Jump to content
  • 0

rapid shot focus chance focus death etc just a question


Assassina

Question

hello i have a problem maybe its the last one :P

 

i have a srv and i want to make skills fit to each weapon. for example u cant have rapidshot and a dagger equipped u cant have focus chance and a bow equipped etc. i mean when someone for example does focus chance if he equips a bow or another type of weapon except dagger the skill worns off. how can i do that?

Link to comment
Share on other sites

14 answers to this question

Recommended Posts

  • 0

are u sure? bcz this skills have <using kind="Dagger,Dual Dagger"/> this mean if the player change his weapon he dont have anymore the effect until he equip a dagger or dual dagger again, check again ur skills.

Link to comment
Share on other sites

  • 0

no im sure this is only so they can use them only using these weapons but when they change the weapons the skills dont worn off and they increase the status so for example a tyrant equips a bow and he has 1300 attack speed lol

Link to comment
Share on other sites

  • 0

ok i mean the effect dont work anymore if they dont have equipped the correct weapon, and make a restriction to these classes for example add a skill to tyrants like this.

 

<skill id="60005" levels="1" name="Restriccion Bow" >
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="BUFF"/>
 <set name="operateType" val="OP_PASSIVE"/>
 <for>
<mul order="0x30" stat="pAtkSpd" val="0.50">
	<and>
		<using kind="Bow,Crossbow"/>
	</and>
</mul>
<mul order="0x30" stat="runSpd" val="0.75">
	<and>
		<using kind="Bow,Crossbow"/>
	</and>
</mul>
<mul order="0x40" stat="rCrit" val="0.75">
	<and>
		<using kind="Bow,Crossbow"/>
	</and>
</mul>
 </for>
</skill>

add it to tyrant class, when they equip a bow his atk speed, run speed, and crit rate will be penalized by 25% <mul order="0x40" stat="rCrit" val="0.75">

Link to comment
Share on other sites

  • 0

find the skill and below the skill stats and add <using kind="bow"> or whatever weapon you want

i tried it but it doesnt work though i thought it is going to work

 

ok i mean the effect dont work anymore if they dont have equipped the correct weapon, and make a restriction to these classes for example add a skill to tyrants like this.

 

<skill id="60005" levels="1" name="Restriccion Bow" >
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
<mul order="0x30" stat="pAtkSpd" val="0.50">
	<and>
		<using kind="Bow,Crossbow"/>
	</and>
</mul>
<mul order="0x30" stat="runSpd" val="0.75">
	<and>
		<using kind="Bow,Crossbow"/>
	</and>
</mul>
<mul order="0x40" stat="rCrit" val="0.75">
	<and>
		<using kind="Bow,Crossbow"/>
	</and>
</mul>
  </for>
</skill>

add it to tyrant class, when they equip a bow his atk speed, run speed, and crit rate will be penalized by 25% <mul order="0x40" stat="rCrit" val="0.75">

i dont think thats a good idea because actually i dont want for example tyrants to be restricted to wear bow. i want them not to have bugged stats with bow like 1600 attack speed. there should be a java code for that (if the weapon kind changes the skill should be canceled like augment active skills) but im not good with java codes  :-\

Link to comment
Share on other sites

  • 0

 

 

Re: rapid shot focus chance focus death etc just a question

« Reply #5 on: Yesterday at 11:43:10 PM »

Reply with quoteQuote

Quote from: ExTrEmEDwarf on Yesterday at 11:01:15 PM

find the skill and below the skill stats and add <using kind="bow"> or whatever weapon you want

i tried it but it doesnt work though i thought it is going to work

 

Quote from: rans3sx on Yesterday at 11:01:42 PM

ok i mean the effect dont work anymore if they dont have equipped the correct weapon, and make a restriction to these classes for example add a skill to tyrants like this.

 

Code:

 

<skill id="60005" levels="1" name="Restriccion Bow" >

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_PASSIVE"/>

  <for>

<mul order="0x30" stat="pAtkSpd" val="0.50">

<and>

<using kind="Bow,Crossbow"/>

</and>

</mul>

<mul order="0x30" stat="runSpd" val="0.75">

<and>

<using kind="Bow,Crossbow"/>

</and>

</mul>

<mul order="0x40" stat="rCrit" val="0.75">

<and>

<using kind="Bow,Crossbow"/>

</and>

</mul>

  </for>

</skill>

 

add it to tyrant class, when they equip a bow his atk speed, run speed, and crit rate will be penalized by 25% <mul order="0x40" stat="rCrit" val="0.75">

i dont think thats a good idea because actually i dont want for example tyrants to be restricted to wear bow. i want them not to have bugged stats with bow like 1600 attack speed. there should be a java code for that (if the weapon kind changes the skill should be canceled like augment active skills) but im not good with java codes  Undecided

 

Link to comment
Share on other sites

  • 0

tried it and it doesnt work nothing changes :'(

 

Sry,that was an epic fail.

 

L2PcInstance

public void checkIfWeaponIsAllowed()
   {
       // Override for Gamemasters
       if (isGM())
           return;

       // Iterate through all effects currently on the character.
       for (L2Effect currenteffect : getAllEffects())
       {
           L2Skill effectSkill = currenteffect.getSkill();

+          // Ignore all buff skills that are party related (ie. songs, dances) while still remaining weapon dependant on cast though.
+          if (!effectSkill.isOffensive() && !(effectSkill.getTargetType() == SkillTargetType.TARGET_PARTY && effectSkill.getSkillType() == SkillType.BUFF))
+          {
+              // Check to rest to assure current effect meets weapon requirements.
+              if (!effectSkill.getWeaponDependancy(this))
+              {
+                  sendMessage(effectSkill.getName() + " cannot be used with this weapon.");
+
+                  if (Config.DEBUG)
+                      _log.info("   | Skill "+effectSkill.getName()+" has been disabled for ("+getName()+"); Reason: Incompatible Weapon Type.");
+
+                  currenteffect.exit();
+              }
+          }

           continue;
       }
   }

Link to comment
Share on other sites

  • 0

Sry,that was an epic fail.

 

L2PcInstance

public void checkIfWeaponIsAllowed()
    {
        // Override for Gamemasters
        if (isGM())
            return;

        // Iterate through all effects currently on the character.
        for (L2Effect currenteffect : getAllEffects())
        {
            L2Skill effectSkill = currenteffect.getSkill();

+          // Ignore all buff skills that are party related (ie. songs, dances) while still remaining weapon dependant on cast though.
+          if (!effectSkill.isOffensive() && !(effectSkill.getTargetType() == SkillTargetType.TARGET_PARTY && effectSkill.getSkillType() == SkillType.BUFF))
+          {
+              // Check to rest to assure current effect meets weapon requirements.
+              if (!effectSkill.getWeaponDependancy(this))
+              {
+                  sendMessage(effectSkill.getName() + " cannot be used with this weapon.");
+
+                  if (Config.DEBUG)
+                      _log.info("   | Skill "+effectSkill.getName()+" has been disabled for ("+getName()+"); Reason: Incompatible Weapon Type.");
+
+                  currenteffect.exit();
+              }
+          }

            continue;
        }
    }

 

Usefull and i hope it gonna work, will test tommorow and will post the results. Keep doing this, nice! :)

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


  • Posts

    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hood-services https://campsite.bio/utchihaamkt  
    • Server Rates: » Xp 500x. » Sp 500x. » Aden 500x. » Drop 1x. » PartyXp 2x. » PartySp 2x. » Starting character level -61. Enchant rates: » Safe enchant +4. » Blessed and simple scrolls max enchant (+16). » Crystal scrolls max enchant (+20). » Simple enchant scrolls chance – 65%. » Blessed enchant scrolls chance – 100%. » Crystal enchant scrolls chance – 50% Augmentations: » Mid life stone skill chance – 5%. » High life stone skill chance – 10%. » Top life stone skill chance – 20%. » Augments 1+1 Unique features: » Main town – Giran » Automatic-Manual Potions. » Working 2 castle sieges. (Giran-Aden) » SPS cancel lasts 10 seconds and than buffs come back. » Stackable scrolls, lifestones, book of giants. » Unique pvp zone » More then 11 active raid bosses. » Wedding system. » Unique farming areas. » Npc skill enchanter. » Full npc buffer with auto buff. » Max count of buffs – 55. » Max subclasses – 4. » Free and no quest class change. » Free and no quest sub class. » Raid boss drop nobless item. » No weight limit. » Unique protection anti-hwy armor for archers/daggers etc. » Ingame password change. » Top pvp/pk/online ranks NPC. » Unique monsters & NPC. » Interlude retail skills. » Server up-time [24/7] [99]%. » Perfect class balance (all class can kill all class depending on players skill and setup knowledge,gear,augmentations). » Announcements on double kills triple kills etc. » Announcements on Grand Boss death , with the name of the killer as well as clan name of the player. » Information Npc in game with all servers infromations. Custom server gear : 1). Titanium Armor Lv.1 2). Epic Armor Lv.2 3). Epic Weapons-Kamikaze-Black S grade (Same Stats) 4). Demonic-Angelic Wings-Baium Hair-Custom Accessories (SameStats) 5). Custom Fighter/Mage tattoo Lv1-Lv2-Lv3 6). Shirt (STR,CON,INT +1) 7). Custom Shields Server Commands: .tvtjoin .tvtleave – Join or leave tvt event. .ctfjoin .ctfleave – Join or leave ctf event. .dmjoin .dmleave – Join of leave dm event. .online – current online players count. .repair – repairs stuck character in world. .menu – opens online menu panel. .exit – PVP zone exit in case you are bullied. .changepassword - Opens online menu then u can change ur password in game. .farm - Enable/disable autofarm Event system: » TVT event » CTF event » DM event » Tournament Event » Party Zone » Unique event shop. Olympiad game: » Retail olympiad game. » Competition period [1] week. » Olympiad start time [18:00] end [00:00] GMT+2. » New Heroes every Sunday.
    • Tomorrow grand opening lests go 🙂 
  • Topics

×
×
  • Create New...