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LF Classic Java GeoEngine Dev


HyperBlown
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For an serious client Im looking for an experienced GeoEngine Dev to fix a few bugs for this client.

Since My area is not geoengine computations, Im looking for someone to do this job for them.

Pack: L2Scripts Classic

Requirements:
- Have knowledge on GeoEngine computations

- Be able to start as soon as possible

- A few hours per day to work on this issue.

What will you be doing?

- Polishing the geoengine in general. 
- Making AWDS fluid
- Fixing De-sync problems when near walls

Price to be talked with the client and not with me.

For more info please send me a PV message and I will send you their contact details.

Payment will be through Paypal.

 

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On 9/25/2021 at 7:19 PM, HyperBlown said:

For an serious client Im looking for an experienced GeoEngine Dev to fix a few bugs for this client.

Since My area is not geoengine computations, Im looking for someone to do this job for them.

Pack: L2Scripts Classic

Requirements:
- Have knowledge on GeoEngine computations

- Be able to start as soon as possible

- A few hours per day to work on this issue.

What will you be doing?

- Polishing the geoengine in general. 
- Making AWDS fluid
- Fixing De-sync problems when near walls

Price to be talked with the client and not with me.

For more info please send me a PV message and I will send you their contact details.

Payment will be through Paypal.

 

I think the problem is in the move controller. 🙂
 

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41 minutes ago, Psygrammator said:

I think the problem is in the move controller. 🙂
 

Ive succesfully fixed a lot of the desync issues, but some of them still persists and Im kinda giving up after 30 months haha AWSD movement is the best ive seen on the servers out there, desync issues are Minimalistics, But sometimes they still apear, ;/

Edited by HyperBlown
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14 minutes ago, HyperBlown said:

Ive succesfully fixed a lot of the desync issues, but some of them still persists and Im kinda giving up after 30 months haha AWSD movement is the best ive seen on the servers out there, desync issues are Minimalistics, But sometimes they still apear, ;/

Out of sync mostly x, y?

And if you set the maximum speed to 300-400, how often does the validation throw on the server coordinates?

Edited by Psygrammator
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2 minutes ago, Psygrammator said:

Out of sync mostly x, y?

And if you set the maximum speed to 300-400, how often does the validation throw on the server coordinates?

desyncing in the matter of xyz are perfect, even on awsd, the only issue with asdw desynchronization is that at 1/10 of the times, when near a structure (pillar) or some sort, it goes from past it is allowed (on server is fine but visual not.) This is the only issue remaining to finish this. And honestly Im out of options

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29 minutes ago, Rootware said:

Async happens for WALK mode of movement? If no, then you got an answer.

:thinking:

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