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[help] advice about pack


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Posted

hello friends , here is my problem :

i lost some parts of the core of my old server (it was dot , compiled and all fixes added by me ) and now i must update to a new pack ,

i need your advice , what pack is better (i know all are full of bugs) i need a pack with good protections and skills so i can update my server fast ...

 

so , your opinion , what pack is better ? thanx for reply

 

 

7 answers to this question

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Posted

It depends on chronicle even tho it's much better to make a new pack on your own but in case you don't have enough experience you could take a look on the sticky topics of the L2J board...

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Posted

interlude , i have medium experience ... i know how to add fixes , and other "easy stuff" i need a pack with good protections , i will (try at least ) transfer all the other customs from the online server alone.

 

so what interlude pack its better ?

  • 0
Posted

interlude , i have medium experience ... i know how to add fixes , and other "easy stuff" i need a pack with good protections , i will (try at least ) transfer all the other customs from the online server alone.

 

so what interlude pack its better ?

 

There aren't any active IL projects at the moment :)

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Posted

Equal it`s ok? any1 used it? or ...?

I think that this project is dead to.If you ask me,I'd suggest you to make a Gracia CT2.3 server.There active teams with many bug fixes made and you ain't gonna encounter so much problems with the pack.

CT2.3 is a good a option I guess...

Anyway it's your opinion but you will have to know that you will have to work hard in order to make a free-of-bugs interlude server...

Good luck!

  • 0
Posted

for the moment i must stay with interlude , i have tryed l2equal and it sucks ... skills are shitty and very low in configs.

 

anyone can tell me a pack in wich skills are fixed? i will add al the java protect  part , but i cannot fix all the skills alone.

 

or maybe someone have an old interlude pack that in can share? (NOT preconfig , i need core to. )

 

thanx

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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" + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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