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Can an item with htm target me when open htm? L2 OFF C4


slavergigi

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2 hours ago, Lovedrunk said:

Can you explain what you want to do with it?

I need connect the ai into a item with htm, but I realize it just the l2server get an error and it is invalid talkertarget 

3 hours ago, Lovedrunk said:

Can you explain what you want to do with it?

Sorry for my bad English.

I would like to do the wyvern for the players since the wyvern is only for the lords of the castles, I put an object directly connected with an htm previously connected to an npc, but when I open the object with this htm it tells me that the target is 'invalid on l2server. i know that this htm is linked to ai.obj and  therefore a target is needed.

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Riding the wyvern is done through AI.

 

Copy janitor.nasc for example, create your own npc, remove checks and utilize RideWyvern function.

 

If you want to do it via an item, a cool way is to make the item summon an invisible npc, and then that npc, on creation or on a timer, executes the code I described above on its summoner.

 

They should work, but I haven't tried any of these.

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51 minutes ago, Blitzkrieg said:

Riding the wyvern is done through AI.

 

Copy janitor.nasc for example, create your own npc, remove checks and utilize RideWyvern function.

 

If you want to do it via an item, a cool way is to make the item summon an invisible npc, and then that npc, on creation or on a timer, executes the code I described above on its summoner.

 

They should work, but I haven't tried any of these.

That's a great idea but only a thing, how can I make the invisible npc? And how the player can talk with this invisible npc?

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22 hours ago, slavergigi said:

That's a great idea but only a thing, how can I make the invisible npc? And how the player can talk with this invisible npc?

You can make an "invisible npc" by using a dummy npc (without mesh) from the client.

 

The code will be executed on creation or on a timer, there is no need to talk to the npc.

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