Jump to content

Discussion L2 Off C1 Sinna Login doesn't works


Recommended Posts

Hello! 

 

I'm trying up a C1 Server with Sinna Files (downloaded from https://forum.ragezone.com/f344/share-server-lineage-2-c1-975308 v3) and followed this guide : https://maxcheaters.com/topic/146083-guide-how-to-set-up-an-l2off-server/

 

I see the server files (CacheD, AuthD, L2server and NPC) are running well, but for some reason i can't login into the C1 Client. 

 

I'm not sure if it's some issue with AuthD or Client issue. 

 

I will share the screens of the server logs running and configs. 

 

Any help are welcome.

 

Thanks in advance :D 


CacheD ini
 

Spoiler

[LogD]
address="127.0.0.1"
port=3999

[Setting]
;Country=0 KR
;Country=1 US
;Country=2 JP
;Country=3 TW
;Country=4 CN
Country=1
ExceptionMailing=false
MailServer=mail.ncsoft.co.kr

[World]
WorldId=1
Pair=0

[ItemAudit]
DefaultPriceLimit=100000000
DefaultPriceCheck=50000000
ChgRatioLimit=30
AdenaLimit=100000000
AdenaCheck=50000000
AdenaChgRatioLimit=30

[SQL]
SQLExecLimit=9000
;clear unowned item data[0:false, 1:true]
ItemClearOnStart=1
DiffBBSConn=1
SaveQsData=1
BBSDBTimeOut=60
USEBBS=1

 

NewAuth config

 

Spoiler

serverPort=2104
serverExPort=2106
serverIntPort=2108
worldport=7777
DBConnectionNum=10
encrypt=true
numServerThread=2
numServerExThread=2
numServerIntThread=2
logDirectory="log"
;30810 : l2, 30310 : Sl
ProtocolVersion=30810
;8:lineage2, 4 halo
GameID=8
DesApply=false
PacketSizeType=3
ReadLocalServerList=false
OneTimeLogOut=true
CountryCode=2
DevConnectOuter=true
DevServerIP="138.117.17.85"
;SocketTimeOut if player no Action while they in game then kick out. 
SocketTimeOut=10
SocketLimit=5000
AcceptCallNum=1
UseOneIOCom=true
AcceptThread=1
WaitingUserLimit=100
dumppacket=false
UserData=false
UseLogD=false
logdip="127.0.0.1"
logdport=3999
logdconnectinterval=120
;(true=auth-main reconnect on/false=auth-main reconnect off)
SupportReconnect=false
AutokickAccount=true
NewEncrypt=false

 

L2server ini

Spoiler

[LogD]
address="127.0.0.1"
port=3999

[CacheD]
address="127.0.0.1"
port=2006

[AuthD]
address="127.0.0.1"
port=2104

[petitionD]
address="127.0.0.1"
port=2107
worldname="Lineage2"

[World]
WorldId=1
UserLimit=2000
LetBuilder=1

[Report]
;minute
Interval=60

[Setting]
;Country=0 KR
;Country=1 US
;Country=2 JP
;Country=3 TW
;Country=4 CN
Country=1
UserPathFind=false
WorldCollision=false
ExceptionMailing=false
MailServer=mail.ncsoft.co.kr
AcceptLowerProtocol=true
IOBufferCount=3000
;limit hour for week, (number means hour. 0 means don't use. default is 0)
playtimelimit=0
;use auth reconn (1:use, 0:don't. default is 0)
reconnectauth=0

 

 

L2NPC ini

 

Spoiler

[LogD]
address="127.0.0.1"
port=3999

[CacheD]
address="127.0.0.1"
port=2008

[server]
address="127.0.0.1"
port=2002

[map]
directory="map"

[World]
WorldId=1

[db]
address="127.0.0.1"
port=2005
user="gamma"
password="l2online"

[Setting]
;Country=0 KR
;Country=1 US
;Country=2 JP
;Country=3 TW
;Country=4 CN
Country=1
ExceptionMailing=false
MailServer=ncs-mail.ncsoft.co.kr

 

Screenshot_6.jpg

Screenshot_4.jpg

Screenshot_3.jpg

Link to comment
Share on other sites

go to , lin2db , server table. 
Inner IP. you ip or 127.0.0.1 and outerip you ip or 127.0.0.1

Ex Inner : "127.0.0.1" outer "127.0.0.1" v
 

make client 127.0.0.1. v

Not inner "127.0.0.1" out "192.168.12.3" x

Link to comment
Share on other sites

On 11/6/2020 at 7:53 AM, izoo said:

go to , lin2db , server table. 
Inner IP. you ip or 127.0.0.1 and outerip you ip or 127.0.0.1

Ex Inner : "127.0.0.1" outer "127.0.0.1" v
 

make client 127.0.0.1. v

Not inner "127.0.0.1" out "192.168.12.3" x

Solved with this method. Thanks 🙂

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share



  • Posts

    • Oh fat man  U just copy pride u dint done something  unique.. u just did a better copy so what?  I m the only who remember what pride was and he really did.
    • Hello,    Link dead 😄
    • As one of the last updates before our Grand Opening on the 10th of this month, we are making the final adjustments to some of our features that hopefully will increase the quality of life of our players.    Adjusted some of our the accessories in the Donation Shop and fixed some issues clientside showing NoNameItem.  Fixed an issue with Guidance buff on Newbie Helper for Stage 2 and 3 were it was giving the lvl 1 of the skill as oposed to lvl 3.  Decreased the price of Horn from 1200 to 800 Moonstone Shards (Donny - Services).                All Normal Dances from Bladedancer no longer require duals to use, similar to Combo Dances.  Dance of Medusa Increased cooldown from 120 to 140 seconds since now can be used with faster attack speed weapons     Like it was mentioned above, our grand opening is comming soon so we want to clear the air about important information regarding the start of 7s, first sieges and epics. The first 7s cycle will begin on the 13th of December, meaning the first monday after the server opening. The catacombs will be unlocked until then but will not drop Seal Stones until the 7s period begins. Unfortunatly, the natural first sieges of the server would end up happening during Christmas Weekend and for that reason, we will postpone the first sieges for the next 2 week cycle. This mean the 1st sieges of our server will be on the weekend of the 8th and 9th of January (2nd Stage). We are delaying the first appearance of Epic Bosses until the 15th of December, wednesday. This means the first epic boss to spawn will be Queen Ant on that day at 22:00 GMT+2. If you are still wondering how the epic bosses spawns work, click here for more information    
    • he was very good for his time full of awesome ideas. This is not disputed by anyone.in terms of datapack it was awesome. But it had nothing special in codes with today's servers.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disbaled AdBlock