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Delete items weight (items/armors/weapons):
UPDATE `etcitem` SET `weight`=0 WHERE (SELECT item_id);
UPDATE `armor` SET `weight`=0 WHERE (SELECT item_id);
UPDATE `weapon` SET `weight`=0 WHERE (SELECT item_id);

Adena drop chance 100%:
UPDATE `droplist` SET `chance`='1000000' WHERE `itemId`='57';

Items for sell 0aden
UPDATE `armor` SET price=0 where price > 1;
UPDATE `etcitem` SET price=0 where price > 1;
UPDATE `weapon` SET price=0 where price > 1;

All raid boss hp same - 5000k hp:
UPDATE `npc` SET `hp`='5000000' WHERE (SELECT id) AND npc.type='L2Raidboss';

Delete mobs lower that 40 lvl
DELETE spawnlist, npc FROM spawnlist, npc WHERE spawnlist.npc_templateid=npc.idTemplate AND npc.level<40 AND npc.type='L2Monster';

Delete all mats, recipes from db drop list.
DELETE FROM droplist WHERE itemid IN (SELECT item_id FROM etcitem WHERE item_type= 'material' OR item_type= 'recipe' );

Recept drop change 100%.
UPDATE droplist SET chance='1000000' WHERE id IN (SELECT item_id FROM etcitem WHERE type='recipe');

Delete chars and account alder that 31days
DELETE FROM characters WHERE lastAccess < 155520000;
DELETE FROM accounts WHERE lastactive < 155520000;

add extra drop for all mobs - coints:
insert into droplist (mobId, itemid, chance, min, max,category) select id, 4037, 1000000, 1, 1, 52 from npc where type='L2Monster';

Top non gr items for newbie. (Dont working for kameal.)
REPLACE INTO char_templates VALUES (0, 'Human Fighter', 0, 40, 43, 30, 21, 11, 25, 4, 72, 3, 47, 330, 213, 33, 44, 33, 115, 81900, -71338, 258271, -3104, 0, '1.1', '1.188', 9, 23, '1.1', '1.188', 8, '23.5', 34, 26, 68, 4222, 5588);
REPLACE INTO char_templates VALUES (18, 'Elf Fighter', 1, 36, 36, 35, 23, 14, 26, 4, 72, 3, 47, 345, 249, 36, 46, 36, 125, 73000, 45978, 41196, -3440, 0, '1.15', '1.242', '7.5', 24, '1.15', '1.242', '7.5', 23, 34, 26, 68, 4222, 5588);
REPLACE INTO char_templates VALUES (31, 'DE Fighter', 2, 41, 32, 34, 25, 12, 26, 4, 72, 3, 47, 342, 226, 35, 45, 35, 122, 69000, 28377, 10916, -4224, 0, '1.14', '1.2312', '7.5', 24, '1.14', '1.2312', 7, '23.5', 34, 26, 68, 4222, 5588);
REPLACE INTO char_templates VALUES (44,'Orc Fighter', 3, 40, 47, 26, 18, 12, 27, 4, 72, 2, 48, 318, 226, 31, 42, 31, 117, 87000, -58192, -113408, -650, 0, '1.06', '1.144800', 11.0, 28.0 ,1.06, '1.144800', 7.0, 27.0, 34, 26, 257, 0, 5588);
REPLACE INTO char_templates VALUES (53, 'Dwarf Fighter', 4, 39, 45, 29, 20, 10, 27, 4, 72, 3, 48, 327, 203, 33, 43, 33, 115, 83000, 108512, -174026, -400, 1, '1.09', '1.487196', 9, 18, '1.09', '1.487196', 5, 19, 34, 26, 87, 4222, 5588);
REPLACE INTO char_templates VALUES (10, 'Human Mage', 0, 22, 27, 21, 41, 20, 39, 2, 48, 7, 54, 303, 333, 28, 40, 28, 120, 62500, -90890, 248027, -3570, 0, '1.01', '0.87264', '7.5', '22.8', '1.01', '0.87264', '6.5', '22.5', 1105, 1102, 177, 0, 5588);
REPLACE INTO char_templates VALUES (25, 'Elf Mage', 1, 21, 25, 24, 37, 23, 40, 2, 48, 6, 54, 312, 386, 30, 41, 30, 122, 62400, 46182, 41198, -3440, 0, '1.04', '0.89856', '7.5', 24, '1.04', '0.89856', '7.5', 23, 1105, 1102, 177, 0, 5588);
REPLACE INTO char_templates VALUES (38, 'DE Mage', 2, 23, 24, 23, 44, 19, 37, 2, 48, 7, 53, 309, 316, 29, 41, 29, 122, 61000, 28295, 11063, -4224, 0, '1.14', '1.2312', '7.5', 24, '1.03', '0.88992', 7, '23.5', 1105, 1102, 177, 0, 5588);
REPLACE INTO char_templates VALUES (49, 'Orc Mage', 3, 27, 31, 24, 31, 15, 42, 2, 48, 4, 56, 312, 265, 30, 41, 30, 121, 68000, -56682, -113730, -690, 0, '1.04', '0.89856', 7, '27.5', '1.04', '0.89856', 8, '25.5', 1105, 1102, 257, 0, 5588);

If you delete rb drop from db this code back drop.
INSERT INTO droplist VALUES ('29001', '6660', '1', '1', '12', '300000');
INSERT INTO droplist VALUES ('29006', '6662', '1', '1', '8', '300000');
INSERT INTO droplist VALUES ('29014', '6661', '1', '1', '9', '300000');
INSERT INTO droplist VALUES ('29022', '6659', '1', '1', '13', '1000000');
INSERT INTO droplist VALUES ('29020', '6658', '1', '1', '2', '1000000');
INSERT INTO droplist VALUES ('29019', '6656', '1', '1', '31', '1000000');
INSERT INTO droplist VALUES ('29028', '6657', '1', '1', '34', '1000000');

Wooden/Devotion set, best non weapon soulshots pack,  gloves/boots for new char:
UPDATE char_creation_items SET itemId='736' WHERE itemId = 12753;
-- kamael soe for simple soe (x10)


UPDATE char_creation_items SET itemId='219' WHERE itemId = 10;
-- starting dagger for Sword Breaker
UPDATE char_creation_items SET itemId='311' WHERE itemId = 6;
-- starting wand for Crucifix of Blessing
UPDATE char_creation_items SET itemId='68' WHERE itemId = 2369;
-- starting sword for Falchion
UPDATE char_creation_items SET itemId='257' WHERE itemId = 2368;
-- starting fists for Viper Fang
UPDATE char_creation_items SET itemId='155' WHERE itemId = 2370;
-- starting fists for Flanged Mace


UPDATE char_creation_items SET itemId='1101' WHERE itemId = 425;
-- starting mystics armor for Devotion armor
UPDATE char_creation_items SET itemId='1104' WHERE itemId = 461;
-- starting mystics armor for Devotion armor

UPDATE char_creation_items SET itemId='23' WHERE itemId = 1146;
-- starting fifghers armor for Wooden armor
UPDATE char_creation_items SET itemId='2386' WHERE itemId = 1147;
-- starting fifghers armor for Wooden armor


INSERT INTO char_creation_items VALUES (0,43,1,'true');
-- Wooden set helm
INSERT INTO char_creation_items VALUES (18,43,1,'true');
-- Wooden set helm
INSERT INTO char_creation_items VALUES (31,43,1,'true');
-- Wooden set helm
INSERT INTO char_creation_items VALUES (44,43,1,'true');
-- Wooden set helm
INSERT INTO char_creation_items VALUES (53,43,1,'true');
-- Wooden set helm
INSERT INTO char_creation_items VALUES (123,43,1,'true');
-- Wooden set helm
INSERT INTO char_creation_items VALUES (124,43,1,'true');
-- Wooden set helm

INSERT INTO char_creation_items VALUES (10,44,1,'true');
-- Devotion set helm
INSERT INTO char_creation_items VALUES (25,44,1,'true');
-- Devotion set helm
INSERT INTO char_creation_items VALUES (38,44,1,'true');
-- Devotion set helm
INSERT INTO char_creation_items VALUES (49,44,1,'true');
-- Devotion set helm


INSERT INTO char_creation_items VALUES (0,5590,1,'true');
-- Random Boots (id:5590 - Squeaking Shoes)
INSERT INTO char_creation_items VALUES (18,5590,1,'true');
-- Random Boots (id:5590 - Squeaking Shoes)
INSERT INTO char_creation_items VALUES (31,5590,1,'true');
-- Random Boots (id:5590 - Squeaking Shoes)
INSERT INTO char_creation_items VALUES (44,5590,1,'true');
-- Random Boots (id:5590 - Squeaking Shoes)
INSERT INTO char_creation_items VALUES (53,5590,1,'true');
-- Random Boots (id:5590 - Squeaking Shoes)
INSERT INTO char_creation_items VALUES (123,5590,1,'true');
-- Random Boots (id:5590 - Squeaking Shoes)
INSERT INTO char_creation_items VALUES (124,5590,1,'true');
-- Random Boots (id:5590 - Squeaking Shoes)

INSERT INTO char_creation_items VALUES (10,5590,1,'true');
-- Random Boots (id:5590 - Squeaking Shoes)
INSERT INTO char_creation_items VALUES (25,5590,1,'true');
-- Random Boots (id:5590 - Squeaking Shoes)
INSERT INTO char_creation_items VALUES (38,5590,1,'true');
-- Random Boots (id:5590 - Squeaking Shoes)
INSERT INTO char_creation_items VALUES (49,5590,1,'true');
-- Random Boots (id:5590 - Squeaking Shoes)


INSERT INTO char_creation_items VALUES (0,51,1,'true');
-- Random gloves (id:51 - Bracer Gloves)
INSERT INTO char_creation_items VALUES (18,51,1,'true');
-- Random gloves (id:51 - Bracer Gloves)
INSERT INTO char_creation_items VALUES (31,51,1,'true');
-- Random gloves id:51 - Bracer Gloves)
INSERT INTO char_creation_items VALUES (44,51,1,'true');
-- Random gloves (id:51 - Bracer Gloves)
INSERT INTO char_creation_items VALUES (53,51,1,'true');
-- Random gloves (id:51 - Bracer Gloves)
INSERT INTO char_creation_items VALUES (123,51,1,'true');
-- Random gloves (id:51 - Bracer Gloves)
INSERT INTO char_creation_items VALUES (124,51,1,'true');
-- Random gloves (id:51 - Bracer Gloves)

INSERT INTO char_creation_items VALUES (10,51,1,'true');
-- Random gloves (id:51 - Bracer Gloves)
INSERT INTO char_creation_items VALUES (25,51,1,'true');
-- Random gloves (id:51 - Bracer Gloves)
INSERT INTO char_creation_items VALUES (38,51,1,'true');
-- Random gloves id:51 - Bracer Gloves)
INSERT INTO char_creation_items VALUES (49,51,1,'true');
-- Random gloves (id:51 - Bracer Gloves)


INSERT INTO char_creation_items VALUES (0,5250,2,'true');
-- shoots x2 (id:5250 - Greater Compressed Package of Soulshots: No-grade)
INSERT INTO char_creation_items VALUES (18,5250,2,'true');
-- shoots x2 (id:5250 - Greater Compressed Package of Soulshots: No-grade)
INSERT INTO char_creation_items VALUES (31,5250,2,'true');
-- shoots x2 (id:5250 - Greater Compressed Package of Soulshots: No-grade)
INSERT INTO char_creation_items VALUES (44,5250,2,'true');
-- shoots x2 (id:5250 - Greater Compressed Package of Soulshots: No-grade)
INSERT INTO char_creation_items VALUES (53,5250,2,'true');
-- shoots x2 (id:5250 - Greater Compressed Package of Soulshots: No-grade)
INSERT INTO char_creation_items VALUES (123,5250,2,'true');
-- shoots x2 (id:5250 - Greater Compressed Package of Soulshots: No-grade)
INSERT INTO char_creation_items VALUES (124,5250,2,'true');
-- shoots x2 (id:5250 - Greater Compressed Package of Soulshots: No-grade)

INSERT INTO char_creation_items VALUES (10,5262,1,'false');
-- shoots (id:5262 - Greater Compressed Package of Blessed Spiritshots: No-grade)
INSERT INTO char_creation_items VALUES (25,5262,1,'false');
-- shoots (id:5262 - Greater Compressed Package of Blessed Spiritshots: No-grade)
INSERT INTO char_creation_items VALUES (38,5262,1,'false');
-- shoots (id:5262 - Greater Compressed Package of Blessed Spiritshots: No-grade)
INSERT INTO char_creation_items VALUES (49,5262,1,'false');
-- shoots (id:5262 - Greater Compressed Package of Blessed Spiritshots: No-grade)

Add new char more adena
INSERT INTO char_creation_items VALUES (0,57,adenu_skaicius,'false');

Delete all sb from db droplist.
DELETE FROM droplist WHERE itemid IN (SELECT item_id FROM etcitem WHERE item_type= 'spellbook' );

Guards boost (p.def, m.def, p.atk, hp) by 50%:
UPDATE npc SET pdef = pdef * 1.5 WHERE type = 'L2Guard';
UPDATE npc SET hp = hp * 1.5 WHERE type = 'L2Guard';
UPDATE npc SET patk = patk * 1.5 WHERE type = 'L2Guard';
UPDATE npc SET mdef = mdef * 1.5 WHERE type = 'L2Guard';

weaken rb 40%:
UPDATE npc SET pdef = pdef * 0.6 WHERE type = 'L2RaidBoss';
UPDATE npc SET hp = hp * 0.6 WHERE type = 'L2RaidBoss';
UPDATE npc SET mdef = mdef * 0.6 WHERE type = 'L2RaidBoss';

All new player spawn place:
UPDATE char_templates SET x=jusuXcoordinates;
UPDATE char_templates SET y=jusuYcoordinates;
UPDATE char_templates SET z=jusuZcoordinates;

Boost all char p.def/m.def 10%:
UPDATE char_templates SET P_DEF = P_DEF * 1.1;
UPDATE char_templates SET M_DEF = M_DEF * 1.1;

Boost char speed 20%:
UPDATE char_templates SET MOVE_SPD = MOVE_SPD * 1.2;

Boost all char CP. 20lv - 22%, 40lv - 44%, 76lv - 66%:
For longer PvP
UPDATE lvlupgain SET defaultcpbase = Defaultcpbase * 1.66 WHERE class_lvl = '76';
UPDATE lvlupgain SET defaultcpbase = Defaultcpbase * 1.44 WHERE class_lvl = '40';
UPDATE lvlupgain SET defaultcpbase = Defaultcpbase * 1.22 WHERE class_lvl = '20';

Mp regen 10x time
UPDATE lvlupgain SET defaultmpmod = defaultmpmod * 10.0;

TP price 0 aden
UPDATE teleport SET price=0;

Delete create common skill:
DELETE FROM skill_trees WHERE skill_id = 1320;
DELETE FROM skill_trees WHERE skill_id = 1322;

Grade penality delete:
DELETE FROM skill_trees WHERE skill_id = 239;

Raid boss spawn with 70% hp:
UPDATE raidboss_spawnlist SET currentHp = currentHp * 0.7;

Dyes price 5adena for draw dyes
UPDATE henna SET price=5;

Auto server sertarts:
Week..
INSERT INTO `global_tasks` VALUES ("5", "restart", "TYPE_SHEDULED", "2147483647", "604800000", "86400000", "360");

2 days..
INSERT INTO `global_tasks` VALUES ("5", "restart", "TYPE_SHEDULED", "2147483647", "172800000", "86400000", "360");

24 hour..
INSERT INTO `global_tasks` VALUES ("5", "restart", "TYPE_SHEDULED", "2147483647", "86400000", "86400000", "360");

12 hour..
INSERT INTO `global_tasks` VALUES ("5", "restart", "TYPE_SHEDULED", "2147483647", "43200000", "43200000", "360");

6 hour..
INSERT INTO `global_tasks` VALUES ("5", "restart", "TYPE_SHEDULED", "2147483647", "21600000", "21600000", "360");

3 hour..
INSERT INTO `global_tasks` VALUES ("5", "restart", "TYPE_SHEDULED", "2147483647", "10800000", "10800000", "360");

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  • Posts

    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
    • It's a custom instance used as Event not retail - like. You can re-create it easily.
    • GRAND OPENING TODAY !!! FROM - 16/05/2025, FRIDAY, 20:00 +3 GMT !
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