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¬† ¬† ¬† ¬†¬†ūüí™WIELKIE OTWARCIE L2DMON.PL!!! ¬† ūüéȬ† ¬†

 

¬†¬†¬† ¬†¬†ūüďÖ¬†21-06-2023

ūüďĘ‚Źį¬†20:00!!!

Przedstawiamy PaŇĄstwu wyjńÖtkowe i jedyne w swoim rodzaju

 

ūüďʬ†ūüĆ欆https://www.l2demon.pl/

Co nas wyr√≥Ňľnia?

Skupiamy sińô na dŇāugoterminowej rozgrywce.

Wszystkich graczy traktujemy jednakowo, bez wyjńÖtk√≥w.

System darowizn jest ograniczony do minimum.

ZadbaliŇõmy o jakoŇõńá plik√≥w, stabilnoŇõńá serwera i naprawdńô dobry system antybotowy.

Nasi GM sńÖ dostńôpni codziennie.

ZadbaliŇõmy o to, aby na serwerze nie zabrakŇāo ciekawych wydarzeŇĄ.

 

PrzyjdŇļ i przekonaj sińô sam!

ūüí•

ūüďĘinformacje o instancji

AUTOMATYCZNE TWORZENIE KONT

Zawodnicy Beleth: 18

Frintezza Wymagani gracze: 9

Hard Freya Wymagani gracze: 11

Normalna Freya Wymagani gracze: 9

Tiat Wymagani gracze: 11

ūüí•

ūüďĘOg√≥lne stawki

EXP - x30

SP-x30

Adena - x30

UpuŇõńá - x4

Zepsucie - x4

prosty urok 52%

bŇāogosŇāawiony urok 56%

Bezpieczne zaklńôcie +4 MAKSYMALNIE +25

KamieŇĄ ŇĽywioŇā√≥w 60%

Element krysztaŇāu 40%

Zrzut z zadania ‚ÄĒ x1

Nagroda za zadanie ‚ÄĒ x1

Dwór - x1

Epicki klejnot RB ‚ÄĒ x1

Konfiguracja rozgrywki

Kompatybilny z systemem Windows 10

ūüí•

ūüďĘCzas trwania wzmocnienia: 1 godz

TaŇĄce i piosenki czas trwania: 1 godz

Maksymalna liczba klientów na komputer: 5

Podklasa - brak zadania

Maksymalna podklasa - 3

Maksymalny poziom podrzńôdny ‚Äď LvL 85

Automatyczne upuszczanie

sklep stacjonarny

Premie offline

UmiejńôtnoŇõci automatycznego uczenia sińô

System witalnoŇõci

Globalny GK 

Pomoc dla nowicjuszy

Schemat bufora NPC

Nagroda za gŇāosowanie

Wszystkie instancje/questy dziaŇāajńÖ w 100%

UmiejńôtnoŇõci certyfikacyjne (wymagana misja)

System AntiBot SmartGuard

ūüí•

ūüďĘPodstawowe funkcje

UsŇāugi [ALT+B]

Wydarzenia [ALT+B]

Rankingi [ALT+B]

Klan [ALT+B]

Status RB [ALT+B]

Dom aukcyjny [ALT+B]

Kalkulator dropu [ALT+B]

Sklep z darowiznami [ALT+B]

Rynek licytacji [ALT+B]

Automatyczna darowizna [ALT+B]

Nowy system  aukcyjny Clan Hall[ALT+B]

 

ūüďĘOlimpiada

Detaliczna gra olimpijska

Olimpiada w krńôgu 10 dni

Olimpiada zaczyna sińô godzina [18:00] koŇĄczy [00:00]

co oznacza, Ňľe twoje przedmioty sńÖ wyŇľsze niŇľ +6

zostanie zmniejszona do +6 na czas trwania walki

 

ūüďĘzdarzenie automatyczne

DruŇľyna kontra druŇľyna

Zdobyńá flagńô

Walcz o tron

Ostatni czŇāowiek

pojedynek

koreaŇĄskie style

Poszukiwanie skarbu

ūüďĘNie moŇľe Cińô tam zabraknńÖńá!!!

ūüďĘDoŇāńÖcz do nas dzisiaj!!!

 

 

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  • Posts

    • SPANISH VERSION (BELOW ENGLISH VERSION): Buenas, despu√©s de tantos intentos, logre para OFF spawnear un rb mediante un ITEM, este m√©todo no es muy visto en los servidores actuales, es por eso que he decidido compartir esto con ustedes, espero que puedan darme los cr√©ditos <3. ¬† Primero que nada, lo primero que todos sabemos es que hay muchos items o skills que spawnean objetos o summons, como los skills de necro o la flauta del dragon, tambien encontraremos otros en el ai.obj o en la programaci√≥n base que tienen ciertas funciones para spawnear o sumonear. ¬† Pero nos olvidamos que hay uno que especialmente spawnea un NPC por cierto tiempo, y este code se dedica a eso, estamos hablando del NPC de navidad, aunque en realidad es un ITEM que spawnea el NPC de navidad. ¬† ID: 5560¬†¬† ¬†ITEM NAME: Christmas Tree ¬† Una vez sabiendo esto, para saber que tipo de skill usa este item, nos dirigimos a ItemData.txt (ubicado en script( y presionamos Ctrl + f, buscamos la ID 5560, autom√°ticamente nos va a aparecer toda la informaci√≥n de este item: ¬† item_begin¬†¬† ¬†etcitem¬†¬† ¬†5560¬†¬† ¬†[x_mas_tree1]¬†¬† ¬†item_type=etcitem¬†¬† ¬†slot_bit_type={none}¬†¬† ¬†armor_type=none¬†¬† ¬†etcitem_type=potion¬†¬† ¬†recipe_id=0¬†¬† ¬†blessed=0¬†¬† ¬†weight=0¬†¬† ¬†default_action=action_skill_reduce¬†¬† ¬†consume_type=consume_type_stackable¬†¬† ¬†initial_count=1¬†¬† ¬†maximum_count=20¬†¬† ¬†soulshot_count=0¬†¬† ¬†spiritshot_count=0¬†¬† ¬†reduced_soulshot={}¬†¬† ¬†reduced_spiritshot={}¬†¬† ¬†reduced_mp_consume={}¬†¬† ¬†immediate_effect=1¬†¬† ¬†price=0¬†¬† ¬†default_price=1¬† ¬† item_skill=[s_summon_x_mas_tree_a]¬† ¬†critical_attack_skill=[none]¬†¬† ¬†attack_skill=[none]¬†¬† ¬†magic_skill=[none]¬†¬† ¬†item_skill_enchanted_four=[none]¬†¬† ¬†material_type=paper¬†¬† ¬†crystal_type=none¬†¬† ¬†crystal_count=0¬†¬† ¬†is_trade=1¬†¬† ¬†is_drop=1¬†¬† ¬†is_destruct=1¬†¬† ¬†physical_damage=0¬†¬† ¬†random_damage=0¬†¬† ¬†weapon_type=none¬†¬† ¬†can_penetrate=0¬†¬† ¬†critical=0¬†¬† ¬†hit_modify=0¬†¬† ¬†avoid_modify=0¬†¬† ¬†dual_fhit_rate=0¬†¬† ¬†shield_defense=0¬†¬† ¬†shield_defense_rate=0¬†¬† ¬†attack_range=0¬†¬† ¬†damage_range={}¬†¬† ¬†attack_speed=0¬†¬† ¬†reuse_delay=0¬†¬† ¬†mp_consume=0¬†¬† ¬†magical_damage=0¬†¬† ¬†durability=0¬†¬† ¬†damaged=0¬†¬† ¬†physical_defense=0¬†¬† ¬†magical_defense=0¬†¬† ¬†mp_bonus=0¬†¬† ¬†category={}¬†¬† ¬†enchanted=0¬†¬† ¬†html=[item_default.htm]¬†¬† ¬†equip_pet={0}¬†¬† ¬†magic_weapon=0¬†¬† ¬†enchant_enable=0¬†¬† ¬†can_equip_sex=-1¬†¬† ¬†can_equip_race={}¬†¬† ¬†can_equip_change_class=-1¬†¬† ¬†can_equip_class={}¬†¬† ¬†can_equip_agit=-1¬†¬† ¬†can_equip_castle=-1¬†¬† ¬†can_equip_castle_num={}¬†¬† ¬†can_equip_clan_leader=-1¬†¬† ¬†can_equip_clan_level=-1¬†¬† ¬†can_equip_hero=-1¬†¬† ¬†can_equip_nobless=-1¬†¬† ¬†can_equip_chaotic=-1¬†¬† ¬†item_end Una vez que verificamos que skill esta usando (marcado en amarillo arriba), copiamos el nombre, en este caso es "item_skill=[s_summon_x_mas_tree_a]" -> "s_summon_x_mas_tree_a", realizamos el mismo proceso de busqueda, pero en este caso nos vamos al archivo llamado "SkilData.txt", lo abrimos y presionando Ctrl + F, buscamos s_summon_x_mas_tree_a. ¬† Nos aparecera esta informacion, cabe aclarar que esta info es la creacion del skill y su efecto; ¬† skill_begin¬†¬† ¬†skill_name=[s_summon_x_mas_tree_a]¬†¬† ¬†/* [žĀľŽÄė ŪāłŽā¨ žāĆŪĀė] */¬†¬† ¬†skill_id=2137¬†¬† ¬†level=1¬†¬† ¬†operate_type=A1¬†¬† ¬†magic_level=1¬†¬† ¬†[color=yellow]effect={{i_summon_npc;[x_mas_tree_a];1}}[/color]¬†¬† ¬†is_magic=0¬†¬† ¬†mp_consume2=0¬†¬† ¬†cast_range=-1¬†¬† ¬†effective_range=-1¬†¬† ¬†skill_hit_time=0¬†¬† ¬†skill_cool_time=0¬†¬† ¬†skill_hit_cancel_time=0¬†¬† ¬†reuse_delay=0¬†¬† ¬†attribute=attr_none¬†¬† ¬†effect_point=0¬†¬† ¬†target_type=self¬†¬† ¬†affect_scope=single¬†¬† ¬†affect_limit={0;0}¬†¬† ¬†next_action=none¬†¬† ¬†ride_state={@ride_none}¬†¬† ¬†skill_end ¬† Una vez encontrado, ver√°n que hay una parte que dice "effect", esto seria que clase de llamado hace este skill, en este caso, esta llamando a spawnear un NPC (ustedes mismos pueden verificar el id de los skilles que quieran y buscarlos en este archivo, y veran los efectos), "effect={{i_summon_npc;[x_mas_tree_a];1}}". ¬† [b]effect=[/b] -> hace referencia al efecto que va a producir [b]{{i_summon_npc;[/b] -> hace referencia a que esta spawneando un npc. [b][x_mas_tree_a];1[/b] -> hace refencia a la id del NPC entre corchetes y el ;1 hace referencia a la cantidad.¬†¬† ¬† una vez verificado esto, ahora ya tenemos la base para spawnear un mob, procederemos a hacer lo basico, crear un item con filedit (itemname, skillgrp, skillname, etc), en este caso les dejo el skillgrp/itemname/skillname: EJEMPLOS DE COMO QUEDARIA: ¬† skillgrp: 2138¬†¬† ¬†1¬†¬† ¬†0¬†¬† ¬†0¬†¬† ¬†-1¬†¬† ¬†0¬†¬† ¬†0.000000¬†¬† ¬†0¬†¬† ¬†¬†¬† ¬†¬†¬† ¬†icon.skill0000¬†¬† ¬†0¬†¬† ¬†0¬†¬† ¬†0¬†¬† ¬†0¬†¬† ¬†-1¬†¬† ¬†-1 skillname: 2138¬†¬† ¬†1¬†¬† ¬†Summon Special Boss¬†¬† ¬†none¬†¬† ¬†none¬†¬† ¬†none Itemname: 2138¬†¬† ¬†Raid Boss - Random Bomb¬†¬† ¬†¬†¬† ¬†Double-click to summon the Raid Boss. Beware: In case you move the raidboss into a peace zone, it will get despawned without warning!¬†¬† ¬†-1¬†¬† ¬†¬†¬† ¬†¬†¬† ¬†¬†¬† ¬†¬†¬† ¬†0¬†¬† ¬†0¬†¬† ¬†0¬†¬† ¬† etcgrp: 2¬†¬† ¬†2138¬†¬† ¬†0¬†¬† ¬†3¬†¬† ¬†5¬†¬† ¬†6¬†¬† ¬†0¬†¬† ¬†dropitems.drop_jewel_box_m00¬†¬† ¬†¬†¬† ¬†¬†¬† ¬†dropitemstex.drop_jewel_box_t00¬†¬† ¬†¬†¬† ¬†¬†¬† ¬†Raidboss.Bomb¬†¬† ¬†¬†¬† ¬†¬†¬† ¬†¬†¬† ¬†¬†¬† ¬†0¬†¬† ¬†1¬†¬† ¬†18¬†¬† ¬†0¬†¬† ¬†0¬†¬† ¬†1¬†¬† ¬†¬†¬† ¬†1¬†¬† ¬†¬†¬† ¬†ItemSound.itemdrop_jewelbox¬†¬† ¬†¬†¬† ¬†2¬†¬† ¬†0¬†¬† ¬†0 ¬† - Cambien las ID, porque son ID ramdoms. - Una vez hecho esto, procedemos ir al DATAPACK, donde tendremos que crear el skill de 0 para que funcione correctamente, en mi caso, yo reemplace la id del npc del arbol y me funciona correctamente con ese item. Pero en este caso, lo que deberian hacer, es clonar el skilldata del arbol y el itemdata, es decir: SKILLDATA: ¬† skill_begin¬† ¬† skill_name=[s_NOMBRE_DE_SKILL]¬† ¬† /* [ÍɆÍÄČ ŪāłŽā¨ žāĆŪĀė] */¬†¬† ¬†[skill_id=ID DEL SKILL¬† ¬† level=1¬†¬† ¬†operate_type=A1¬†¬† ¬†magic_level=1¬†¬† ¬†effect={{i_summon_npc;[x_mas_tree_b];1}}¬†¬† ¬†is_magic=0¬†¬† ¬†mp_consume2=0¬†¬† ¬†cast_range=-1¬†¬† ¬†effective_range=-1¬†¬† ¬†skill_hit_time=0¬†¬† ¬†skill_cool_time=0¬†¬† ¬†skill_hit_cancel_time=0¬†¬† ¬†reuse_delay=0¬†¬† ¬†attribute=attr_none¬†¬† ¬†effect_point=0¬†¬† ¬†target_type=self¬†¬† ¬†affect_scope=single¬†¬† ¬†affect_limit={0;0}¬†¬† ¬†next_action=none¬†¬† ¬†ride_state={@ride_none}¬†¬† ¬†skill_end ¬† ITEMDATA: ¬† [code]item_begin¬† ¬† etcitem¬†¬† ¬†(5560 ID DE ITEM)¬† [nombre_de_item]¬† item_type=etcitem¬†¬† ¬†slot_bit_type={none}¬†¬† ¬†armor_type=none¬†¬† ¬†etcitem_type=potion¬†¬† ¬†recipe_id=0¬†¬† ¬†blessed=0¬†¬† ¬†weight=0¬†¬† ¬†default_action=action_skill_reduce¬†¬† ¬†consume_type=consume_type_stackable¬†¬† ¬†initial_count=1¬†¬† ¬†maximum_count=20¬†¬† ¬†soulshot_count=0¬†¬† ¬†spiritshot_count=0¬†¬† ¬†reduced_soulshot={}¬†¬† ¬†reduced_spiritshot={}¬†¬† ¬†reduced_mp_consume={}¬†¬† ¬†immediate_effect=1¬†¬† ¬†price=0¬†¬† ¬†default_price=1¬† ¬† item_skill=[s_NOMBRE_DE_SKILL]¬† ¬† critical_attack_skill=[none]¬†¬† ¬†attack_skill=[none]¬†¬† ¬†magic_skill=[none]¬†¬† ¬†item_skill_enchanted_four=[none]¬†¬† ¬†material_type=paper¬†¬† ¬†crystal_type=none¬†¬† ¬†crystal_count=0¬†¬† ¬†is_trade=1¬†¬† ¬†is_drop=1¬†¬† ¬†is_destruct=1¬†¬† ¬†physical_damage=0¬†¬† ¬†random_damage=0¬†¬† ¬†weapon_type=none¬†¬† ¬†can_penetrate=0¬†¬† ¬†critical=0¬†¬† ¬†hit_modify=0¬†¬† ¬†avoid_modify=0¬†¬† ¬†dual_fhit_rate=0¬†¬† ¬†shield_defense=0¬†¬† ¬†shield_defense_rate=0¬†¬† ¬†attack_range=0¬†¬† ¬†damage_range={}¬†¬† ¬†attack_speed=0¬†¬† ¬†reuse_delay=0¬†¬† ¬†mp_consume=0¬†¬† ¬†magical_damage=0¬†¬† ¬†durability=0¬†¬† ¬†damaged=0¬†¬† ¬†physical_defense=0¬†¬† ¬†magical_defense=0¬†¬† ¬†mp_bonus=0¬†¬† ¬†category={}¬†¬† ¬†enchanted=0¬†¬† ¬†html=[item_default.htm]¬†¬† ¬†equip_pet={0}¬†¬† ¬†magic_weapon=0¬†¬† ¬†enchant_enable=0¬†¬† ¬†can_equip_sex=-1¬†¬† ¬†can_equip_race={}¬†¬† ¬†can_equip_change_class=-1¬†¬† ¬†can_equip_class={}¬†¬† ¬†can_equip_agit=-1¬†¬† ¬†can_equip_castle=-1¬†¬† ¬†can_equip_castle_num={}¬†¬† ¬†can_equip_clan_leader=-1¬†¬† ¬†can_equip_clan_level=-1¬†¬† ¬†can_equip_hero=-1¬†¬† ¬†can_equip_nobless=-1¬†¬† ¬†can_equip_chaotic=-1¬†¬† ¬†item_end ¬† SKILLPCH Y SKILLPCH2: ¬† Deberan copiar el codigo de skilldata y meterlo en el "L2OFF GM PANEL", en donde lo tienen instalado, tienen un txt que se llama tambi√©n "skilldata.txt", ahi pegan el codigo y guardan, luego de esto, abren el "L2OFF GM PANEL", tocando la opcion de "PCH Editor" y eso les abrira el generador, en el cual clickean "skilldata". ¬† Les dejo im√°genes para guiarse: ¬† https://prnt.sc/qDghj9pL_I9d https://gyazo.com/611a1bd80962cbadb56cec183ca50f28 https://gyazo.com/fe46c0b2e5f1a115aa541351640407e2 Espero que les haya servidor, att fa1thDEV/WaterColour. ------------------------------------------------------------------------------------------------------------------------------------------- ENGLISH VERSION: ¬† Good, after so many attempts, I managed to OFF spawn a rb using an ITEM, this method is not very seen in the current servers, that's why I decided to share this with you, I hope you can give me the credits <3. ¬† First of all, the first thing we all know is that there are many items or skills that spawn objects or summons, like the necro skills or the dragon flute, we will also find others in the ai.obj or in the base programming that have certain functions to spawn or summon. ¬† But we forget that there is one that especially spawns an NPC for a certain time, and this code is dedicated to that, we are talking about the Christmas NPC, although it is actually an ITEM that spawns the Christmas NPC. ¬† ID: 5560¬†¬† ¬†ITEM NAME: Christmas Tree Once we know this, to know what type of skill this item uses, we go to ItemData.txt (located in script and press Ctrl + f, we look for the ID 5560, automatically all the information of this item will appear: item_begin¬†¬† ¬†etcitem¬†¬† ¬†5560¬†¬† ¬†[x_mas_tree1]¬†¬† ¬†item_type=etcitem¬†¬† ¬†slot_bit_type={none}¬†¬† ¬†armor_type=none¬†¬† ¬†etcitem_type=potion¬†¬† ¬†recipe_id=0¬†¬† ¬†blessed=0¬†¬† ¬†weight=0¬†¬† ¬†default_action=action_skill_reduce¬†¬† ¬†consume_type=consume_type_stackable¬†¬† ¬†initial_count=1¬†¬† ¬†maximum_count=20¬†¬† ¬†soulshot_count=0¬†¬† ¬†spiritshot_count=0¬†¬† ¬†reduced_soulshot={}¬†¬† ¬†reduced_spiritshot={}¬†¬† ¬†reduced_mp_consume={}¬†¬† ¬†immediate_effect=1¬†¬† ¬†price=0¬†¬† ¬†default_price=1¬† ¬† item_skill=[s_summon_x_mas_tree_a]¬† ¬†critical_attack_skill=[none]¬†¬† ¬†attack_skill=[none]¬†¬† ¬†magic_skill=[none]¬†¬† ¬†item_skill_enchanted_four=[none]¬†¬† ¬†material_type=paper¬†¬† ¬†crystal_type=none¬†¬† ¬†crystal_count=0¬†¬† ¬†is_trade=1¬†¬† ¬†is_drop=1¬†¬† ¬†is_destruct=1¬†¬† ¬†physical_damage=0¬†¬† ¬†random_damage=0¬†¬† ¬†weapon_type=none¬†¬† ¬†can_penetrate=0¬†¬† ¬†critical=0¬†¬† ¬†hit_modify=0¬†¬† ¬†avoid_modify=0¬†¬† ¬†dual_fhit_rate=0¬†¬† ¬†shield_defense=0¬†¬† ¬†shield_defense_rate=0¬†¬† ¬†attack_range=0¬†¬† ¬†damage_range={}¬†¬† ¬†attack_speed=0¬†¬† ¬†reuse_delay=0¬†¬† ¬†mp_consume=0¬†¬† ¬†magical_damage=0¬†¬† ¬†durability=0¬†¬† ¬†damaged=0¬†¬† ¬†physical_defense=0¬†¬† ¬†magical_defense=0¬†¬† ¬†mp_bonus=0¬†¬† ¬†category={}¬†¬† ¬†enchanted=0¬†¬† ¬†html=[item_default.htm]¬†¬† ¬†equip_pet={0}¬†¬† ¬†magic_weapon=0¬†¬† ¬†enchant_enable=0¬†¬† ¬†can_equip_sex=-1¬†¬† ¬†can_equip_race={}¬†¬† ¬†can_equip_change_class=-1¬†¬† ¬†can_equip_class={}¬†¬† ¬†can_equip_agit=-1¬†¬† ¬†can_equip_castle=-1¬†¬† ¬†can_equip_castle_num={}¬†¬† ¬†can_equip_clan_leader=-1¬†¬† ¬†can_equip_clan_level=-1¬†¬† ¬†can_equip_hero=-1¬†¬† ¬†can_equip_nobless=-1¬†¬† ¬†can_equip_chaotic=-1¬†¬† ¬†item_end ¬† Once we verify which skill is being used (marked in yellow above), we copy the name, in this case it is "item_skill=[s_summon_x_mas_tree_a]" -> "item_skill=[s_summon_x_mas_tree_a]". -> "s_summon_x_mas_tree_a", we make the same search process, but in this case we go to the file called "SkilData.txt", we open it and pressing Ctrl + F, we look for s_summon_x_mas_tree_a. ¬† This information will appear, it is important to clarify that this info is the creation of the skill and its effect; skill_begin¬†¬† ¬†skill_name=[s_summon_x_mas_tree_a]¬†¬† ¬†/* [žĀľŽÄė ŪāłŽā¨ žāĆŪĀė] */¬†¬† ¬†skill_id=2137¬†¬† ¬†level=1¬†¬† ¬†operate_type=A1¬†¬† ¬†magic_level=1¬†¬† ¬†[color=yellow]effect={{i_summon_npc;[x_mas_tree_a];1}}[/color]¬†¬† ¬†is_magic=0¬†¬† ¬†mp_consume2=0¬†¬† ¬†cast_range=-1¬†¬† ¬†effective_range=-1¬†¬† ¬†skill_hit_time=0¬†¬† ¬†skill_cool_time=0¬†¬† ¬†skill_hit_cancel_time=0¬†¬† ¬†reuse_delay=0¬†¬† ¬†attribute=attr_none¬†¬† ¬†effect_point=0¬†¬† ¬†target_type=self¬†¬† ¬†affect_scope=single¬†¬† ¬†affect_limit={0;0}¬†¬† ¬†next_action=none¬†¬† ¬†ride_state={@ride_none}¬†¬† ¬†skill_end ¬† Once found, you will see that there is a part that says "effect", this would be what kind of call this skill makes, in this case, it is calling to spawn an NPC (you can check the id of the skills you want and look for them in this file, and you will see the effects), "effect={{i_summon_npc;[x_mas_tree_a];1}}". ¬† effect= -> refers to the effect you are going to produce. {{i_summon_npc; -> refers to spawning an npc. [x_mas_tree_a];1 -> refers to the NPC id in square brackets and the ;1 refers to the amount. ¬† ¬† once verified this, now we have the base to spawn a mob, we will proceed to do the basics, create an item with filedit (itemname, skillgrp, skillname, etc), in this case I leave you the skillgrp/itemname/skillname: EXAMPLES HOW: ¬† skillgrp: 2138¬†¬† ¬†1¬†¬† ¬†0¬†¬† ¬†0¬†¬† ¬†-1¬†¬† ¬†0¬†¬† ¬†0.000000¬†¬† ¬†0¬†¬† ¬†¬†¬† ¬†¬†¬† ¬†icon.skill0000¬†¬† ¬†0¬†¬† ¬†0¬†¬† ¬†0¬†¬† ¬†0¬†¬† ¬†-1¬†¬† ¬†-1 skillname: 2138¬†¬† ¬†1¬†¬† ¬†Summon Special Boss¬†¬† ¬†none¬†¬† ¬†none¬†¬† ¬†none Itemname: 2138¬†¬† ¬†Raid Boss - Random Bomb¬†¬† ¬†¬†¬† ¬†Double-click to summon the Raid Boss. Beware: In case you move the raidboss into a peace zone, it will get despawned without warning!¬†¬† ¬†-1¬†¬† ¬†¬†¬† ¬†¬†¬† ¬†¬†¬† ¬†¬†¬† ¬†0¬†¬† ¬†0¬†¬† ¬†0¬†¬† ¬† etcgrp: 2¬†¬† ¬†2138¬†¬† ¬†0¬†¬† ¬†3¬†¬† ¬†5¬†¬† ¬†6¬†¬† ¬†0¬†¬† ¬†dropitems.drop_jewel_box_m00¬†¬† ¬†¬†¬† ¬†¬†¬† ¬†dropitemstex.drop_jewel_box_t00¬†¬† ¬†¬†¬† ¬†¬†¬† ¬†Raidboss.Bomb¬†¬† ¬†¬†¬† ¬†¬†¬† ¬†¬†¬† ¬†¬†¬† ¬†0¬†¬† ¬†1¬†¬† ¬†18¬†¬† ¬†0¬†¬† ¬†0¬†¬† ¬†1¬†¬† ¬†¬†¬† ¬†1¬†¬† ¬†¬†¬† ¬†ItemSound.itemdrop_jewelbox¬†¬† ¬†¬†¬† ¬†2¬†¬† ¬†0¬†¬† ¬†0 ¬† - Change the IDs, because they are ID ramdoms. - Once this is done, we proceed to DATAPACK, where we will have to create the skill from 0 to work correctly, in my case, I replaced the id of the npc of the tree and it works correctly with that item. But in this case, what you should do, is to clone the skilldata of the tree and the itemdata, that is to say: ¬† SKILLDATA: ¬† skill_begin¬† ¬† skill_name=[s_NOMBRE_DE_SKILL]¬† ¬† /* [ÍɆÍÄČ ŪāłŽā¨ žāĆŪĀė] */¬†¬† ¬†[skill_id=ID DEL SKILL¬† ¬† level=1¬†¬† ¬†operate_type=A1¬†¬† ¬†magic_level=1¬†¬† ¬†effect={{i_summon_npc;[x_mas_tree_b];1}}¬†¬† ¬†is_magic=0¬†¬† ¬†mp_consume2=0¬†¬† ¬†cast_range=-1¬†¬† ¬†effective_range=-1¬†¬† ¬†skill_hit_time=0¬†¬† ¬†skill_cool_time=0¬†¬† ¬†skill_hit_cancel_time=0¬†¬† ¬†reuse_delay=0¬†¬† ¬†attribute=attr_none¬†¬† ¬†effect_point=0¬†¬† ¬†target_type=self¬†¬† ¬†affect_scope=single¬†¬† ¬†affect_limit={0;0}¬†¬† ¬†next_action=none¬†¬† ¬†ride_state={@ride_none}¬†¬† ¬†skill_end ¬† ITEMDATA: ¬† [code]item_begin¬† ¬† etcitem¬†¬† ¬†(5560 ID DE ITEM)¬† [nombre_de_item]¬† item_type=etcitem¬†¬† ¬†slot_bit_type={none}¬†¬† ¬†armor_type=none¬†¬† ¬†etcitem_type=potion¬†¬† ¬†recipe_id=0¬†¬† ¬†blessed=0¬†¬† ¬†weight=0¬†¬† ¬†default_action=action_skill_reduce¬†¬† ¬†consume_type=consume_type_stackable¬†¬† ¬†initial_count=1¬†¬† ¬†maximum_count=20¬†¬† ¬†soulshot_count=0¬†¬† ¬†spiritshot_count=0¬†¬† ¬†reduced_soulshot={}¬†¬† ¬†reduced_spiritshot={}¬†¬† ¬†reduced_mp_consume={}¬†¬† ¬†immediate_effect=1¬†¬† ¬†price=0¬†¬† ¬†default_price=1¬† ¬† item_skill=[s_NOMBRE_DE_SKILL]¬† ¬† critical_attack_skill=[none]¬†¬† ¬†attack_skill=[none]¬†¬† ¬†magic_skill=[none]¬†¬† ¬†item_skill_enchanted_four=[none]¬†¬† ¬†material_type=paper¬†¬† ¬†crystal_type=none¬†¬† ¬†crystal_count=0¬†¬† ¬†is_trade=1¬†¬† ¬†is_drop=1¬†¬† ¬†is_destruct=1¬†¬† ¬†physical_damage=0¬†¬† ¬†random_damage=0¬†¬† ¬†weapon_type=none¬†¬† ¬†can_penetrate=0¬†¬† ¬†critical=0¬†¬† ¬†hit_modify=0¬†¬† ¬†avoid_modify=0¬†¬† ¬†dual_fhit_rate=0¬†¬† ¬†shield_defense=0¬†¬† ¬†shield_defense_rate=0¬†¬† ¬†attack_range=0¬†¬† ¬†damage_range={}¬†¬† ¬†attack_speed=0¬†¬† ¬†reuse_delay=0¬†¬† ¬†mp_consume=0¬†¬† ¬†magical_damage=0¬†¬† ¬†durability=0¬†¬† ¬†damaged=0¬†¬† ¬†physical_defense=0¬†¬† ¬†magical_defense=0¬†¬† ¬†mp_bonus=0¬†¬† ¬†category={}¬†¬† ¬†enchanted=0¬†¬† ¬†html=[item_default.htm]¬†¬† ¬†equip_pet={0}¬†¬† ¬†magic_weapon=0¬†¬† ¬†enchant_enable=0¬†¬† ¬†can_equip_sex=-1¬†¬† ¬†can_equip_race={}¬†¬† ¬†can_equip_change_class=-1¬†¬† ¬†can_equip_class={}¬†¬† ¬†can_equip_agit=-1¬†¬† ¬†can_equip_castle=-1¬†¬† ¬†can_equip_castle_num={}¬†¬† ¬†can_equip_clan_leader=-1¬†¬† ¬†can_equip_clan_level=-1¬†¬† ¬†can_equip_hero=-1¬†¬† ¬†can_equip_nobless=-1¬†¬† ¬†can_equip_chaotic=-1¬†¬† ¬†item_end ¬† SKILLPCH Y SKILLPCH2: You should copy the code of skilldata and put it in the "L2OFF GM PANEL", where you have it installed, you have a txt that is also called "skilldata.txt", there paste the code and save, after this, open the "L2OFF GM PANEL", touching the option of "PCH Editor" and that will open the generator, in which you click "skilldata". I leave images to guide you: https://prnt.sc/qDghj9pL_I9d https://gyazo.com/611a1bd80962cbadb56cec183ca50f28 https://gyazo.com/fe46c0b2e5f1a115aa541351640407e2 I hope you found it useful, att fa1thDEV/WaterColour. BTW!,¬†if there is any error, I am more than willing to fix or collaborate, greetings!
    • Source: Essence¬† Assassin Server never was online , fixed most of bugs but still need work. The basis of the source premium l2jmobius JDK 17 is used to run. I can run a test server if needed. Cost "Source" - 400 USD¬† ¬†
    • Hello everyone, I would just like to learn how to change the logo over the effects of the npcs, as the tutorial videos are off, could anyone help with this part? if necessary, I even pay for the video lesson. I thank you all .
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