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Posted

Otan exete siege sigoura tha thelete oloi na parete to Castle..ala ama i alli clan ine Donate clan?? :-\

Oriste loipon i lysi sto provlima sas!!

Otan ftasete sto castle spaste enan toixo kai meta mpite pio mesa sto castle!

Otan ftasete sxedon konta sto "Throne Room" tote grapse katw "/target" kai to analogos name tu Prayer pou yparxei sto castle(se kathe castle to name tu prayer sto prayer room ine diaforetiko).

Otan to kanete target tote kriftite pisw apo ena toixo!

Patiste to skill "pray" gia na parete to castle.Otan to skill teleiwsei tote BOOM..to castro ine diko sas kai oloi oi ENEMIES=Teleport to village :P

Apo ekei kai pera den exete ti allo na kanete apo to na prostatepsete to Castle sas!Kalo Siege!!

Posted

kapou to exo ksana dei alla to exo ksexasi Thx gia epinfimish  kai to kalitera einai otan to siege telionei opos eipe kai o SoulOfPhoenix

Egw seopion server mpw to kanw kai to asteio ine oti oloi me vrizoume meta!!Exei poly fasi!

  • 2 weeks later...
Posted

Po paidia vlepo ola ta post p exoun valei ta paidia gia siege kai den poianei tpt.Elpizo  auto na leitourgei gt o filos m exei agonistei poli gia autin tin clan kai tha itan wraio na paroume ena easy castle :D

 

Posted
m fenete mexri interlude piani auto (c4,c5,c6) kamael kai meta

 

dn to exw dokikmasi alla dn nomizw na poiani

 

To bug pianei se OLA TA CLIENT alla se servers pou to walling isxyei.Se kapius servers

to walling dn mporei na ginei kai etci o char sou otan pas na kaneis walling stamataei na kounietai

i sou leei "cannot see target".

Posted

Pas kala ti les??Diavase tin imerominia pu to exw kanei egw post kai diavase tin dikia sou..ELEOS DILADI...

Nai Omos Uparxei To post Plz kapios moderator Lock It
Posted
Pas kala ti les??Diavase tin imerominia pu to exw kanei egw post kai diavase tin dikia sou..ELEOS DILADI...

Nai Omos Uparxei To post Plz kapios moderator Lock It

Den thelw na tsakwthw.Alla ise xazo pedi mou??To posi ine pio pali apo to diko sou.To diko sou na kanun locked.

Posted

Den thelw na tsakwthw.Alla ise xazo pedi mou??To posi ine pio pali apo to diko sou.To diko sou na kanun locked.

+1

 

 

To diko s prp na lockaristei mias k einai pio kainourgio niose

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  • Posts

    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
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