Jump to content

[GUIDE] : Ig walker IN WINDOWS 7 (+ azrama . bnb .)


Recommended Posts

Posted

****dokimasmeno se win 7 64 *****

vasika xwris pareksigisi , den eida kanenan na to exei ws thema (mono oti den ginete exw akousw)

epsaksa ligo vrika mia source ke post 16 jan .... tha eixa glitwsei to virtual XP...(to opoio einai athlio sto l2  alla teleio programma !!!!)

dn m endiaferei toso to l2 ke den pezw .

TO PIO GRIGORO GUIDE :

 

<<<<Katevasma!!!>>>>

1. http://www.4shared.com/file/214692434/98ffdafa/ogg_By_ZaGlaS_4_Azrama__GG_by_.html

2..AN dn exete katevasei to ig walker apo edw : http://www.4shared.com/file/157324646/b46d2ea3/Oracle_L2Walker209b.html

 

<<<<<<Douleia!!>>>>>

1. vazete ola ta arxeia apo to walker (3) MESA sto system (tou l2)

2.apo to arxeio p katevasate vazete ke ta 2 files sto system tou l2 (ANTIKATASTASI*)

3. anigetai to l2 ke mpam ama patisete home exete walker !!!!

 

***Ysterografa!!****

*1.an den thelete na anigei aytomata to walker me to l2 sas , apla kratiste to file to oog.dll (t gnisio)

**2. Ke apo diki m dokimi ke apo verify apo ta members , (mexris stigmhs) douleyei komple!

 

 

81042368.jpg

Posted

Φίλε μου τα dll που κατεβάζουμε από που είναι? Εσύ τα πακετάρισες ή είναι από άλλο patch? Μήπως και βρούμε και λύση για το oog.

Posted

Φίλε μου τα dll που κατεβάζουμε από που είναι? Εσύ τα πακετάρισες ή είναι από άλλο patch? Μήπως και βρούμε και λύση για το oog.

τα dll ta exw patcharei o idios , einai clean & safe , egw eftiaksa to ogg.dll to allo einai apo fyr** . gia to oog den kserw kati parapanw , mporeis na kitakseis pantws sto english section gia na deis pws t ekana kathws ke tis piges m .

Posted

eisai koryfaios.apla respect. doulevei kalytera apo otidhpote allo exwdokimaseise win7. mpravo k pali mpravo!!!!!!!!!!!!!!!!!!!

se eyxaristw!!!

 

meta apo ena pio ektetameno test entopisa ena mikro prob. dn anagnwrizei ta items m. 8elw na valw px na vazei pots k dn ta vlepw sta "items" mou. evala ena pp apo pisw gia assist k might den ekane, parolou pou to anagnwrize san skill.to client to ekana install shmera. 3es ti mporei na ftaiei?

Posted

ta espases...akoma dn to doulepsa to walker na dw ama exei kapoio prob alla mia matia pou eri3a prepei na nai kalo..thanks file <3

Posted

Respect.

 

Arage mporoume na to kanoume kai sto last walker (to 2.17) ??? Den einai asxima ta nea script features.

 

(dokimasa me to PEditor opos les sto aggliko section alla leei den vriskei function named a kai meta den trexei to l2.exe, arage pws mporeis na vreis ta function to l2walker.dll afou einai encrypted?)

Posted

Respect.

 

Arage mporoume na to kanoume kai sto last walker (to 2.17) ??? Den einai asxima ta nea script features.

 

(dokimasa me to PEditor opos les sto aggliko section alla leei den vriskei function named a kai meta den trexei to l2.exe, arage pws mporeis na vreis ta function to l2walker.dll afou einai encrypted?)

fisika mporeis na xrisimopiiseis diaforetiko walker version (arkei na einai simvato me hb ) gt poli apla pali ta arxeia l2walker.exe/dll einai , opote dn exeis prob.

twra gia to peditor kati san decrypter einai i mallon mporeis na peirazeis merikes leitourgies apo kapoia arxei (p.x dll) , den kserw t na sou pw.. ksanadokimase.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock