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Posted

even if you are old l2 player and your luck SUX you can't enchant any shit, there are some ways to enchant but have luck is all.

 

btw tamthoi, nice way yo increase your post count.

Yah, finally, we found the person knowing about L2's enchancement.

and right, I just replied his questions. Because I dont want to be called as a "dude" person, like him .... "a newbie" lol

Posted

first of all its easy to enchant weapon +16 with 75 % ... but now with 60 like it is now. second there is no ANY.... yes ANY way to enchant weapon. everything depend on luck so gg our pro l2p. as gm u also sux. coz lowing enchant rate when some players made red weapons is rly retarded... just n/c for u.

Posted

first of all its easy to enchant weapon +16 with 75 % ...

Easy for that guy, not easy for you, newbie

 

but now with 60 like it is now. second there is no ANY....

because that is easy for "pro" enchanters, not you,  so we must reduce rate to 60.65 (we dont want to see many red weapons easily and someone like you, who come our server and see those weapon, told me: "dude" GM, why you help them made those weapon) lol, silly newnie, do you understand ?

 

And ... ha ha, actually, you made me feel so funny. Thanks ^^

 

your mind changes so fast , lol

Posted

Easy for that guy, not easy for you, newbie

because that is easy for "pro" enchanters, not you

 

and now u show how a big retard u are DUDE. as i said there is no any way to enchant weapon. it all depend from luck. no metter who enchant. its simple. some1 who play 2nd day can enchant weapon to +20 if he have luck and experienced l2 player can burn everything at +8/+9 if he dont have luck so dont give us shit about "pro enchnters" retarded,corrupted idiot. gl with server. how much online? 7? 8? haha ^^

Posted

Vintar noob newbie, you shouldn't be jealous with those "pro" enchanters , lol. You, yes, its you, noob, newbie, and unlucky, dont know anything about L2's enchancement, so you should study, study, and study more. OK ?

Once more thing, how long did you spend for the game ? 1, 2 or 3 hours ? Thats not enough for a noob newbie like you to enchant a good weapon. So, please, dont be jeaslous with smart, "pro" gamers than you. OK ? understand ?

Posted

Vintar noob newbie, you shouldn't be jealous with those "pro" enchanters , lol. You, yes, its you, noob, newbie, and unlucky, dont know anything about L2's enchancement, so you should study, study, and study more. OK ?

Once more thing, how long did you spend for the game ? 1, 2 or 3 hours ? Thats not enough for a noob newbie like you to enchant a good weapon. So, please, dont be jeaslous with smart, "pro" gamers than you. OK ? understand ?

 

omg dude..you realy beign a Freaking Retard you Serious know Nothing about l2 and you suck at beign a Dev at l2j you suck rly..second there is nothing to know realy about the Enchant System its either a win or a Lose.

even a "noob" who plays 30 min could do make a Weapon+16 right away when he is lucky.. "pro" gamers are lucky guys who press a buttom in your eyes?..serious kid quit your server and go play on retail or a low rate server idiot and learn l2

Posted

that's right eko. this dude is just 1 big fail. im wondering how old is he. about my time played at your server ... 10 min. i didnt enchant anything there but it was enought to see that this server sux. coz if u see corrupted b1tch (like admin of this server) u are just demotivated ...

Posted

What the fuck? You are wanting people to join your server. But clearly, its only been opend for a couple of days and already you are going corrupted???

 

You want people to join, but now you will call them names and shit? LOL this server is a joke. If the admin dont know how to be nice to other players, Then ofc the admin  is going to be corrupt. When you say something he don't like it will be ++ edit or ++ ban.....So stfu. Stop spamming and get on with ur shit server...kkthx

Posted

the more difficuly you pass, the more successful you get , lol, server comes back. you guys must try more to do like that. I am tamthoi's brother hoho, I dont look like him, I will do anything with who play cheating with us :) Be careful, you guys

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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