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Hello folks,

 

Did you hear about L2Defiance? It's a new promising Interlude 45x server. Check our features out:

 

-> www.l2defiance.com <-

 

- Interlude (C6 L2OFF)

- Rate: x45 EXP, x45 SP, x180 Adena, x10 Drop, x10 Spoil.

- No custom items whatsoever.

- Max level is 80.

- Hero System and retail like Hero skills ( available on main class only).

- Retail like Subclass System.

 

  - Increased Cabrio's level to 78 so it can be killed by high level characters.

  - Lowered the spawn time of Cabrio and TOI Raid Bosses to ~ 2 hours.

 

- Retail like Nobless System with less farming :

 

  - Increased the drop rate on reagent pouches to help farming Lunargents.

  - Increased Barakiel level to 78 along with his minions.

  - Spawn time of Barakiel has been set to 4 hours.

 

- Auto learn skills.

- Cursed Weapon System. (Zariche and Akamanah)

- Working fusion skills.

- Fully working Clan System.

- Augmentation System.

- 24 Buff slots.

- Debuff slots.

- There is no EXP penality for leveling lowbies. ( the 20 level penality)

- Seven Signs.

- Completely fair donations.

- Flawless Geodata.

- A Class Changer can be found at Giran to change your 1st, 2nd and 3rd class.

- Giran is our Shopping area.

- We have 3 custom shops, a Weapons shop, Armors and a Misc shop.

- All items are sold on shops for adena except S grade which needs materials.

- S grade weapon are craftable with basic materials which can be farmed by spoiling in normal areas all over the map, spoiling monsters in custom areas, or through the manor system.

- The enchant rate is fairly high, thats the reason we made S grade weapon craftable ( they are easy to get, even easier than farming adena if you know where to get materials).

- Buff times : ( We are still discussing that).

- Clan halls weekly fees were increased to 300,000,000 Adena so inactive clans would lose their halls.

- Interlude Olympiad system :

 

  - Restarting when having the count down is considered as a tie, you lose 1/3 of your points. And your opponent may register again without having to restart.

  - Both opponents lose 1/3 of their points on a tie.

  - You need at least 5 fights with 1 win to become a hero of your class.

  - Olympiad period is weekly ( new heroes every week) from 20:00 - 00:00 GMT+1.

  - You will not be able to sign up in the olympiad games during siege times.

  - The minimum points needed to obtain nobless gate passes has been raised to 50.

  - The bonus points a hero receives is 100.

 

- Clan reputation :

 

  - When a Hero is nominated, his clan receives 1000 Reputation Points.

  - When a member of the academy successfully completes the 2nd class transfer, the clan receives 400 Reputation Points.

  - A clan can also obtain reputation points by killing level 70+ raid bosses.

 

- Abandoned Coal Mines and Cruma Tower are our custom areas.

- Most of the spawn points if not all are safe zone, we also have a spawn silence to prevent spawn healing/debuffing.

- Global Gatekeepers and NPC buffers.

- Duel System:

 

  - Working single and party duel.

  - HP/MP/CP is recovered to the stat it was on before the duel started.

 

 

 

      ---- JOIN US TODAY! ----

 

      -> www.l2defiance.com <-

 

 

Regards,

~ L2Defiance Staff.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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