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Posted

Fantastic server with fair donation ... all working excellent ! Plz join only thing miss it is a good community see ya Online !!! Didldak excellent job man :D

Posted

i will try it... i hope there arent sh1t donations about max enchant skills, enchanted items over the normal enchant, etc... ok  i like pvp there, but it must be fair, i heard there are OP donators, hope that's not true

Posted

If someone have problem with ping i will recommend him use battleping and check from europe germany server and after that login game it help me !

Posted

Played there, i think server side features are nice (rates, events, etc). Events are unlike on other servers and i think most ppl will like them too.

 

But PVP is a problem there, Zerg only.

There are very few ppl who flag in 1vs1, most dont flag and hope they wont be pk'd (extreme huge pk drop rate), or run to Spawn where 1-4 ppl from their clan ported to help them. When hey themself go for pvp its nearly always in groups of 2,3 or more, then they dare to flag. Problem for dagger, especially vs ranged class: shadow step doesnt work on unflaged targets, in 1vs2 with Archer and Mage dagger has to pk one of them often to win (read: not to give his oponents the first hits    (either getting stuned by archer if u kill mage, or getting 10 casts till u reach mage if u kill archer)  ), which is impossible cuz when youre pk the target doesnt get flaged and u cant reach him (no Shadow Step). Side note: rush, which is similar to Shadow step (reach target fast), works on targets that arent flaged, and kamaels who spam rush cant be targetted, no matter how often u click on them.

 

In case Hide works the same way as on Desperion its useless if youre attacked when not expecting it (not seeing the enemy and u farm), because it doesnt stop your hits, so you loose hide instantly, u hit mob, then youre attacked and use hide, hide activates, attack doesnt stop(you still hit mobs), hide drops

Posted

Played there, i think server side features are nice (rates, events, etc). Events are unlike on other servers and i think most ppl will like them too.

 

But PVP is a problem there, Zerg only.

There are very few ppl who flag in 1vs1, most dont flag and hope they wont be pk'd (extreme huge pk drop rate), or run to Spawn where 1-4 ppl from their clan ported to help them. When hey themself go for pvp its nearly always in groups of 2,3 or more, then they dare to flag. Problem for dagger, especially vs ranged class: shadow step doesnt work on unflaged targets, in 1vs2 with Archer and Mage dagger has to pk one of them often to win (read: not to give his oponents the first hits    (either getting stuned by archer if u kill mage, or getting 10 casts till u reach mage if u kill archer)  ), which is impossible cuz when youre pk the target doesnt get flaged and u cant reach him (no Shadow Step). Side note: rush, which is similar to Shadow step (reach target fast), works on targets that arent flaged, and kamaels who spam rush cant be targetted, no matter how often u click on them.

 

In case Hide works the same way as on Desperion its useless if youre attacked when not expecting it (not seeing the enemy and u farm), because it doesnt stop your hits, so you loose hide instantly, u hit mob, then youre attacked and use hide, hide activates, attack doesnt stop(you still hit mobs), hide drops

 

Hey cmert :D

 

btw server rocks,the best mid rate this time.

Posted

btw server rocks,the best mid rate this time.

lulz...Mages 1 shoot in events and in PvP...Kamael in full A grade makes double kills of a SPH with full dynasty/Icarus wep and atribute...Most unbalanced server i've ever played.

Posted

lulz...Mages 1 shoot in events and in PvP...Kamael in full A grade makes double kills of a SPH with full dynasty/Icarus wep and atribute...Most unbalanced server i've ever played.

I don't get how Kamael in full A grade can handle two mages in S80/S84 if mages are able to 1shoot. Maybe you forgot to buy jewels?

Posted

I don't get how Kamael in full A grade can handle two mages in S80/S84 if mages are able to 1shoot. Maybe you forgot to buy jewels?

wtf are u saying?I am the mage and Kamaels 1-2 shoot me..and stun 100% on rush.

@Didlak Nerf those Doombringers! Stun 100% on rush impact..insane dmg..3k on me(mage in full dynasty +belt +shirt and cloak)with A grade wep..i'm 1-2 shoot to every fighter in TvT..i make 35kills..doombringer makes 70.thats totally unbalanced!

Nerf kamaels all sv says it..but ur never online.

oh and Btw..a guy is bugged with Zariche he is asking for GM for 3 hours and he is still bugged.

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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