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Server is not Classic, is C4 Scions of Destiny. http://eternalsinl2.com https://l2network.eu/details/2458/Lineage-II-Eternal-SIn/#google_vignette
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By SadLittlePiggg · Posted
Dynamic traffic, static ISP, unlimited traffic and bandwidth packages HTTP, HTTPS, SOCKS5 Over 195 countries/regions Over 100 million real residential IP address pools, with a normal uptime of 99.9%. Special discount code:VIP999 -
By MiaCodeWEB · Posted
Here is the translation, formatted to look professional, clean, and highly scannable for your forum post: Hello L2JBrasil community! I present to you the newest development from MiaCodeWeb. We have created a robust and advanced adaptation of the Phantom system for aCis / L2JAcis 409, focused on Interlude C6 servers. Our main goal was to transform traditional "ornamental bots" into highly realistic, autonomous players. They are capable of creating themselves, restoring themselves, farming, auto-equipping, using skills, responding in chat using Artificial Intelligence, and being managed directly via an in-game panel. GitHub: https://github.com/miacodeweb/L2-Phantom-AI Video Demonstration: [Insert link here] ## Main Features and Implementation We implemented the core of the Phantom system directly into the aCis gameserver. The architecture was divided into independent modules for AI, combat, chat, equipment, inventory, progression, logs, and administration. In-Game Admin Panel: Fully functional //phantom command. It allows you to create new phantoms, restore saved ones, reload configs, start/stop the AI, view online phantoms, kill bugged phantoms, delete them individually, and navigate through pages. Data Persistence: Created phantoms can be registered in phantoms.properties, allowing them to be restored later while maintaining all their progress directly from the database. Centralized Configuration: Everything is controlled by the phantoms.properties file, organized by sections: AI, Loot, Skills, Equipment, Zones, PVP/PK, Gemini (Chat), Logs, Respawn, and Anti-Stuck system. ## Phantom Skills and Behavior Smart Combat: They patrol, search for mobs, and claim targets to prevent multiple phantoms from attacking the same monster. Mages rest when they run out of MP and avoid hitting with physical weapons unnecessarily. Automatic Progression: Auto-learning of skills, automatic class changes following the logical tree of the chosen profession, receiving buffs, and inventory clearing when reaching a certain weight/space percentage. Dynamic Equipment System: They auto-equip based on class and level, using varying item combinations so they don't all look the same. Optimized Loot: Each phantom focuses on picking up drops/herbs from its own mob, avoiding that ugly scene of 10 phantoms chasing the same adena. PVP/PK Behavior (Configurable): Immediate response to attacks, detection of PK players in the visible area, and an optional "PK Rage Mode". ## AI and Movement Navigation and Anti-Stuck: Patrol system, free wandering, obstacle and stuck detection, with Geodata validation (when enabled on the server). Respawn: Automatic return to town after death, alongside safety rules to prevent them from getting permanently stuck in textures. Leveling Zones: Configurable leveling zones (automatic teleports to farm zones are disabled by default, as in Interlude/aCis they rely heavily on geodata accuracy and the real coordinates of your server). ## AI Chat Integration (Gemini 2.5 Flash) We integrated a Whisper system via the Gemini 2.5 Flash API, making the phantoms respond like real Lineage 2 players. Support for both free and paid API tiers. Configurable parameters: GeminiApiTier, Keys, Cooldowns, and DailyLimits. The system detects connection failures, API limits, and empty responses, and logs everything. The prompt has been adjusted so that the phantom doesn't reply with empty or robotic phrases when asked where to level up or what it's doing. ## Dedicated Log System We created an exclusive log file located at gameserver/log/phantoms.log. It records: loading of phantoms, auto-skills, buffs, Gemini API errors/successes, anti-stuck actions, kills/deletes by admin, and configuration issues. ## Simplified Distribution and Installation Thinking about ease of use for administrators, the mod is delivered in a ready-to-use package: phantom-acis-installer-client.zip. Includes an automatic PowerShell installer that injects the code into your Eclipse project. Contains README.md, INSTALL_MAP.md, and the payload/ folder with ready-made routes for aCis. Clean configuration files (without my API keys). Just run the installer over your copy of aCis, refresh Eclipse, compile, and test. ## Custom Jobs The project already has a solid and functional base for aCis 409. The ideal next steps would be to refine the farm routes by level and social behavior with long-term testing on live servers. I accept custom jobs! If you need this system adapted for another revision, exclusive modules, or any other development for your server, get in touch. Through MiaCodeWeb, I also offer complete services involving geodata optimization, advanced VPS administration (Linux), and Java backend management for L2J. Send a PM or visit the GitHub! https://www.l2jbrasil.com/applications/core/interface/file/attachment.php?id=17801&key=135fc8d831b84c05089851b18bfca58a Link dowload:https://github.com/miacodeweb/L2-Phantom-Acis-409
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Im looking for sm1 who want to sponsor host for l2Nolife Interlude - pvP.Server is fully ready and stability without any bugs!Im test it for 1 week and there was about 100people online without any problems.There is too chance to sell this ready pack with site!pm me one my MSN: walenty21@wp.pl
Retail C4/C5/Interlude Features:
- Interlude Client Supporting
- Fishing (From C4)
- Raidbosses (From C4)
- Seven Signs (From C4)
- Castle Sieges (From C4)
- Noblesses & Heroes System (From C4)
- Clan Wars (From C4)
- Community Server (From C4)
- Max Level 80 (From C5)
- C5/Interlude Clan System (From C5)
-> New Clan levels 6/7/8 by giving reputation points
-> Subclans (Academy, Royal Guards, Order of Knights)
-> Clan Skills
- 3 Skill Action Bars (From C5)
- Hero Skills (From C5)
- Weapon Augementation (From Interlude)
- Primeval Island (From Interlude)
- Shadow Weapons (From Interlude)
- Duelling System (From Interlude)
- Symbol Skills (or level 80 skills) (From Interlude)
Custom Protection System:
- Custom Client Side dll Protection. To prevent the walkers and the 3rd party programs which send double packets to the server to dublicate items/skills.
- Custom Server Side Login Protection. To prevent OOG (Out of Game) walkers.
- Custom Server Side dll protection, which fixes one by one the exploits that players can try IG (In Game).
More info at www.l2nolife.eu
7 answers to this question
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