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[Guide] Gain skill when in Jail zone.


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Hello MxC Community, i decided to share something that Eminence was using for the Jail System.

 

More info:.

When somebody goes to the Jail Zone, he gains one Skill ( of your choice ), is really really simple.

 

So Lets Start:

 

Open the L2JailZone.java file wich is located right here: [glow=red,2,300]java/net/sf/l2j/gameserver/model/zone/type/L2JailZone.java[/glow]

And add the lines ( when somebody ENTER'S the Jail Zone )

+			character.startAbnormalEffect(0x2000);
+			if (character.getKnownSkill(Your Skill ID) == null)
+			{
+							character.addSkill(SkillTable.getInstance().getInfo(Your Skill ID, 1));
+			}

 

And add the lines after ( remove this skill when he LEFTS the Jail zone )

+			character.stopAbnormalEffect((short) 0x2000);
+			if (character.getKnownSkill(Your Skill ID) != null)
+			{
+							character.removeSkill(SkillTable.getInstance().getInfo(Your Skill ID, 1));
+			}

 

And do not forget to add the imports: ( In the same file )

 

+import net.sf.l2j.gameserver.datatables.SkillTable;

 

 

And here is the diff file to add it easier :P:

Index: /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/model/zone/type/L2JailZone.java
===================================================================
--- /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/model/zone/type/L2JailZone.java (revision 28)
+++ /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/model/zone/type/L2JailZone.java (revision 183)
@@ -18,5 +18,4 @@
package net.sf.l2j.gameserver.model.zone.type;

+import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
@@ -44,9 +43,4 @@
			character.setInsideZone(L2Character.ZONE_JAIL, true);
			character.setInsideZone(L2Character.ZONE_PVP, true);
+			character.startAbnormalEffect(0x2000);
+			if (character.getKnownSkill(Your skill id) == null)
+			{
+							character.addSkill(SkillTable.getInstance().getInfo(Your skill id, 1));
+			}
			((L2PcInstance)character).sendPacket(new SystemMessage(SystemMessageId.ENTERED_COMBAT_ZONE));
		}
@@ -60,9 +54,4 @@
			character.setInsideZone(L2Character.ZONE_JAIL, false);
			character.setInsideZone(L2Character.ZONE_PVP, false);
+			character.stopAbnormalEffect((short) 0x2000);
+			if (character.getKnownSkill(Your skill id) != null)
+			{
+							character.removeSkill(SkillTable.getInstance().getInfo(Your skill id, 1));
+			}
			((L2PcInstance)character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
		}

 

This code is not only for Jail Zone, you can add it on any zone you would like is just an example. Hope you like it.

 

Credits: to me ŚyśţęmƒяәдҚς.

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1. Nice share, its the first of all ther sh1ts you posted that i liked. :D

2. You didn't warn him!

3. Karma Restored!

 

 

EDIT: i wanted to do +1 but i did -1 sorry...

 

i told to a mod to fix your karma...

 

sorry :D

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1. Nice share, its the first of all ther sh1ts you posted that i liked. :D

2. You didn't warn him!

3. Karma Restored!

 

 

EDIT: i wanted to do +1 but i did -1 sorry...

 

i told to a mod to fix your karma...

 

sorry :D

lawl :P

 

to the share itself could you tell me if it's like a buff or a real skill you can use?

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