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There are two servers, with high and mid rate. Specs are like below:

 

 

Server info:

 

Xeon QuadCore 3ghz

2 HDS SCSI Ultra 320 15K RPM

16 GB RAM

1 Gbp/s Port speed

 

Chronicle C5

Rates: Exp: 30x Adena: 100x Spoil: 5x Drops: 5x Auto Learn Skills.

 

- Areas C4 and C5(100%)

- Skills C5 (100%)

- 24 Buff slots.

- Heros & Nobless (100%)

- Safe enchant +3

- Catacombs/Necropolis (100%)

- Seven Signs (100%)

- 3°rd Job (100%)

- Raid Boss (100%)

- Dyes (100%)

- Mana Potions in shops

- GM Shop Grades D/C/B/A

- S Grade by Craft or customs items in GMSHOP.

- GM Shop Quest Itens/Transf. 1º/2º/3°job

- Global Gatekeeper (towns + special places)

- Custom Items Weapons and Armors

- Custom game modifications aka balancing

- Grade S for Raid Boss or Craft

 

- L2 Crusaders Custom Features(Zion 30x)

 

To get informations about our customs mobs/items/recipes check: http://info.l2cr.com

 

- Global Gatekeeper (towns + special places)

- SA for S grade armors.

- Craftable Special items. (http://info.l2cr.com).

- Customs Items/Recipes/Mobs/weapons/armors.

- Changed Talking Island to Ancient Island.

- Peace Respawn Zones.

- Added Lord of Devil Bremnon (Event npc that drops Zariche) (will be held weekly).

- Added Imperial Tomb as second Materia Farm place ( less drop / less chance to drop).

- Added lesser blue materia drop to blazing swamp

- Added Materia drops to Forge of Gods

- Added Runestone / pieces drops to Ancient Island mobs , Imperial Tomb and Forge of Gods.

- Added Crusader Set Drops to Baium (gloves) , Antharas ( Boots + Helmet) and Valakas (Body-Part) have a "medium" chance to drop.

- Added Rune stone piece drop all over the world , you need 4 of these pieces to put them into a whole , which you can combine at Misc Shop to get Teleport Runestone (Ancient Island).

- Added lesser blue materia as drop to Varka and Ketra zones.

- 2hours buffs.

- GM Shop Quest Itens/Transf. 1º/2º/3°job.

- 2box allowed

- Monastery of Silence with customs drops.

- Mark of speed - increase your move speed.

- Mark of God - increase your move speed and protections.

- C5 skills.

 

Server info:

 

Xeon QuadCore 3ghz

2 HDS SCSI Ultra 320 15K RPM

16 GB RAM

1 Gbp/s Port speed

 

Destiny - Hellbound (can be played with Gracia client)

Rates: Exp: 100x Adena: 100x SP: 100x Drop: 5x Spoil: 5x

 

- Dynasty/Icarus Weapons

- Augumentation

- 4h buffs

- Transformations

- Hellbound Skills

- Castles Fortress Sieges

- NPC Buffer

- AutoSkillLearn

- GlobalGK

- Level 85

- Heros & Nobless (100%)

- Hero Skills (100%)

- Pescaria (100%)

- Catacombs/Necropolis (100%)

- Seven Signs (100%)

- 3°rd Job (100%)

- Raid Boss (100%)

- Dyes (100%)

- Mana potion in shops

- Safe enchant +3

- One Piece safe enchant +4

- Retail like

- Anti Cheating system

- Dual box permitido

- One Piece safe enchant +4

- GM Shop Grades C/B/A/

- GM Shop Potions/Enchants

- GM Shop Quest Itens/Transf. 1º/2º/3°job

- Global Gatekeeper (towns + special places)

- Custom Items Weapons and Armors

- Custom game modifications aka balancing

- Grade S for Raid Boss or Craft

- And much more ...

 

 

 

To get informations about our customs mobs/items/recipes check: http://info.l2cr.com

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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