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Symbols Skills For Interlude?


Urbanhack

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Hello everyone! Im Looking For Symbols Skills:

Symbol of Defense

Symbol of Noise

Symbol of Resistance

Symbol of Honor

Symbol of Energy

Symbol of the Sniper

Symbol of the Assassin

 

All This Simbols Dont Work For Me... i Need This All Symbols For L2joneo Or L2jfree i think is same code for both

 

if someone have this fixed skills pls share me

 

thx for read...

 

good luck

 

Urbanhack

 

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<skill id="454" levels="1" name="Symbol of Defense">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="SIGNET"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="hitTime" val="5000"/>
  <set name="reuseDelay" val="1800000"/>
  <set name="castRange" val="-1"/>
  <set name="skillRadius" val="180"/>
  <set name="staticReuse" val="true"/>
  <set name="magicLvl" val="80"/>
  <set name="effectNpcId" val="13018"/>
  <set name="effectId" val="5123"/>
  <set name="isMagic" val="true"/>
  <set name="power" val="200"/>
  <set name="itemConsumeId" val="8875"/>
  <set name="itemConsumeCount" val="1"/>
  <set name="mpInitialConsume" val="36"/>
  <set name="mpConsume" val="44"/>
  <cond msg="Proper BattleForces required.">
    <player battle_force="2"/>
  </cond>
  <for>
    <effect count="24" name="Signet" time="5" val="0"/>
  </for>
</skill>
<skill id="455" levels="1" name="Symbol of Noise">
  <set name="target" val="TARGET_GROUND"/>
  <set name="skillType" val="SIGNET"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="hitTime" val="5000"/>
  <set name="reuseDelay" val="1800000"/>
  <set name="castRange" val="900"/>
  <set name="skillRadius" val="180"/>
  <set name="staticReuse" val="true"/>
  <set name="magicLvl" val="80"/>
  <set name="effectNpcId" val="13025"/>
  <set name="offensive" val="True"/>
  <set name="effectId" val="5124"/>
  <set name="element" val="2"/>
  <set name="isMagic" val="true"/>
  <set name="power" val="200"/>
  <set name="itemConsumeId" val="8875"/>
  <set name="itemConsumeCount" val="1"/>
  <set name="mpInitialConsume" val="36"/>
  <set name="mpConsume" val="44"/>
  <cond msg="Proper BattleForces required.">
    <player battle_force="2"/>
  </cond>
  <for>
    <effect count="6" name="SignetNoise" time="5" val="0"/>
  </for>
</skill>
<skill id="456" levels="1" name="Symbol of Resistance">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="SIGNET"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="hitTime" val="5000"/>
  <set name="reuseDelay" val="1800000"/>
  <set name="castRange" val="-1"/>
  <set name="skillRadius" val="180"/>
  <set name="staticReuse" val="true"/>
  <set name="magicLvl" val="80"/>
  <set name="effectNpcId" val="13018"/>
  <set name="effectId" val="5125"/>
  <set name="isMagic" val="true"/>
  <set name="power" val="200"/>
  <set name="itemConsumeId" val="8875"/>
  <set name="itemConsumeCount" val="1"/>
  <set name="mpInitialConsume" val="36"/>
  <set name="mpConsume" val="44"/>
  <cond msg="Proper BattleForces required.">
    <player battle_force="2"/>
  </cond>
  <for>
    <effect count="24" name="Signet" time="5" val="0"/>
  </for>
</skill>
<skill id="457" levels="1" name="Symbol of Honor">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="SIGNET"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="hitTime" val="5000"/>
  <set name="reuseDelay" val="1800000"/>
  <set name="castRange" val="-1"/>
  <set name="skillRadius" val="180"/>
  <set name="staticReuse" val="true"/>
  <set name="magicLvl" val="80"/>
  <set name="effectNpcId" val="13018"/>
  <set name="effectId" val="5126"/>
  <set name="isMagic" val="true"/>
  <set name="power" val="200"/>
  <set name="itemConsumeId" val="8875"/>
  <set name="itemConsumeCount" val="1"/>
  <set name="mpInitialConsume" val="36"/>
  <set name="mpConsume" val="44"/>
  <cond msg="Proper BattleForces required.">
    <player battle_force="2"/>
  </cond>
  <for>
    <effect count="24" name="Signet" time="5" val="0"/>
  </for>
</skill>
<skill id="458" levels="1" name="Symbol of Energy">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="SIGNET"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="hitTime" val="5000"/>
  <set name="reuseDelay" val="1800000"/>
  <set name="castRange" val="-1"/>
  <set name="skillRadius" val="180"/>
  <set name="staticReuse" val="true"/>
  <set name="magicLvl" val="80"/>
  <set name="effectNpcId" val="13018"/>
  <set name="effectId" val="5127"/>
  <set name="isMagic" val="true"/>
  <set name="power" val="200"/>
  <set name="itemConsumeId" val="8875"/>
  <set name="itemConsumeCount" val="1"/>
  <set name="mpInitialConsume" val="36"/>
  <set name="mpConsume" val="44"/>
  <cond msg="Proper BattleForces required.">
    <player battle_force="2"/>
  </cond>
  <for>
    <effect count="24" name="Signet" time="5" val="0"/>
  </for>
</skill>
<skill id="459" levels="1" name="Symbol of the Sniper">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="SIGNET"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="hitTime" val="5000"/>
  <set name="reuseDelay" val="1800000"/>
  <set name="castRange" val="-1"/>
  <set name="skillRadius" val="180"/>
  <set name="staticReuse" val="true"/>
  <set name="magicLvl" val="80"/>
  <set name="effectNpcId" val="13018"/>
  <set name="effectId" val="5128"/>
  <set name="isMagic" val="true"/>
  <set name="power" val="200"/>
  <set name="itemConsumeId" val="8875"/>
  <set name="itemConsumeCount" val="1"/>
  <set name="mpInitialConsume" val="36"/>
  <set name="mpConsume" val="44"/>
  <cond msg="Proper BattleForces required.">
    <player battle_force="2"/>
  </cond>
  <for>
    <effect count="24" name="Signet" time="5" val="0"/>
  </for>
</skill>
<skill id="460" levels="1" name="Symbol of the Assassin">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="SIGNET"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="hitTime" val="5000"/>
  <set name="reuseDelay" val="1800000"/>
  <set name="castRange" val="-1"/>
  <set name="skillRadius" val="180"/>
  <set name="staticReuse" val="true"/>
  <set name="magicLvl" val="80"/>
  <set name="effectNpcId" val="13018"/>
  <set name="effectId" val="5129"/>
  <set name="isMagic" val="true"/>
  <set name="power" val="200"/>
  <set name="itemConsumeId" val="8875"/>
  <set name="itemConsumeCount" val="1"/>
  <set name="mpInitialConsume" val="36"/>
  <set name="mpConsume" val="44"/>
  <cond msg="Proper BattleForces required.">
    <player battle_force="2"/>
  </cond>
  <for>
    <effect count="24" name="Signet" time="5" val="0"/>
  </for>
</skill>

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<skill id="454" levels="1" name="Symbol of Defense">
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="SIGNET"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="hitTime" val="5000"/>
 <set name="reuseDelay" val="1800000"/>
 <set name="castRange" val="-1"/>
 <set name="skillRadius" val="180"/>
 <set name="staticReuse" val="true"/>
 <set name="magicLvl" val="80"/>
 <set name="effectNpcId" val="13018"/>
 <set name="effectId" val="5123"/>
 <set name="isMagic" val="true"/>
 <set name="power" val="200"/>
 <set name="itemConsumeId" val="8875"/>
 <set name="itemConsumeCount" val="1"/>
 <set name="mpInitialConsume" val="36"/>
 <set name="mpConsume" val="44"/>
 <cond msg="Proper BattleForces required.">
   <player battle_force="2"/>
 </cond>
 <for>
   <effect count="24" name="Signet" time="5" val="0"/>
 </for>
</skill>
<skill id="455" levels="1" name="Symbol of Noise">
 <set name="target" val="TARGET_GROUND"/>
 <set name="skillType" val="SIGNET"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="hitTime" val="5000"/>
 <set name="reuseDelay" val="1800000"/>
 <set name="castRange" val="900"/>
 <set name="skillRadius" val="180"/>
 <set name="staticReuse" val="true"/>
 <set name="magicLvl" val="80"/>
 <set name="effectNpcId" val="13025"/>
 <set name="offensive" val="True"/>
 <set name="effectId" val="5124"/>
 <set name="element" val="2"/>
 <set name="isMagic" val="true"/>
 <set name="power" val="200"/>
 <set name="itemConsumeId" val="8875"/>
 <set name="itemConsumeCount" val="1"/>
 <set name="mpInitialConsume" val="36"/>
 <set name="mpConsume" val="44"/>
 <cond msg="Proper BattleForces required.">
   <player battle_force="2"/>
 </cond>
 <for>
   <effect count="6" name="SignetNoise" time="5" val="0"/>
 </for>
</skill>
<skill id="456" levels="1" name="Symbol of Resistance">
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="SIGNET"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="hitTime" val="5000"/>
 <set name="reuseDelay" val="1800000"/>
 <set name="castRange" val="-1"/>
 <set name="skillRadius" val="180"/>
 <set name="staticReuse" val="true"/>
 <set name="magicLvl" val="80"/>
 <set name="effectNpcId" val="13018"/>
 <set name="effectId" val="5125"/>
 <set name="isMagic" val="true"/>
 <set name="power" val="200"/>
 <set name="itemConsumeId" val="8875"/>
 <set name="itemConsumeCount" val="1"/>
 <set name="mpInitialConsume" val="36"/>
 <set name="mpConsume" val="44"/>
 <cond msg="Proper BattleForces required.">
   <player battle_force="2"/>
 </cond>
 <for>
   <effect count="24" name="Signet" time="5" val="0"/>
 </for>
</skill>
<skill id="457" levels="1" name="Symbol of Honor">
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="SIGNET"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="hitTime" val="5000"/>
 <set name="reuseDelay" val="1800000"/>
 <set name="castRange" val="-1"/>
 <set name="skillRadius" val="180"/>
 <set name="staticReuse" val="true"/>
 <set name="magicLvl" val="80"/>
 <set name="effectNpcId" val="13018"/>
 <set name="effectId" val="5126"/>
 <set name="isMagic" val="true"/>
 <set name="power" val="200"/>
 <set name="itemConsumeId" val="8875"/>
 <set name="itemConsumeCount" val="1"/>
 <set name="mpInitialConsume" val="36"/>
 <set name="mpConsume" val="44"/>
 <cond msg="Proper BattleForces required.">
   <player battle_force="2"/>
 </cond>
 <for>
   <effect count="24" name="Signet" time="5" val="0"/>
 </for>
</skill>
<skill id="458" levels="1" name="Symbol of Energy">
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="SIGNET"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="hitTime" val="5000"/>
 <set name="reuseDelay" val="1800000"/>
 <set name="castRange" val="-1"/>
 <set name="skillRadius" val="180"/>
 <set name="staticReuse" val="true"/>
 <set name="magicLvl" val="80"/>
 <set name="effectNpcId" val="13018"/>
 <set name="effectId" val="5127"/>
 <set name="isMagic" val="true"/>
 <set name="power" val="200"/>
 <set name="itemConsumeId" val="8875"/>
 <set name="itemConsumeCount" val="1"/>
 <set name="mpInitialConsume" val="36"/>
 <set name="mpConsume" val="44"/>
 <cond msg="Proper BattleForces required.">
   <player battle_force="2"/>
 </cond>
 <for>
   <effect count="24" name="Signet" time="5" val="0"/>
 </for>
</skill>
<skill id="459" levels="1" name="Symbol of the Sniper">
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="SIGNET"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="hitTime" val="5000"/>
 <set name="reuseDelay" val="1800000"/>
 <set name="castRange" val="-1"/>
 <set name="skillRadius" val="180"/>
 <set name="staticReuse" val="true"/>
 <set name="magicLvl" val="80"/>
 <set name="effectNpcId" val="13018"/>
 <set name="effectId" val="5128"/>
 <set name="isMagic" val="true"/>
 <set name="power" val="200"/>
 <set name="itemConsumeId" val="8875"/>
 <set name="itemConsumeCount" val="1"/>
 <set name="mpInitialConsume" val="36"/>
 <set name="mpConsume" val="44"/>
 <cond msg="Proper BattleForces required.">
   <player battle_force="2"/>
 </cond>
 <for>
   <effect count="24" name="Signet" time="5" val="0"/>
 </for>
</skill>
<skill id="460" levels="1" name="Symbol of the Assassin">
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="SIGNET"/>
 <set name="operateType" val="OP_ACTIVE"/>
 <set name="hitTime" val="5000"/>
 <set name="reuseDelay" val="1800000"/>
 <set name="castRange" val="-1"/>
 <set name="skillRadius" val="180"/>
 <set name="staticReuse" val="true"/>
 <set name="magicLvl" val="80"/>
 <set name="effectNpcId" val="13018"/>
 <set name="effectId" val="5129"/>
 <set name="isMagic" val="true"/>
 <set name="power" val="200"/>
 <set name="itemConsumeId" val="8875"/>
 <set name="itemConsumeCount" val="1"/>
 <set name="mpInitialConsume" val="36"/>
 <set name="mpConsume" val="44"/>
 <cond msg="Proper BattleForces required.">
   <player battle_force="2"/>
 </cond>
 <for>
   <effect count="24" name="Signet" time="5" val="0"/>
 </for>
</skill>

 

ok... i just get same error.. yesterday i put some skills and get 1 error. i try put this skills and get this error again:

 

errorskills.JPG

 

someone know how fix it...?

thxfull

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Change in all buf the uknown skill type

 

<set name="skillType" val="SIGNET"/>

IN

<set name="skillType" val="BUFF"/>

AND

<effect count="24" name="Signet" time="5" val="0"/>

TO

<effect count="24" name="Buff" time="5" val="0"/>

 

If you want to work perfect must you add signet skil in l2skil.java and effect.java

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these skills on Interlude L2JServer / L2JFree are not implemented.

 

to add them you need core / dp support.

 

NOTE: in L2J-Equal / L2J-Archid / L2Dot these skills work 100%

 

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these skills on Interlude L2JServer / L2JFree are not implemented.

 

to add them you need core / dp support.

 

NOTE: in L2J-Equal / L2J-Archid / L2Dot these skills work 100%

 

 

i know.. im now testing l2jdot. nice work

and tx

oh.. hey! stefoulis15 take care with the buffers! u need check this

anyway

good luck

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