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WTB WTB mod to sell buffs on Lucera 3 (Interlude)


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19 minutes ago, Mochuelo said:

Hey, want to buy mod to sell buffs on interlude lucera 3. Please PM me your discord

 

To buy such system it require the onInteract() and other to be edited. Since Lucera is locked do they provide access to this ?

Edited by Kara

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23 minutes ago, Kara said:

 

To buy such system it require the onInteract() and other to be edited. Since Lucera is locked do they provide access to this ?

You can do it using their Plugin system

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Btw lucera can sell buffs with coins/items just go gameserver/data/buffs_tempaltes.xml create your buff template, take my example.

    <template menuId="99973" target="BUFF_PLAYER">
        <consume>
            <item id="9143" amount="10" />
        </consume>
        <produce>
            <skill id="308" level="1" />
        </produce>
    </template>

 

if you want to create something like buff coin ( item to not get removed )

just make the amount "0" and you just need the item in your inventory.

    <template menuId="99973" target="BUFF_PLAYER">
        <consume>
            <item id="9143" amount="0" />
        </consume>
        <produce>
            <skill id="308" level="1" />
        </produce>
    </template>

 

html bypass

bypass -h scripts_services.Buffer:act ask=99973&reply=npc-40010

 

33 minutes ago, Kara said:

 

To buy such system it require the onInteract() and other to be edited. Since Lucera is locked do they provide access to this ?

 

Or you can edit server.jar script.jar with this guide! 

Also you can save the classes if you want to get updates and replace it again. 🙂

Edited by Dragic

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7 minutes ago, Dragic said:

Or you can edit server.jar script.jar with this guide! 

Also you can save the classes if you want to get updates and replace it again. 🙂

Good luck doing that with an obfuscated project or with a class that isn't decompilable 1:1

 

Also, is that even working? You skipped the part where you load it in the game and show it working.

Edited by Elfocrash

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7 minutes ago, Elfocrash said:

Good luck doing that with an obfuscated project or with a class that isn't decompilable 1:1

 

Also, is that even working? You skipped the part where you load it in the game and show it working.

Of course is working! In my server L2Wish (using lucera3) i have many customs like autofarm etc.

Edited by Dragic

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1 minute ago, Dragic said:

Of course is working! in my server L2Wish i have many customs like autofarm etc

Interesting. I mean i wouldn't use it, I would use injected hooks instead which is better and safer, but interetsing nonetheless

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1 minute ago, Elfocrash said:

Interesting. I mean i wouldn't use it, I would use injected hooks instead which is better and safer, but interetsing nonetheless

Yeah, but most people own server with lucera and all knows source are not available for this project so they can do my method its safe and works 100% since you have compile new jar you just replace the classes with winrar..

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1 minute ago, Dragic said:

Yeah, but most people own server with lucera and all knows source are not available for this project so they can do my method its safe and works 100% since you have compile new jar you just replace the classes with winrar..

It's not that simple in more complicated classes or if the jar was signed. You just got lucky with the class that you picked and with the fact that it's not. If you just replaced the class in a signed jar you wouldn't be able to run it. That's an oversight on the Lucera's part.

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5 minutes ago, Elfocrash said:

It's not that simple in more complicated classes or if the jar was signed. You just got lucky with the class that you picked and with the fact that it's not. If you just replaced the class in a signed jar you wouldn't be able to run it. That's an oversight on the Lucera's part.

I have made many changes in lucera core i never had a problem since intellij give you the apertunity to connect your artifacts with the jar libraries the codes are written correctly and compiled correctly you can try it by urself! 🙂

Of course im not fan of compiled projects but its a solution for people who own servers without sources.

Edited by Dragic
  • Haha 1

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6 minutes ago, Dragic said:

I have made many changes in lucera core i never had a problem since intellij give you the apertunity to connect your artifacts with the jar libraries the codes are written correctly and compiled correctly you can try it by urself! 🙂

Of course im not fan of compiled projects but its a solution for people who own servers without sources.

I've been using Intellij since 2013, I know exactly what you're doing and why it works. It's only a matter of time to encounter a class that isn't replacable with that method. I would highly advice against it.

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6 hours ago, Dragic said:

Btw lucera can sell buffs with coins/items just go gameserver/data/buffs_tempaltes.xml create your buff template, take my example.

    <template menuId="99973" target="BUFF_PLAYER">
        <consume>
            <item id="9143" amount="10" />
        </consume>
        <produce>
            <skill id="308" level="1" />
        </produce>
    </template>

 

if you want to create something like buff coin ( item to not get removed )

just make the amount "0" and you just need the item in your inventory.

    <template menuId="99973" target="BUFF_PLAYER">
        <consume>
            <item id="9143" amount="0" />
        </consume>
        <produce>
            <skill id="308" level="1" />
        </produce>
    </template>

 

html bypass

bypass -h scripts_services.Buffer:act ask=99973&reply=npc-40010

 

 

Or you can edit server.jar script.jar with this guide! 

Also you can save the classes if you want to get updates and replace it again. 🙂

 

 

 

7 hours ago, Mochuelo said:

Hey, want to buy mod to sell buffs on interlude lucera 3. Please PM me your discord

You still want to buy something you already have it? 

Let me know please, may i lock this topic and move it..

 

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