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Reflect Dmg Where On Shield Or Skills?

on skills let me explain ya i create a paladin with fully enchanted gear i hit someone for 2k and i took 1,2k dmg from the reflect it's so .....  weird

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<skill id="86" levels="3" name="Reflect Damage" enchantLevels1="30" enchantLevels2="30" >

 <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>

 <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>

 <table name="#ench2MpConsume"> 18 18 18 18 18 18 17 17 17 17 17 17 16 16 16 16 16 16 15 15 15 15 15 15 14 14 14 14 14 14 </table>

 <table name="#ench2MpConsume_Init"> 5 5 5 5 5 5 4 4 4 4 4 4 3 3 3 3 3 3 2 2 2 2 2 2 1 1 1 1 1 1 </table>

 <table name="#mpConsume_Init"> 4 5 5 </table>

 <table name="#mpConsume"> 14 17 19 </table>

 <table name="#power"> 10 15 20 </table>

 <table name="#aggro"> 379 438 495 </table>

 <enchant2 name="mpConsume" val="#ench2MpConsume"/>

 <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

 <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

 <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

 <set name="mpInitialConsume" val="#mpConsume_Init"/>

 <set name="mpConsume" val="#mpConsume"/>

 <set name="power" val="#power"/>

 <set name="target" val="TARGET_SELF"/>

 <set name="reuseDelay" val="6000"/>

 <set name="hitTime" val="4000"/>

 <set name="skillType" val="REFLECT"/>

 <set name="isMagic" val="true"/>

 <set name="operateType" val="OP_ACTIVE"/>

 <set name="castRange" val="-1"/>

 <set name="effectRange" val="-1"/>

 <set name="aggroPoints" val="#aggro"/>

 <for>

   <effect count="1" name="Buff" time="1200" val="0" stackOrder="#power" stackType="DmgShield">

     <add order="0x40" stat="reflectDam" val="#power"/>      <<<<<<< HERE YOU MUST CHANGE THIS I THINK ....

   </effect>

 </for>

 <enchant1for>

   <effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="20" stackType="DmgShield">

     <add order="0x40" stat="reflectDam" val="20"/>

   </effect>

 </enchant1for>

</skill>


But Maybe You Should Check All Buffs Veagance/Chant Of Revenge/Blazing Skin..

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Posted

<skill id="86" levels="3" name="Reflect Damage" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>

  <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>

  <table name="#ench2MpConsume"> 18 18 18 18 18 18 17 17 17 17 17 17 16 16 16 16 16 16 15 15 15 15 15 15 14 14 14 14 14 14 </table>

  <table name="#ench2MpConsume_Init"> 5 5 5 5 5 5 4 4 4 4 4 4 3 3 3 3 3 3 2 2 2 2 2 2 1 1 1 1 1 1 </table>

  <table name="#mpConsume_Init"> 4 5 5 </table>

  <table name="#mpConsume"> 14 17 19 </table>

  <table name="#power"> 10 15 20 </table>

  <table name="#aggro"> 379 438 495 </table>

  <enchant2 name="mpConsume" val="#ench2MpConsume"/>

  <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <set name="mpInitialConsume" val="#mpConsume_Init"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="power" val="#power"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="reuseDelay" val="6000"/>

  <set name="hitTime" val="4000"/>

  <set name="skillType" val="REFLECT"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <set name="aggroPoints" val="#aggro"/>

  <for>

    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#power" stackType="DmgShield">

      <add order="0x40" stat="reflectDam" val="#power"/>      <<<<<<< HERE YOU MUST CHANGE THIS I THINK ....

    </effect>

  </for>

  <enchant1for>

    <effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="20" stackType="DmgShield">

      <add order="0x40" stat="reflectDam" val="20"/>

    </effect>

  </enchant1for>

</skill>


But Maybe You Should Check All Buffs Veagance/Chant Of Revenge/Blazing Skin..

well i will delete completery the reflect dmg from all classes skillz anyway thanks for ya support topic locked

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