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    • Some recent service updates:   174 - Instagram Views [Works on Normal/IGTV/Reels] [100M] [Instant - 10M/D] - $0.0012 2146 - TikTok Views [5M] [Instant - 1M/D] - $0.0014 1646 - TikTok Views [100M] [1H - 1M/D] - Price Decreased to $0.003 1647 - TikTok Views [10M] [Instant - 1M/D] - Price Decreased to $0.004 1658 - TikTok Views [100M] [Instant - 10M/D] - Price Decreased to $0.005 2148 - TikTok Likes [50K] [Instant - 3K/D] - $0.12
    • no. Im stupid. fixed.     public void setPolymorphInfo(CharSelectSlot polymorphInfo)     {         _polymorphInfo = polymorphInfo;                  for (WorldObject object : getKnownType(Player.class))         {             if (object instanceof Player)             {                 sendInfo(object.getActingPlayer());             }         }     } its not Object its WorldObject. There are more to fix. I will update the patch when im done for anyone interesting https://pastebin.com/MdMQdEwe    
    • You have more characters in the database with different pvp pk point?
    • Hello MxC! I am trying to adapt a event that every day will spawn a npc with the outfit of the top player. I managed to add the patch that i found but on aCis 401 that im using a lot of things are changes. I dont have any error but the npc doesn't appear as it has. here is the patch for what i did. https://pastebin.com/nnpTSaJ9  I think the problem is on this lines +    public void setPolymorphInfo(CharSelectInfoPackage polymorphInfo) +    { +        _polymorphInfo = polymorphInfo; +         +        for (L2Object object : getKnownList().getKnownObjects()) +        { +            if (object instanceof L2PcInstance) +            { +                sendInfo(object.getActingPlayer()); +            } +        } +    } this is from an older acis pack.   I did it like this:     public void setPolymorphInfo(CharSelectSlot polymorphInfo)     {         _polymorphInfo = polymorphInfo;                  for (Object object : getKnownTypeInRadius(Player.class, 2000))         {             if (object instanceof Player)             {                 sendInfo(((Player) object).getActingPlayer());             }         }     } if anyone can help i will apreciate it
    • Went ahead and made some small emitters  they look clunky but on UnrealED, but they're way better ingame. Just add the files to your System, after that you can use L2Tool to edit NPCLogoTex.u and change these textures: then, to use them, you just need to open npcgrp.dat and change the npc's class i.e.: 30359    LineageNPC.a_patriarch_MDarkElf    LineageNPCs.a_patriarch_MDarkElf_m00 to 30359    NPCLogo.NPCLogoA    LineageNPCs.a_patriarch_MDarkElf_m00   I added 10 effects, so you can use them from the letter A to the letter J   download compiled .u download .u source scripts (in case you wanna try to recompile them)  
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