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[shadow=red,left]

[move]*[ADM]Zerak0c[/move]

L][Violence is one of the New Lineage2 -Interlude!

As it gained international status, we are expanding our language support to English,German,Greek.

Server was born in November 2009!

#Client Interlude!

#Rates: x5000 XP/ x5000 SP/ x5000 Adena/ x2000 Party EXP

#Rate Enchant :Weapons max +25

#Rate Enchant :Armor max +25

#Rate Enchant :Jewels max +25

#Rate Enchant :Safe +6

#Rate Normal Scrolls :75%

#Rate Blessed Scrolls :95%

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PvP Color System : 500 pvp=Color on name and title!

More you can find on site .In Custom Section!

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Custom item with farm item = HERO AUTO

Custom item with farm item = Nobless

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Site : Http://L2Violence.tk

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Server Machine:German

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CPU:Xeon QuadCore 2.83 G            

Hard Drive:1 TB Hard Drive          

Memory(ram):6 GB                    

OS:CentOS5 x64                      

Control Panel:Plesk 9.0 Unlimed                    

Bandwidth:15.000 GB BandWidth      

Uplink Port:100Mbps Uplink port    

HardWare Firewall:Cisco ASA 100 Mbps

=========================================

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Email:L2Violence@support.de

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MSN:L2Violence@support.de

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Admin's-Gm-dev- is from German-Greece-England

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For More information's Go to site : http://l2violence.tk

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Dont Forget To Vote For Us!

=========================================

[move]*[ADM]Zerak0c

Posted

I've downloaded the patch [ 102 mb ] but its not working.

 

Failed to load 'Texture L2Font-r.LargeFont-r': Failed to find object 'Texture L2Font-r.LargeFont-r'

 

History: UObject::SafeLoadError <- UObject::StaticLoadObject <- (Engine.Texture L2Font-r.LargeFont-r NULL) <- UCanvas::UCanvas <- UViewport::UViewport <- UWindowsClient::NewViewport <- UGameEngine::Init <- InitEngine

 

 

I have tested other l2j servers [ interlude ] and are 100% working.

 

Can you fix that ?

 

Arthes.

Posted

I've downloaded the patch [ 102 mb ] but its not working.

 

Failed to load 'Texture L2Font-r.LargeFont-r': Failed to find object 'Texture L2Font-r.LargeFont-r'

 

History: UObject::SafeLoadError <- UObject::StaticLoadObject <- (Engine.Texture L2Font-r.LargeFont-r NULL) <- UCanvas::UCanvas <- UViewport::UViewport <- UWindowsClient::NewViewport <- UGameEngine::Init <- InitEngine

 

 

I have tested other l2j servers [ interlude ] and are 100% working.

 

Can you fix that ?

 

Arthes.

Now it's ok man i fix it try again:)

The Patch is 102 MB are you crazy man fix your patch some guys cant download the patch !

Ok And i fix the patch now is low mb :P
Posted

server is the best but have 100% uptime?

 

 

i ask you this question because at last week i start 3 server's and all server closed..i cant farm 2 days and at 3rd day server close...

 

pls answer me..

Posted

server is the best but have 100% uptime?

 

 

i ask you this question because at last week i start 3 server's and all server closed..i cant farm 2 days and at 3rd day server close...

 

pls answer me..

yes it's 99 % uptime :)
Posted

i download patch v.2 and system textures and i have game guard error :/

 

 

 

 

Edit:sry for duble post..!!

delete your system and paste my system and tell me

Posted

ok system is good... iam online in game..

 

 

server look good >> nice job..!!

 

 

 

BTW sry for the duble post..!!

 

 

EDIT: Server have a lot farm..

You download this http://www.4shared.com/file/153163521/afc5b9be/L2Violence_Patch_system_v1.html and you join ? ? ? ?  ?

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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