Hello everyone, im not sure if this is the right topic where i should post this but here i goes:
I'm beggining a project, which is all about creating a flexible lineage 2 server in C++. Im starting doing it as a side project to learn encryption mainly, and to get familiar with ncsoft how-to's. Maybe i will keep it going to provide a flexible l2off like server to everyone, we will see. :)
What i need help with is, i would appreciate to have a brief explanation on the login server protocol, like telling me what is the exact encryption method, in which packet it should be used and what packets are generaly used until client is logged in into login server, both for client and server.
Thanks in advance, i will begin researching to save time ;D
Mmm but i have everything in the client, item and correct grade, effect,etc. Works but you need press te SS when pj is attack to activate... What define the action of click secundary ?
Long time no see 🙂 !
Rejoin fee deletion
Since 21th October 2022, the "rejoin fee" concept has been deleted. The initial fee is still 100€, and you still have to pay monthly to get access. If you lose access and want access back, pay 10€ minimum. I reserve the right to refuse you access if you abuse the system.
PTS is refreshed with feature/IU-update branch for a short time being !
This branch adds a unique way to refresh Pet and Player inventories, supposingly fixing any type of bad uses of InventoryUpdate packet, queuing changes and sending them after a short delay (333ms actually).
Pet and Players also hold one unique packet per entity, avoiding the generation of thousands and thousands of packets. Finally, "lazy" uses of ItemList are dumped (crystallization and wherever places "complex" operations regarding inventory update was done and L2J decided to lazyfix it with a ItemList send), and ItemInstance doesn't hold anymore ItemState. All changes are automatically done and sent.
Up to Sunday 12th Feb, reported issues regarding inventory management will reward you x2 more cookies (4-20 cookies max instead of regular 2-10 cookies), depending about issue severity. The branch will then be shortly commited into master branch.
Triskl, when next rev plx man ?
It's not because there is currently no "public" revision, there is no work done in background. We're currently at commit 2832, which is 162 commits above current release.
For the changeset lovers (and I know there are), the next revision is currently 77 lines long (and obviously more with the introduction of InventoryUpdate rework).
Happy candlemas !
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SoulShade
Hello everyone, im not sure if this is the right topic where i should post this but here i goes:
I'm beggining a project, which is all about creating a flexible lineage 2 server in C++. Im starting doing it as a side project to learn encryption mainly, and to get familiar with ncsoft how-to's. Maybe i will keep it going to provide a flexible l2off like server to everyone, we will see. :)
What i need help with is, i would appreciate to have a brief explanation on the login server protocol, like telling me what is the exact encryption method, in which packet it should be used and what packets are generaly used until client is logged in into login server, both for client and server.
Thanks in advance, i will begin researching to save time ;D
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