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Posted

                                                         

 

                  -=L][DaRkZoNe=-

                               PvP Server

 

                         212tqf7.jpg

 

 

                        :Server Rates:.

 

 

Exp      : x5000

Sp       : x5000

Adena  : x5000

Drop    :     x2

 

                                           

                      .:Enchants:.

 

Safe   :   3

Max    :  16

Rate   : 66%-If u fail the enchant lvl goes-1

 

 

                    .:Server Info:.

 

-Auto Learn Skills

-Balanced Classes

-Wedding System npc : Andromeda!

 

                  b4bz2c.jpg

 

-Clan Hall System

-No Clan Penalty

-Castle Siege System

-No Weight Penalty  

-No Grade Penalty

-Sub-Class System

-Noobless System

 

Caradine's Letter is buyable at GM Shop...The only think u have to do is to by it and talk to npc...which is placed on Giran Castle Town...  

 

                     i5uslj.jpg      

 

-Hero System

-Duel System

-Augmentation System

-All Noobless,Hero Skills

-Retail Like Enchant System

-Buffs Duration is 5h

-C4,C5,Interlude Skills

-CT1 - CT2 Skills 80%

-Cursed Weaps(Zariche nd Akamanah)

-Unstuck Command keeps 10sec.

-Luxury Gatekeeper

-GM Shop Selling Everything you need.

-Full Npc Buffer

-Special Shop,selling our Special Items.

-Gold Bar System

-All kind of Costum Events Daily!

Auto TvT Prize 1 Glittering Medal.

 

 

             Some Of The Npc's

 

1)Manager : With this npc u can buff ur self,t/p and buy w/e u want...

 

                  2s9tzqc.jpg

 

Buffs Option is Like this...

 

                  vh6zp1.jpg

 

Scheme buffer.

 

                  24bjfxw.jpg

 

You can t/p in whatever area u want..Also server has Special Areas...As it shown in the picture below.

 

                  23mv5p2.jpg  

 

Special Areas...  

 

Contains...    

1)Farm Zome m2 with 2 spawns...(st2,st1)

2)Farm Zone m3 with 2 spawns...(st2,st1)

3)Priest Area

4)Boss Area    

5)Parnassus

6)Hellbound Island

7)Isle of Prayer

 

                   2094ked.jpg

 

 

GM Shop...

 

You Can Buy Everything you need.

 

                   25autxs.jpg

 

 

 

                   

 

                   

 

 

 

 

 

 

 

     

           .:Server Specifications:.

 

 

-Large : Intel Core Quad Q6600 2.4 GHz

-30 GB SATA2

-3GB DDR2 RAM

-Traffic inclusive : Gamer's Flat + Best IP Loan

-Windows 2003 Enterprise Server

-10mbit up/down connection

-100% Uptime + Stability

-No Lag!

 

 

Server Site : http://l2darkzone.net/

Forum : http://l2darkzone.net/forum

 

My Opinion for this server....

 

Hmm..Server community is no so big...(100-120 players online)...

GM's r experienced and Friendly...Players too...

I think u should try L2 DaRkZoNe...

 

Thx for Reading...

<3

Posted

I love when people post specs, it's usually quite lulzy.

 

-3GB DDR2 RAM

 

You're definitely going to need more ram than that. I don't know how I'd ever manage with only 3gb. >_>

 

2envpc5.png

 

Quad core is overkill. Should've opted for a dual core with more memory. That's your biggest bottle neck.

  • 2 months later...
  • 1 month later...
Posted

yes its true its 1 of the best servers and it has the best admin i ever seen the only bad is thats its gracia and i dont like gracia :P

Posted

Well i tried the server and its very good,balanced classes,no lag,VERY VERY Good PvP and good staff...i liked it and i think you will not lose smth if y try the server...

 

P.S. They are 2 server but the GvE server rocks :P

Posted

omg i have never play such noob server few mounths ago when i played i go to farm zone and there were 2 clans fighting each other... and they always were always killing me lol... about the safe zone... it sux..

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  • Posts

    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
    • Use only middleman this guy scammer old discord goddardshop   
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