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Project L2Jserver Compiled Revisions - High Five (Beta & Stable)


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Changelog for Rev 8802:      - BETA: Color for Master Access Level is 00CCFF. - BETA: Replaced negateId with negateAbnormals in skills to match retail, and some more XSDs fixes. - BETA: Fixed XSDs from [8795] & [8798]. - BETA: Moved 20120428 SQL Update to maintenance, because should be executed only one time manually by server admins, not in every update or it will screw all GM Access Levels. - BETA: DP-Part for ​[L5293]   Also Added new command script_unload id / script name

Maybe The pack don't have the skill in the folder i don't check it!! I Test This Revition RegisterGameServer is Fixed!!!But When i Join in what ever i write and press enter nothing show on chat..like a ghost :S+Nothing can be Target!!no unstuck work to resolve maybe the no target :S That's From me this 2 things are the 50% of l2 work :S If in someone don't make that maybe i made something wrong but i think i add succesfully the server in my Personal PC and when enter i saw that 2 "Mega" Problems!!

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//gmspeed 4 dont works i think

 

Easy fix, its skill ID 7029....go to gameserver>data>stats>skills>7000-7099.xml

 

Make it look like this:

<skill id="7029" levels="4" name="Super Haste">
	<!-- GM Skill -->
	<table name="#pAtkSpd"> 2 3 3 2 </table>
	<table name="#runSpd"> 2 3 3 4 </table>
	<table name="#mAtkSpd"> 2 3 3 3 </table>
	<table name="#pAtk"> 1 1 10000 10000 </table>
	<table name="#reuse"> 0.01 0.01 0.01 0.01 </table>
	<table name="#amount"> 1 1 1 2 </table>
	<set name="aggroPoints" val="1" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="skillType" val="BUFF" />
	<set name="target" val="TARGET_SELF" />
	<for>
		<effect name="Buff" time="1200" val="0" stackOrder="1" stackType="attack_time_down">
			<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
			<mul order="0x30" stat="runSpd" val="#runSpd" />
			<mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" />
			<mul order="0x30" stat="pAtk" val="#pAtk" />
			<mul order="0x30" stat="pReuse" val="#reuse" />
			<mul order="0x30" stat="mReuse" val="#reuse" />
			<mul order="0x30" stat="regMp" val="#amount" />
			<mul order="0x30" stat="regMp" val="#amount" />
			<mul order="0x30" stat="maxMp" val="#amount" />
			<mul order="0x30" stat="maxLoad" val="#amount" />
		</effect>
	</for>
</skill>

 

And...you have working Super Hatse 4

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