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[Help]Dld Eleina eleos


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Lipon pedes Akouste Eftiaksa mia buffer me arxia apo alousbuffer apo l2jfree pack gia l2jfree pack pou exo den douleve akolouthisa oti iparxi gia buffer pali den doulepse pira oti buffer iparxi to mxc pali den doulepse pitem ti prepi an kano gia na doulepsoun??? mporo na ta kano spawn apla den mou exi perasi ta buff mia mou lei an exo kani at quest m gia na paro buff allo an eimai pano apo 40 ktlp ligo help plz!!

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Sory ala kanis ena lathos an den mporis na me help min postaris Einai gia l2jdevelopment kai zitao buffer gia l2jfree opos postaroun oli buffer den thelo devhelp an ithela kati tetio to kitaza kai monos mou

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Kai egw nomizw oti ekanes post se la8os section alla anyway...(chekare pali oti akolou8ises akrivws tn diadikasia kai psaxw kai pali to mxc gt polloi exoun to idio problem..)

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Gia paratirise ta post mou kai posi ora eimai mesa posa exo psaksi me ponesan ta matia proti fora mou vgazi prob pff kanenas den exi akti paromio pistevo pos mpori an ftei to pack alla mouixe doulepsi mia npc buffer meta to format tin exasa kai tora eimai se net den apothikevonte pff !!!! To pack to exo editari pragmata pc custom weapon poy edtakisa ktlp!!!

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    • Customs being added to systextures/animation/texture influences the increase in virtual ram by a very small amount, which means you won't have a headache in the future with critical error issues, unless it's a dubious custom, there are 2 custom weapon packs available for H5 that are "compromised", they didn't make a very good adaptation, one of the packages is the weapons from the goddess of destruction for H5, another is the hero weapons from the goddess of destruction for H5, avoid these customs for your H5 server if you see it on any forum.   Now coming back to your question; one thing that the NCSoft developers never did was add files to their system, probably because they were aware of what could happen when doing that, now think about one thing: the game's system retail itself is no more than 70MB, every time there was an update made by NCSoft they always added the equipment/items/cloaks etc. in their folders intended for that, so why do we do this? I still have my client containing a system with almost 1GB, 1-2h online is the time I can stay online before the ram memory limit, but I have already redone my entire client with customs being destined for textures/systexture/animations, almost all the customs that I had on that client containing a 1GB system I have on my current server, with the difference that I removed everything from the system and critical error is now nothing more than legends, my current server has a total of 220MB in the system folder
    • Do you think that everything on the system is loaded regardless if you use it or not ? or even worst, are they loaded even if they exist as textures/meshes but not defined on the DAT files ?
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    • Yes, it is, it's not hard to do (if you know what you're doing); just time consuming.   To make some things clear: 1. You can not create .ukx files with animated skeletalmeshes inside, by using any of the freeshared L2Editors (basically, no support for .psa files) 2. You need a patched UT2003/UT2004. You can either get your own ut2004 and download Gildor's patch from his web, or use any of these: When you use these, you should be able to import both .psk and .psa animations > link the skeletalmesh to the psa > save as .ukx > use ut2down to convert the file to l2 format > encrypt the .ukx with standard l2 encryption (you can use mxc encdec, you can find it in the folder of the l2editor i shared). Your best bet is to use pawnviewer (aka dev mode) to test that. If you have troubles with that process then leave a reply here, otherwise, if it works correctly, you can move on to adding missing animnotify classes to you unrealed, then proper animnotifies, sounds, effects or w/e is missing from your .ukx files. Keep in mind that this is overall not difficult but a huge amount of work (unless you're good at scripting/macros) since you'd need to manually re-create every single animnotify, by hand. If you have doubts or i wasn't clear enough let me know here. (in case you don't know what an animnotify is: UDN - Two - AnimNotifies (unrealengine.com) )  
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