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Posted

Loipon exo to pack tou killer_007.....exo navicat k mysql......exo to router Crypto F330....Exo dynamic ip.....Loipon kapoios na m doseis tis akrivies rithmiseis gia na mporo na akno ton server m online...gt ilikrina ta exo peksei..exo dokimasei ta panta paleyw 3 meres....kai dn exei ginei tpt....parakalo poli kapoios na m dosei akrivos ta settings gia na mporo na exo enan server online....Ty ek ton proteron..an  mporie kai o idios o killer_007 na me voithisei tha to ektimousa poli....Exo anoiksei ola ta ports sto router m..

exo firewall to Eset smart Security...voithiste me pls!

Posted

ean exeis to pack tou killer poios o logos na exeis ta navicat k mysql?prepei na kaneis tis katalliles ry8miseis sto C:/Server/gs/server.properties k C:/server/ls/login.properties (kapws etsi...exw kairo na asxoli8w, sry an dn einai swsta :( ) prepei epishs na anoikseis ta ports kai apo to firewall!

Posted

Mporo na s po ego man.Akou gia na kaneis ton server s Online prepei na pas ston gameserver meta ston fakelo Config kai epita sto arxeio Server me WordPad i me oti allo p na anagnorizei keimeno thes.Loipon se kapio simeio s leei ta eksis:

 

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname=EDO BAZEIS TO IP S   (MPES EDO GIA NA TO BREIS http://www.whatismyip.com)

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname=127.0.0.1 EDO TO AFINEIS TO IDO

 

O allos tora gia na dindethei ston server s prepei na mpei me host............

 

Exo pollous tropous na s po.

 

Posted

Ksero gia to prog no-ip alla ego na sikothei online na ton testro thelo kai meta tha do p tha ton host spiti m pantos apokliete:P...Gi ayto thelo na ton sikoso online na do pos douleyei

Posted

ta ports se poia ip ta anoigo stin ip tou pc h stin ip tou router h sto local host

kai sta dika m host poia ip prepi na exo kai ti allo kai aytos p thelei na mpei ston server ti prepi na exei???

Posted

Ta ports prepei na ta anoikseis stou Router s to IP kai oxi tou pc... mpes edo www.portforward.com kai epelekse to Router s kai to paixnidi...An kai tora ebalan ena kainourgio gia na anoikseis ta ports to L2J p palia dn to eixe...emena o srver m eixe anoiksei kai me tou Lineage 2 ta ports...Tora ti na s po...Trexei kai pali....

 

Tora oso afora auto p xreiazete o allos einai gia na mpei ston server s einai na tou peis to IP s OXI TO LAN ALLA TO WAN apo edo http://myip.dk/  kai tous to les to IP....Tora o allos tha prepei na paei c:\WINDOWS\System32\drivers\etc kai anoigeis to arxeio hostS me NodPad kai grafei to ip s P.X xx.xx.xxx.xxx kai l2authd.lineage2.com kai einai ok....Ta alla me to no-ip sta eipa xthes :D

 

Posted

Ma...an baleis sto Extrenal to local host dld 127.0.0.1 pos tha mpei o allos???Mono sto Internal to afineis kai auto to afineis ean dn thes LAN.

Posted

l2lover o Extremeboy leei oti kai sto external alla kai sto internal Hostname prepei na balei to IP tou...File To INTERNAL einai LAN! kai to EXTERNAL einai WAN! auto ta leei ola...Loipon gia na teleiwnoume...MONO STO EXTERNAL tha bazete to IP sas...to INTERNAL tha to afinetai opws exei...(127.0.0.1)

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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