev/null $MYG < ../sql/grandboss_data.sql &> /dev/null $MYG < ../sql/npc_buffer.sql &> /dev/null $MYG < ../sql/seven_signs_festival.sql &> /dev/null $MYG < ../sql/seven_signs_status.sql &> /dev/null fi $MYG < ../sql/admin_command_access_rights.sql &> /dev/null $MYG < ../sql/armor.sql &> /dev/null $MYG < ../sql/armorsets.sql &> /dev/null $MYG < ../sql/auction_bid.sql &> /dev/null $MYG < ../sql/auction_watch.sql &> /dev/null $MYG < ../sql/auto_announcements.sql &> /dev/null $MYG < ../sql/auto_chat.sql &> /dev/null $MYG < ../sql/auto_chat_text.sql &> /dev/null $MYG < ../sql/castle_door.sql &> /dev/null $MYG < ../sql/castle_doorupgrade.sql &> /dev/null $MYG < ../sql/castle_functions.sql &> /dev/null $MYG < ../sql/castle_manor_procure.sql &> /dev/null $MYG < ../sql/castle_manor_production.sql &> /dev/null $MYG < ../sql/castle_siege_guards.sql &> /dev/null $MYG < ../sql/char_templates.sql &> /dev/null $MYG < ../sql/char_creation_items.sql &> /dev/null $MYG < ../sql/character_friends.sql &> /dev/null $MYG < ../sql/character_hennas.sql &> /dev/null $MYG < ../sql/character_instance_time.sql &> /dev/null $MYG < ../sql/character_macroses.sql &> /dev/null $MYG < ../sql/character_quest_global_data.sql &> /dev/null $MYG < ../sql/character_quests.sql &> /dev/null $MYG < ../sql/character_raid_points.sql &> /dev/null $MYG < ../sql/character_recipebook.sql &> /dev/null $MYG < ../sql/character_recommends.sql &> /dev/null $MYG < ../sql/character_shortcuts.sql &> /dev/null $MYG < ../sql/character_skills.sql &> /dev/null $MYG < ../sql/character_skills_save.sql &> /dev/null $MYG < ../sql/character_subclasses.sql &> /dev/null $MYG < ../sql/character_tpbookmark.sql &> /dev/null $MYG < ../sql/characters.sql &> /dev/null $MYG < ../sql/clan_data.sql &> /dev/null $MYG < ../sql/clan_notices.sql &> /dev/null $MYG < ../sql/clan_privs.sql &> /dev/null $MYG < ../sql/clan_skills.sql &> /dev/null $MYG < ../sql/clan_subpledges.sql &> /dev/null $MYG < ../sql/clan_wars.sql &> /dev/null $MYG < ../sql/clanhall_functions.sql &> /dev/null $MYG < ../sql/class_list.sql &> /dev/null $MYG < ../sql/cursed_weapons.sql &> /dev/null $MYG < ../sql/dimensional_rift.sql &> /dev/null $MYG < ../sql/droplist.sql &> /dev/null $MYG < ../sql/enchant_skill_trees.sql &> /dev/null $MYG < ../sql/etcitem.sql &> /dev/null $MYG < ../sql/fish.sql &> /dev/null $MYG < ../sql/fishing_skill_trees.sql &> /dev/null $MYG < ../sql/fort_doorupgrade.sql &> /dev/null $MYG < ../sql/fort_functions.sql &> /dev/null $MYG < ../sql/fort_siege_guards.sql &> /dev/null $MYG < ../sql/fort_spawnlist.sql &> /dev/null $MYG < ../sql/fort_staticobjects.sql &> /dev/null $MYG < ../sql/fortsiege_clans.sql &> /dev/null $MYG < ../sql/four_sepulchers_spawnlist.sql &> /dev/null $MYG < ../sql/games.sql &> /dev/null $MYG < ../sql/global_tasks.sql &> /dev/null $MYG < ../sql/grandboss_list.sql &> /dev/null $MYG < ../sql/helper_buff_list.sql &> /dev/null $MYG < ../sql/henna.sql &> /dev/null $MYG < ../sql/henna_trees.sql &> /dev/null $MYG < ../sql/heroes.sql &> /dev/null $MYG < ../sql/item_attributes.sql &> /dev/null $MYG < ../sql/items.sql &> /dev/null $MYG < ../sql/itemsonground.sql &> /dev/null $MYG < ../sql/locations.sql &> /dev/null $MYG < ../sql/lvlupgain.sql &> /dev/null $MYG < ../sql/mapregion.sql &> /dev/null $MYG < ../sql/merchant_areas_list.sql &> /dev/null $MYG < ../sql/merchant_buylists.sql &> /dev/null $MYG < ../sql/merchant_lease.sql &> /dev/null $MYG < ../sql/merchant_shopids.sql &> /dev/null $MYG < ../sql/merchants.sql &> /dev/null $MYG < ../sql/minions.sql &> /dev/null $MYG < ../sql/npc.sql &> /dev/null $MYG < ../sql/npcskills.sql &> /dev/null $MYG < ../sql/olympiad_data.sql &> /dev/null $MYG < ../sql/olympiad_nobles.sql&> /dev/null $MYG < ../sql/olympiad_nobles_eom.sql&> /dev/null $MYG < ../sql/pets.sql &> /dev/null $MYG < ../sql/pets_skills.sql &> /dev/null $MYG < ../sql/pets_stats.sql &> /dev/null $MYG < ../sql/pledge_skill_trees.sql &> /dev/null $MYG < ../sql/posts.sql &> /dev/null $MYG < ../sql/quest_global_data.sql &> /dev/null $MYG < ../sql/raidboss_spawnlist.sql &> /dev/null $MYG < ../sql/random_spawn.sql &> /dev/null $MYG < ../sql/random_spawn_loc.sql &> /dev/null $MYG < ../sql/seven_signs.sql &> /dev/null $MYG < ../sql/siege_clans.sql &> /dev/null $MYG < ../sql/skill_learn.sql &> /dev/null $MYG < ../sql/skill_spellbooks.sql &> /dev/null $MYG < ../sql/skill_trees.sql &> /dev/null $MYG < ../sql/skill_residential.sql &> /dev/null $MYG < ../sql/spawnlist.sql &> /dev/null $MYG < ../sql/special_skill_trees.sql &> /dev/null $MYG < ../sql/teleport.sql &> /dev/null $MYG < ../sql/topic.sql &> /dev/null $MYG < ../sql/transform_skill_trees.sql &> /dev/null $MYG < ../sql/walker_routes.sql &> /dev/null $MYG < ../sql/weapon.sql &> /dev/null $MYG < ../sql/zone_vertices.sql &> /dev/null newbie_helper } custom(){ echo "" echo "" echo -ne "Install custom gameserver DB tables: (y) yes or (n) no or (q) quit?" read ASKCS case "$ASKCS" in "y"|"Y") cstinstall;; "n"|"N") finish;; "q"|"Q") finish;; *) custom;; esac finish } cstinstall(){ while : do echo "" echo -ne "Do you want to make another backup of GSDB before applying custom contents? (y/N): " read LSB if [ "$LSB" == "Y" -o "$LSB" == "y" ]; then echo "Making a backup of the default gameserver tables." $MYSQLDUMPPATH --add-drop-table -h $GSDBHOST -u $GSUSER --password=$GSPASS $GSDB > custom_backup.sql 2> /dev/null if [ $? -ne 0 ];then echo "" echo "There was a problem accesing your GS database, server down?." exit 1 fi break elif [ "$LSB" == "n" -o "$LSB" == "N" -o "$LSB" == "" ]; then break fi done echo "Installing custom content." for custom in $(ls ../sql/custom/*.sql);do $MYG < $custom &> /dev/null done # L2J mods that needed extra tables to work properly, should be # listed here. To do so copy & paste the following 6 lines and # change them properly: # MOD: Wedding. echo -ne "Install "Wedding Mod" tables? (y/N): " read modprompt if [ "$modprompt" == "Y" -o "$LSB" == "y" ]; then $MYG < ../sql/mods/mods_wedding.sql &> /dev/null fi finish } finish(){ echo "" echo "Script execution finished." exit 0 } newbie_helper(){ while : do echo "" echo -ne "If you're not that skilled applying changes within 'updates' folder, i can try to do it for you (y). If you wish to do it on your own, choose (n). Should i parse updates files? (Y/n)" read NOB if [ "$NOB" == "Y" -o "$NOB" == "y" -o "$NOB" == "" ]; then echo "" echo "There we go, it may take some time..." echo "updates parser results. Last run: "`date` >database_installer.log for file in $(ls ../sql/updates/*sql);do echo $file|cut -d/ -f4 >> database_installer.log $MYG < $file 2>> database_installer.log if [ $? -eq 0 ];then echo "no errors">> database_installer.log fi done echo "" echo "Log available at $(pwd)/database_installer.log" echo "" break elif [ "$NOB" == "n" -o "$NOB" == "N" ]; then break fi done } clear load_config $1 MYL="$MYSQLPATH -h $LSDBHOST -u $LSUSER --password=$LSPASS -D $LSDB" MYG="$MYSQLPATH -h $GSDBHOST -u $GSUSER --password=$GSPASS -D $GSDB" lsbackup asklogin24 answers to this question
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