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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
Question
kavaliwths
Paidia exw problima st l2jfrozen
de boro na treksw t fakelo scripts
kai logika o logos einai pos ola t arxeia __init__ einai kena
alla t 9ema einai evala egw t adistixa p xa k apo alo pack allaksa oti eprepe k pali tpt
aliws trexei t scripts h l2jfrozen?
allaksa k tis vivlio9hkes sta files tou custom npc sta analoga t frozen k tpt de beni kanena custom npc
emfanizetai st game k de kanei tpt
2 answers to this question
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