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AutoLoot and AutoSkills in CCP


barao45

Question

Hello, how are you?. I'm trying to implement a button with autoloot and CCP autoskills as I show in these classes, the problem I have is that when the user logs in again he doesn't remove the changes that were there and he can't activate or deactivate the functionality. Can anyone help me see what I'm doing wrong?.

 

in Class L2PCInstance i added a variables boolean isAutoLoot and isAutoSkills without asign. setter and getter.

 

 

setIsAutoLoot(boolean x){

this.isAutoLoot(x)

}

 

Class CCPD added

 

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.voicedcommandhandlers;

import l2r.gameserver.handler.IVoicedCommandHandler;
import l2r.gameserver.model.actor.instance.L2PcInstance;
import l2r.gameserver.network.serverpackets.NpcHtmlMessage;

import gr.sr.configsEngine.configs.impl.CustomServerConfigs;

public class CcpVCmd implements IVoicedCommandHandler
{
	private static final String[] VOICED_COMMANDS =
	{
		"ccp",
		"nobuff",
		"changeexp",
		"enchantanime",
		"hidestores",
		"blockshotsanime",
		"shotsonenter",
		"tradeprot",
		"autoloot"
	};
	
	@Override
	public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
	{
		switch (command)
		{
			case "ccp":
				break;
			case "tradeprot":
				if (activeChar.getVarB("noTrade"))
				{
					activeChar.setVar("noTrade", "false");
					activeChar.sendMessage("Trade refusal mode disabled.");
				}
				else
				{
					activeChar.setVar("noTrade", "true");
					activeChar.sendMessage("Trade refusal mode enabled.");
				}
				break;
			case "changeexp":
				if (CustomServerConfigs.ALLOW_EXP_GAIN_COMMAND)
				{
					if (!activeChar.getVarB("noExp"))
					{
						activeChar.setVar("noExp", "true");
						activeChar.sendMessage("Experience gain enabled.");
					}
					else
					{
						activeChar.setVar("noExp", "false");
						activeChar.sendMessage("Experience gain disabled.");
					}
				}
				else
				{
					activeChar.sendMessage("Experience command disabled by a gm.");
				}
				break;
			case "nobuff":
				if (activeChar.getVarB("noBuff"))
				{
					activeChar.setVar("noBuff", "false");
					activeChar.sendMessage("Bad-buff protection disabled.");
				}
				else
				{
					activeChar.setVar("noBuff", "true");
					activeChar.sendMessage("Bad-buff protection enabled.");
				}
				break;
			case "enchantanime":
				if (activeChar.getVarB("showEnchantAnime"))
				{
					activeChar.setVar("showEnchantAnime", "false");
					activeChar.sendMessage("Enchant animation disabled.");
				}
				else
				{
					activeChar.setVar("showEnchantAnime", "true");
					activeChar.sendMessage("Enchant animation enabled.");
				}
				break;
			case "hidestores":
				if (activeChar.getVarB("hideStores"))
				{
					activeChar.setVar("hideStores", "false");
					activeChar.sendMessage("All stores are visible, please restart.");
				}
				else
				{
					activeChar.setVar("hideStores", "true");
					activeChar.sendMessage("All stores are invisible, please restart.");
				}
				break;
			case "shotsonenter":
				if (activeChar.getVarB("onEnterLoadSS"))
				{
					activeChar.setVar("onEnterLoadSS", "false");
					activeChar.sendMessage("On enter auto load shots disabled.");
				}
				else
				{
					activeChar.setVar("onEnterLoadSS", "true");
					activeChar.sendMessage("On enter auto load shots enabled.");
				}
				break;
			case "blockshotsanime":
				if (!activeChar.getVarB("hideSSAnime"))
				{
					activeChar.setVar("hideSSAnime", "true");
					activeChar.sendMessage("Broadcast shots animation enabled.");
				}
				else
				{
					activeChar.setVar("hideSSAnime", "false");
					activeChar.sendMessage("Broadcast shots animation disabled.");
				}
				break;
			case "autoloot":
				if (!activeChar.getVarB("activateAutoLoot"))
				{
                  	activeChar.setIsAutoLoot(true);
					activeChar.setVar("activateAutoLoot", "true");
					activeChar.sendMessage("AutoLoot is enabled.");
				}
				else
				{
					activeChar.setIsAutoLoot(false);
					activeChar.setVar("activateAutoLoot", "false");
					activeChar.sendMessage("activateAutoLoot is disabled.");
				}
				break;
		}
		
		sendHtml(activeChar);
		
		return true;
	}
	
	public static void sendHtml(L2PcInstance player)
	{
		StringBuilder builder = new StringBuilder();
		NpcHtmlMessage html = new NpcHtmlMessage();
		
		builder.append("<html noscrollbar><title>Character Control Panel</title><body>");
		builder.append("<table width=285  height=358 background=\"L2UI_CH3.refinewnd_back_Pattern\">");
		builder.append("<tr><td valign=\"top\" align=\"center\">");
		builder.append("<table>");
		builder.append("<tr>");
		builder.append("<td><center>");
		builder.append("<table width=280><tr><td></td><td></td><td><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32></td></tr><tr><td height=10></td></tr></table>");
		builder.append("<table width=275>");
		builder.append("<tr><td align=center>Use this panel to set <font color=\"D2B48C\">various settings</font>.</td></tr>");
		builder.append("<tr><td align=center>Selections are stored in our database.<br></td></tr>");
		builder.append("<tr><td align=center><img src=\"L2UI.SquareBlank\" width=274 height=3></td></tr>");
		builder.append("<tr><td align=center><img src=\"L2UI.SquareGray\" width=274 height=2></td></tr>");
		builder.append("<tr><td align=center><img src=\"L2UI.SquareBlank\" width=274 height=3></td></tr>");
		builder.append("<tr><td><table width=274><tr>");
		builder.append("<td width=110><font color=9f9f9f>Configuration Option:</font></td>");
		builder.append("<td width=60 align=\"center\"><font color=9f9f9f>Action:</font></td>");
		builder.append("<td width=60 align=\"center\"><font color=9f9f9f>Status:</font></td></tr>");
		builder.append("</table></td></tr>");
		
		builder.append("<tr><td align=center><img src=\"L2UI.SquareBlank\" width=274 height=3></td></tr>");
		builder.append("<tr><td align=center><img src=\"L2UI.SquareGray\" width=274 height=2></td></tr>");
		builder.append("<tr><td align=center><img src=\"L2UI.SquareBlank\" width=274 height=3></td></tr>");
		
		builder.append("<tr><td>");
		
		builder.append("<table width=274>");
		
		builder.append("<tr>");
		builder.append("<td width=110><font color=898989>Trade Refusal:</font></td>");
		builder.append("<td width=60><button value=\"Change\" action=\"bypass -h voice .tradeprot\" width=60 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></td>");
		if (player.getVarB("noTrade"))
		{
			builder.append("<td width=60 align=\"center\"><font color=849D68>Enabled</font></td></tr>");
		}
		else
		{
			builder.append("<td width=60 align=\"center\"><font color=A26D64>Disabled</font></td></tr>");
		}
		
		builder.append("<tr>");
		builder.append("<td width=110><font color=898989>Block Experience:</font></td>");
		builder.append("<td width=60><button value=\"Change\" action=\"bypass -h voice .changeexp\" width=60 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></td>");
		if (player.getVarB("noExp"))
		{
			builder.append("<td width=60 align=\"center\"><font color=849D68>Enabled</font></td></tr>");
		}
		else
		{
			builder.append("<td width=60 align=\"center\"><font color=A26D64>Disabled</font></td></tr>");
		}
		
		builder.append("<tr>");
		builder.append("<td width=110><font color=898989>Badbuff Protection:</font></td>");
		builder.append("<td width=60><button value=\"Change\" action=\"bypass -h voice .nobuff\" width=60 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></td>");
		if (player.getVarB("noBuff"))
		{
			builder.append("<td width=60 align=\"center\"><font color=849D68>Enabled</font></td></tr>");
		}
		else
		{
			builder.append("<td width=60 align=\"center\"><font color=A26D64>Disabled</font></td></tr>");
		}
		
		builder.append("<tr>");
		builder.append("<td width=110><font color=898989>Enchant Animation:</font></td>");
		builder.append("<td width=60><button value=\"Change\" action=\"bypass -h voice .enchantanime\" width=60 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></td>");
		if (player.getVarB("showEnchantAnime"))
		{
			builder.append("<td width=60 align=\"center\"><font color=849D68>Enabled</font></td></tr>");
		}
		else
		{
			builder.append("<td width=60 align=\"center\"><font color=A26D64>Disabled</font></td></tr>");
		}
		
		builder.append("<tr>");
		builder.append("<td width=110><font color=898989>Hide Stores:</font></td>");
		builder.append("<td width=60><button value=\"Change\" action=\"bypass -h voice .hidestores\" width=60 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></td>");
		if (player.getVarB("hideStores"))
		{
			builder.append("<td width=60 align=\"center\"><font color=849D68>Enabled</font></td></tr>");
		}
		else
		{
			builder.append("<td width=60 align=\"center\"><font color=A26D64>Disabled</font></td></tr>");
		}
		
		builder.append("<tr>");
		builder.append("<td width=110><font color=898989>On Enter Load Shots:</font></td>");
		builder.append("<td width=60><button value=\"Change\" action=\"bypass -h voice .shotsonenter\" width=60 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></td>");
		if (player.getVarB("onEnterLoadSS"))
		{
			builder.append("<td width=60 align=\"center\"><font color=849D68>Enabled</font></td></tr>");
		}
		else
		{
			builder.append("<td width=60 align=\"center\"><font color=A26D64>Disabled</font></td></tr>");
		}
		
		builder.append("<tr>");
		builder.append("<td width=110><font color=898989>Block Shots Animation:</font></td>");
		builder.append("<td width=60><button value=\"Change\" action=\"bypass -h voice .blockshotsanime\" width=60 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></td>");
		if (player.getVarB("hideSSAnime"))
		{
			builder.append("<td width=60 align=\"center\"><font color=849D68>Enabled</font></td></tr>");
		}
		else
		{
			builder.append("<td width=60 align=\"center\"><font color=A26D64>Disabled</font></td></tr>");
		}

		builder.append("<tr>");
		builder.append("<td width=110><font color=898989>Block Shots Animation:</font></td>");
		builder.append("<td width=60><button value=\"Change\" action=\"bypass -h voice .autoloot\" width=60 height=21 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></td>");
		if (player.getVarB("activateAutoLoot"))
		{
			builder.append("<td width=60 align=\"center\"><font color=849D68>Enabled</font></td></tr>");
		}
		else
		{
			builder.append("<td width=60 align=\"center\"><font color=A26D64>Disabled</font></td></tr>");
		}
		
		builder.append("</table>");
		
		builder.append("</td></tr>");
		builder.append("</table>");
		builder.append("<table width=280><tr><td height=5></td></tr><tr><td></td><td></td><td><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32></td></tr><tr><td height=5></td></tr></table>");
		builder.append("</center></td>	");
		builder.append("</tr>");
		builder.append("</table>");
		builder.append("</td></tr><tr><td height=10></td></tr></table>");
		builder.append("</body></html>");
		html.setHtml(builder.toString());
		player.sendPacket(html);
	}
	
	@Override
	public String[] getVoicedCommandList()
	{
		return VOICED_COMMANDS;
	}
}

 

 

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31 minutes ago, barao45 said:

Solved!

If you manage to find a solution then please publish it for other users who may be looking for this solution later.

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