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Code Damage Simulator


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As title says, simulating the damage u make vs the target. Currently works only for players (self too) . It's up to you if u want to add more creature instances. By default all simulations use ss/bss except bare hand hits.

 

Known Issues* Simulation for chargeable physical  (ex.tyrant,duelist) skills is not precise (auto hits,magical skills work fine).

 

Requirements: Your own menu + menu handlers ( i made a share for that).

If u use my menu handler add this to UsermenuHandler.java

+else if(command.startsWith("_menuSimulation") || command.startsWith("_menuSelectSkill") || +command.startsWith("_menuDoSim")){
+			DamageSimulator.getInstance().parseCmd(command, activeChar);
+}

 

DamageSimulation.java

DimSim.java

SimManager.java

simulation.html

 

Video with normal hits

Video with skills

Edited by LordPanic
  • Upvote 1
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seus comando nada abre eu tentei refazer-lo mais nao adianto nao abre html nem funciona no st

 

DmgSim

package DamageSimulator;

import java.util.ArrayList;
import java.util.List;

import net.sf.l2j.commons.lang.StringUtil;

import net.sf.l2j.gameserver.communitybbs.manager.BaseBBSManager;
import net.sf.l2j.gameserver.data.cache.HtmCache;
import net.sf.l2j.gameserver.enums.items.WeaponType;
import net.sf.l2j.gameserver.enums.skills.ShieldDefense;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.skills.Formulas;
import net.sf.l2j.gameserver.skills.L2Skill;

/**
 * @author BAN L2JDEV
 *
 */
public class DmgSim
{
	private final List<L2Skill> _skills = new ArrayList<>();
	private int _skillID = 0;
	private Player _target = null;
	private String _attackType = "";
	protected static final String CB_PATH = "config/Dev/Html/";
	public DmgSim(){
		
	}
	
	public void showSimPage(Player player){
		getPlayerskills(player);
		final StringBuilder sb = new StringBuilder();
		int i = 0;
		
		StringUtil.append(sb, "<font color=b09979>Available Skills</font> <br><center><table width=260>");
		for(L2Skill skill : _skills){
			final boolean isNextLine = i % 6 == 0;
			if (isNextLine)
				sb.append("<tr>");
			StringUtil.append(sb,displayIcons(skill));
			if (isNextLine)
				sb.append("</tr>");
			i++;
		}
		StringUtil.append(sb, "</center></table><br>");
		StringUtil.append(sb, selectedSkill(_skillID));
		StringUtil.append(sb, "<table width=170><tr><td><center><font color=b09979>Target</font></center></td><td><font color=b09979>Attack Type</font></td></tr>" +
			"<tr><td><edit var=target width=80 height=10></td><td><combobox width=70 height=10 var=atktype list=AUTOHIT;MAGICAL;PHYSICAL</td></tr></table><br><br>");
		StringUtil.append(sb, damageDisplay(player,_target));
		StringUtil.append(sb, "<button value=\"Simulate\" action=\"bypass -h _menuDoSim ", _skillID, " $atktype $target\" width=55 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">");
		
		String html = HtmCache.getInstance().getHtm(CB_PATH + "admin/simulation.htm");
		html = html.replaceAll("%simpage%", sb.toString());
		BaseBBSManager.separateAndSend(html, player);
	}
	
	
	private L2Skill idToSkillConv(int skillID){
		for(L2Skill skill : _skills){
			if(skill.getId() == skillID){
				return skill;
			}
		}
		return null;
	}
	
	private static String calcDamage(Player activePlayer,L2Skill skill,Player target,String atkType){
		String dmgMsg = "";
		int damage = 0;
		
		boolean pCrit = Formulas.calcCrit(activePlayer.getStatus().getCriticalHit(target, null));
		ShieldDefense shld = Formulas.calcShldUse(activePlayer, target, skill, true);
		boolean mCrit = Formulas.calcCrit(activePlayer.getStatus().getMCriticalHit(target, skill));
		final WeaponType weapon = activePlayer.getAttackType();
		
		
		switch(atkType){
			case "AUTOHIT":
				damage = getAutohitDmg(activePlayer,target,shld,pCrit, weapon);
				if(pCrit)
					dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>Normal Hit</font><br1> <font color=LEVEL> Critical</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
				else if(shld != null)
					dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>Normal Hit</font><br1> <font color=D02B2B> Shield Block</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
				else
					dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>Normal Hit</font><br1> <font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
				break;
			case "MAGICAL":
				if(skill == null)
					dmgMsg = "<font color=b09979>You need to select a skill.</font><br>";
				else
					if(skill.isMagic()) {
						damage = getMagicalDmg(activePlayer,target,skill,shld,mCrit,weapon);
						if(mCrit)
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=LEVEL> Critical</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
						else if(shld != null)
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=D02B2B> Shield Block</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
						else
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
					}else
						dmgMsg = "<font color=b09979>Wrong type of skill.</font><br>";
				break;
			case "PHYSICAL":
				if(skill == null)
					dmgMsg = "<font color=b09979>You need to select a skill.</font><br>";
				else
					if(!skill.isMagic()) {
						damage = getPhysicalDmg(activePlayer,target,skill,shld,pCrit,weapon);
						if(pCrit)
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=LEVEL> Critical</font> <font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
						else if(shld != null)
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=D02B2B> Shield Block</font> <font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
						else
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
					}else
						dmgMsg = "<font color=b09979>Wrong type of skill.</font><br>";
				break;
		}
		return dmgMsg;
	}
	
	private void getPlayerskills(Player player){
		for(L2Skill skill : player.getSkills().values()){
			if(skillCondition(skill))
				_skills.add(skill);
		}
	}
	
	/**
	 * Calculate simple hits depending on worn weapon
	 * Currently checking naked hands, duals , dual fists
	 * @param attacker 
	 * @param target 
	 * @param shld 
	 * @param crit 
	 * @param wtype 
	 * @return damage
	 */
	private static int getAutohitDmg(Player attacker,Player target,ShieldDefense shld,boolean crit, WeaponType wtype){
		int damage = 0;
		
		switch(wtype){
			case DUAL:
			case DUALFIST:
				damage = (int) Formulas.calcPhysicalAttackDamage(attacker, target, shld, crit, true) / 2;
				break;
			case FIST:
				damage = (int) Formulas.calcPhysicalAttackDamage(attacker, target, shld, crit, true) / 2;
				break;
			default:
				damage = (int) Formulas.calcPhysicalAttackDamage(attacker, target, shld, crit, true);
				break;
		}
		return damage;
	}
	
	private static int getMagicalDmg(Player attacker,Player target,L2Skill skill,ShieldDefense shield,boolean crit, WeaponType wtype){
		int damage = 0;
		if(wtype == WeaponType.FIST)
			damage = (int) Formulas.calcPhysicalSkillDamage(attacker, target, skill, shield, crit, true);
		else
			damage = (int) Formulas.calcPhysicalSkillDamage(attacker, target, skill, shield, crit, true);
		
		return damage;
	}
	/**
	 * Todo Add condition checks for all physical skill usages ex. dagger for blow type skills etc..etc..
	 * @param attacker 
	 * @param target 
	 * @param skill 
	 * @param shield 
	 * @param crit 
	 * @param wtype 
	 * @return 
	 */
	private static int getPhysicalDmg(Player attacker,Player target,L2Skill skill,ShieldDefense shield,boolean crit, WeaponType wtype){
		int damage = 0;
		if(wtype == WeaponType.FIST)
			damage = 0;
		else
			damage = (int) Formulas.calcPhysicalSkillDamage(attacker, target, skill, shield, crit, true);
		
		return damage;
	}
	
	public String displayIcons(L2Skill skill){
		String tempHolder = "";
		if(skill.getId() < 10)
			tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill000"+skill.getId()+"\" fore=\"icon.skill000"+skill.getId()+"\"></td>";
		else if(skill.getId() < 100)
			tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill00"+skill.getId()+"\" fore=\"icon.skill00"+skill.getId()+"\"></td>";
		else if(skill.getId() < 1000)
			tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill0"+skill.getId()+"\" fore=\"icon.skill0"+skill.getId()+"\"></td>";
		else
			tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill"+skill.getId()+"\" fore=\"icon.skill"+skill.getId()+"\"></td>";
		
		return tempHolder;
	}
	
	/**
	 * Check for the selected skill to display, 0 for the default display msg which is word empty
	 * @param skillid to make the checks
	 * @return the message to display
	 */
	public String selectedSkill(int skillid){
		String result = "";
		if(skillid == 0)
			result = "<font color=b09979>Selected Skill</font> [Empty]<br1>";
		else
			result = "<font color=b09979>Selected Skill</font> [<font color=LEVEL>"+idToSkillConv(skillid).getName()+"</font>]<br1>";
		
		return result;
	}
	
	
	/**
	 * Simple checks for target
	 * @param attacker 
	 * @param target
	 * @return the damage to display if the field is not empty
	 */
	public String damageDisplay(Player attacker,Player target){
		String result = "";
		if(target != null && target instanceof Player){
			result = calcDamage(attacker,idToSkillConv(_skillID),target,_attackType);
		}else
			result = "<br1><font color=b09979>Target field is Empty.</font><br>";
		
		return result;
	}
	
	/**
	 * Which skills to allow for display
	 * @param skill to make checks on
	 * @return true or false
	 */
	public boolean skillCondition(L2Skill skill){
		boolean tempHolder = false;
		switch(skill.getSkillType()){
			case CHARGEDAM:
			case PDAM:
			case MDAM:
			case BLOW:
			case DRAIN:
			case DRAIN_SOUL:
				tempHolder = true;
				break;
			case BLEED:
			case MANADAM:
			case POISON:
			case PASSIVE:
			case DEBUFF:
			case BUFF:
			case WARRIOR_BANE:
			case MAGE_BANE:
			case CANCEL:
			case SUMMON:
			case EXTRACTABLE_FISH:
			case EXTRACTABLE:
			case CREATE_ITEM:
			case DWARVEN_CRAFT:
			case COMMON_CRAFT:
			case GIVE_SP:
			case MANAHEAL_PERCENT:
			case HEAL_PERCENT:
			case MANARECHARGE:
			case HEAL_STATIC:
			case BALANCE_LIFE:
			case MPHOT:
			case HOT:
			case COMBATPOINTHEAL:
			case MANAHEAL:
			case HEAL:
			case WEAKNESS:
			case PARALYZE:
			case MUTE:
			case SLEEP:
			case FEAR:
			case CONFUSION:
			case ROOT:
			case STUN:
				tempHolder = false;
				break;
		}
		return tempHolder;
	}
	
	public void setTarget(Player target){
		_target = target;
	}
	
	public void setAttackType(String atktyp){
		_attackType = atktyp;
	}
	public void setskillIDD(int skillid){
		_skillID = skillid;
	}
	
	public int getskillID(){
		return _skillID;
	}
	
	public Player getTarget(){
		return _target;
	}
	
}

fiz commando admin handler /  voiced handler byass

nada funciona

nao mostra erro em gs

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1 hour ago, L2VANPER said:

seus comando nada abre eu tentei refazer-lo mais nao adianto nao abre html nem funciona no st

 

DmgSim

package DamageSimulator;

import java.util.ArrayList;
import java.util.List;

import net.sf.l2j.commons.lang.StringUtil;

import net.sf.l2j.gameserver.communitybbs.manager.BaseBBSManager;
import net.sf.l2j.gameserver.data.cache.HtmCache;
import net.sf.l2j.gameserver.enums.items.WeaponType;
import net.sf.l2j.gameserver.enums.skills.ShieldDefense;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.skills.Formulas;
import net.sf.l2j.gameserver.skills.L2Skill;

/**
 * @author BAN L2JDEV
 *
 */
public class DmgSim
{
	private final List<L2Skill> _skills = new ArrayList<>();
	private int _skillID = 0;
	private Player _target = null;
	private String _attackType = "";
	protected static final String CB_PATH = "config/Dev/Html/";
	public DmgSim(){
		
	}
	
	public void showSimPage(Player player){
		getPlayerskills(player);
		final StringBuilder sb = new StringBuilder();
		int i = 0;
		
		StringUtil.append(sb, "<font color=b09979>Available Skills</font> <br><center><table width=260>");
		for(L2Skill skill : _skills){
			final boolean isNextLine = i % 6 == 0;
			if (isNextLine)
				sb.append("<tr>");
			StringUtil.append(sb,displayIcons(skill));
			if (isNextLine)
				sb.append("</tr>");
			i++;
		}
		StringUtil.append(sb, "</center></table><br>");
		StringUtil.append(sb, selectedSkill(_skillID));
		StringUtil.append(sb, "<table width=170><tr><td><center><font color=b09979>Target</font></center></td><td><font color=b09979>Attack Type</font></td></tr>" +
			"<tr><td><edit var=target width=80 height=10></td><td><combobox width=70 height=10 var=atktype list=AUTOHIT;MAGICAL;PHYSICAL</td></tr></table><br><br>");
		StringUtil.append(sb, damageDisplay(player,_target));
		StringUtil.append(sb, "<button value=\"Simulate\" action=\"bypass -h _menuDoSim ", _skillID, " $atktype $target\" width=55 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">");
		
		String html = HtmCache.getInstance().getHtm(CB_PATH + "admin/simulation.htm");
		html = html.replaceAll("%simpage%", sb.toString());
		BaseBBSManager.separateAndSend(html, player);
	}
	
	
	private L2Skill idToSkillConv(int skillID){
		for(L2Skill skill : _skills){
			if(skill.getId() == skillID){
				return skill;
			}
		}
		return null;
	}
	
	private static String calcDamage(Player activePlayer,L2Skill skill,Player target,String atkType){
		String dmgMsg = "";
		int damage = 0;
		
		boolean pCrit = Formulas.calcCrit(activePlayer.getStatus().getCriticalHit(target, null));
		ShieldDefense shld = Formulas.calcShldUse(activePlayer, target, skill, true);
		boolean mCrit = Formulas.calcCrit(activePlayer.getStatus().getMCriticalHit(target, skill));
		final WeaponType weapon = activePlayer.getAttackType();
		
		
		switch(atkType){
			case "AUTOHIT":
				damage = getAutohitDmg(activePlayer,target,shld,pCrit, weapon);
				if(pCrit)
					dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>Normal Hit</font><br1> <font color=LEVEL> Critical</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
				else if(shld != null)
					dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>Normal Hit</font><br1> <font color=D02B2B> Shield Block</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
				else
					dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>Normal Hit</font><br1> <font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
				break;
			case "MAGICAL":
				if(skill == null)
					dmgMsg = "<font color=b09979>You need to select a skill.</font><br>";
				else
					if(skill.isMagic()) {
						damage = getMagicalDmg(activePlayer,target,skill,shld,mCrit,weapon);
						if(mCrit)
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=LEVEL> Critical</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
						else if(shld != null)
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=D02B2B> Shield Block</font> <font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
						else
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=26BEF5>" + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
					}else
						dmgMsg = "<font color=b09979>Wrong type of skill.</font><br>";
				break;
			case "PHYSICAL":
				if(skill == null)
					dmgMsg = "<font color=b09979>You need to select a skill.</font><br>";
				else
					if(!skill.isMagic()) {
						damage = getPhysicalDmg(activePlayer,target,skill,shld,pCrit,weapon);
						if(pCrit)
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=LEVEL> Critical</font> <font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
						else if(shld != null)
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=D02B2B> Shield Block</font> <font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
						else
							dmgMsg = "<font color=b09979>You used</font> <font color=LEVEL>" + skill.getName() + "</font><br1><font color=26BEF5> " + damage + "</font> <font color=b09979>damage to</font> <font color=26BEF5>" + target.getName() + "</font><br>";
					}else
						dmgMsg = "<font color=b09979>Wrong type of skill.</font><br>";
				break;
		}
		return dmgMsg;
	}
	
	private void getPlayerskills(Player player){
		for(L2Skill skill : player.getSkills().values()){
			if(skillCondition(skill))
				_skills.add(skill);
		}
	}
	
	/**
	 * Calculate simple hits depending on worn weapon
	 * Currently checking naked hands, duals , dual fists
	 * @param attacker 
	 * @param target 
	 * @param shld 
	 * @param crit 
	 * @param wtype 
	 * @return damage
	 */
	private static int getAutohitDmg(Player attacker,Player target,ShieldDefense shld,boolean crit, WeaponType wtype){
		int damage = 0;
		
		switch(wtype){
			case DUAL:
			case DUALFIST:
				damage = (int) Formulas.calcPhysicalAttackDamage(attacker, target, shld, crit, true) / 2;
				break;
			case FIST:
				damage = (int) Formulas.calcPhysicalAttackDamage(attacker, target, shld, crit, true) / 2;
				break;
			default:
				damage = (int) Formulas.calcPhysicalAttackDamage(attacker, target, shld, crit, true);
				break;
		}
		return damage;
	}
	
	private static int getMagicalDmg(Player attacker,Player target,L2Skill skill,ShieldDefense shield,boolean crit, WeaponType wtype){
		int damage = 0;
		if(wtype == WeaponType.FIST)
			damage = (int) Formulas.calcPhysicalSkillDamage(attacker, target, skill, shield, crit, true);
		else
			damage = (int) Formulas.calcPhysicalSkillDamage(attacker, target, skill, shield, crit, true);
		
		return damage;
	}
	/**
	 * Todo Add condition checks for all physical skill usages ex. dagger for blow type skills etc..etc..
	 * @param attacker 
	 * @param target 
	 * @param skill 
	 * @param shield 
	 * @param crit 
	 * @param wtype 
	 * @return 
	 */
	private static int getPhysicalDmg(Player attacker,Player target,L2Skill skill,ShieldDefense shield,boolean crit, WeaponType wtype){
		int damage = 0;
		if(wtype == WeaponType.FIST)
			damage = 0;
		else
			damage = (int) Formulas.calcPhysicalSkillDamage(attacker, target, skill, shield, crit, true);
		
		return damage;
	}
	
	public String displayIcons(L2Skill skill){
		String tempHolder = "";
		if(skill.getId() < 10)
			tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill000"+skill.getId()+"\" fore=\"icon.skill000"+skill.getId()+"\"></td>";
		else if(skill.getId() < 100)
			tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill00"+skill.getId()+"\" fore=\"icon.skill00"+skill.getId()+"\"></td>";
		else if(skill.getId() < 1000)
			tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill0"+skill.getId()+"\" fore=\"icon.skill0"+skill.getId()+"\"></td>";
		else
			tempHolder = "<td><button action=\"bypass -h _menuSelectSkill "+ skill.getId()+ "\" width=32 height=32 back=\"icon.skill"+skill.getId()+"\" fore=\"icon.skill"+skill.getId()+"\"></td>";
		
		return tempHolder;
	}
	
	/**
	 * Check for the selected skill to display, 0 for the default display msg which is word empty
	 * @param skillid to make the checks
	 * @return the message to display
	 */
	public String selectedSkill(int skillid){
		String result = "";
		if(skillid == 0)
			result = "<font color=b09979>Selected Skill</font> [Empty]<br1>";
		else
			result = "<font color=b09979>Selected Skill</font> [<font color=LEVEL>"+idToSkillConv(skillid).getName()+"</font>]<br1>";
		
		return result;
	}
	
	
	/**
	 * Simple checks for target
	 * @param attacker 
	 * @param target
	 * @return the damage to display if the field is not empty
	 */
	public String damageDisplay(Player attacker,Player target){
		String result = "";
		if(target != null && target instanceof Player){
			result = calcDamage(attacker,idToSkillConv(_skillID),target,_attackType);
		}else
			result = "<br1><font color=b09979>Target field is Empty.</font><br>";
		
		return result;
	}
	
	/**
	 * Which skills to allow for display
	 * @param skill to make checks on
	 * @return true or false
	 */
	public boolean skillCondition(L2Skill skill){
		boolean tempHolder = false;
		switch(skill.getSkillType()){
			case CHARGEDAM:
			case PDAM:
			case MDAM:
			case BLOW:
			case DRAIN:
			case DRAIN_SOUL:
				tempHolder = true;
				break;
			case BLEED:
			case MANADAM:
			case POISON:
			case PASSIVE:
			case DEBUFF:
			case BUFF:
			case WARRIOR_BANE:
			case MAGE_BANE:
			case CANCEL:
			case SUMMON:
			case EXTRACTABLE_FISH:
			case EXTRACTABLE:
			case CREATE_ITEM:
			case DWARVEN_CRAFT:
			case COMMON_CRAFT:
			case GIVE_SP:
			case MANAHEAL_PERCENT:
			case HEAL_PERCENT:
			case MANARECHARGE:
			case HEAL_STATIC:
			case BALANCE_LIFE:
			case MPHOT:
			case HOT:
			case COMBATPOINTHEAL:
			case MANAHEAL:
			case HEAL:
			case WEAKNESS:
			case PARALYZE:
			case MUTE:
			case SLEEP:
			case FEAR:
			case CONFUSION:
			case ROOT:
			case STUN:
				tempHolder = false;
				break;
		}
		return tempHolder;
	}
	
	public void setTarget(Player target){
		_target = target;
	}
	
	public void setAttackType(String atktyp){
		_attackType = atktyp;
	}
	public void setskillIDD(int skillid){
		_skillID = skillid;
	}
	
	public int getskillID(){
		return _skillID;
	}
	
	public Player getTarget(){
		return _target;
	}
	
}

fiz commando admin handler /  voiced handler byass

nada funciona

nao mostra erro em gs

Talk in English please

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