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L2 Off C1 Sinna Login doesn't works


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Hello! 

 

I'm trying up a C1 Server with Sinna Files (downloaded from https://forum.ragezone.com/f344/share-server-lineage-2-c1-975308 v3) and followed this guide : https://maxcheaters.com/topic/146083-guide-how-to-set-up-an-l2off-server/

 

I see the server files (CacheD, AuthD, L2server and NPC) are running well, but for some reason i can't login into the C1 Client. 

 

I'm not sure if it's some issue with AuthD or Client issue. 

 

I will share the screens of the server logs running and configs. 

 

Any help are welcome.

 

Thanks in advance :D 


CacheD ini
 

Spoiler

[LogD]
address="127.0.0.1"
port=3999

[Setting]
;Country=0 KR
;Country=1 US
;Country=2 JP
;Country=3 TW
;Country=4 CN
Country=1
ExceptionMailing=false
MailServer=mail.ncsoft.co.kr

[World]
WorldId=1
Pair=0

[ItemAudit]
DefaultPriceLimit=100000000
DefaultPriceCheck=50000000
ChgRatioLimit=30
AdenaLimit=100000000
AdenaCheck=50000000
AdenaChgRatioLimit=30

[SQL]
SQLExecLimit=9000
;clear unowned item data[0:false, 1:true]
ItemClearOnStart=1
DiffBBSConn=1
SaveQsData=1
BBSDBTimeOut=60
USEBBS=1

 

NewAuth config

 

Spoiler

serverPort=2104
serverExPort=2106
serverIntPort=2108
worldport=7777
DBConnectionNum=10
encrypt=true
numServerThread=2
numServerExThread=2
numServerIntThread=2
logDirectory="log"
;30810 : l2, 30310 : Sl
ProtocolVersion=30810
;8:lineage2, 4 halo
GameID=8
DesApply=false
PacketSizeType=3
ReadLocalServerList=false
OneTimeLogOut=true
CountryCode=2
DevConnectOuter=true
DevServerIP="138.117.17.85"
;SocketTimeOut if player no Action while they in game then kick out. 
SocketTimeOut=10
SocketLimit=5000
AcceptCallNum=1
UseOneIOCom=true
AcceptThread=1
WaitingUserLimit=100
dumppacket=false
UserData=false
UseLogD=false
logdip="127.0.0.1"
logdport=3999
logdconnectinterval=120
;(true=auth-main reconnect on/false=auth-main reconnect off)
SupportReconnect=false
AutokickAccount=true
NewEncrypt=false

 

L2server ini

Spoiler

[LogD]
address="127.0.0.1"
port=3999

[CacheD]
address="127.0.0.1"
port=2006

[AuthD]
address="127.0.0.1"
port=2104

[petitionD]
address="127.0.0.1"
port=2107
worldname="Lineage2"

[World]
WorldId=1
UserLimit=2000
LetBuilder=1

[Report]
;minute
Interval=60

[Setting]
;Country=0 KR
;Country=1 US
;Country=2 JP
;Country=3 TW
;Country=4 CN
Country=1
UserPathFind=false
WorldCollision=false
ExceptionMailing=false
MailServer=mail.ncsoft.co.kr
AcceptLowerProtocol=true
IOBufferCount=3000
;limit hour for week, (number means hour. 0 means don't use. default is 0)
playtimelimit=0
;use auth reconn (1:use, 0:don't. default is 0)
reconnectauth=0

 

 

L2NPC ini

 

Spoiler

[LogD]
address="127.0.0.1"
port=3999

[CacheD]
address="127.0.0.1"
port=2008

[server]
address="127.0.0.1"
port=2002

[map]
directory="map"

[World]
WorldId=1

[db]
address="127.0.0.1"
port=2005
user="gamma"
password="l2online"

[Setting]
;Country=0 KR
;Country=1 US
;Country=2 JP
;Country=3 TW
;Country=4 CN
Country=1
ExceptionMailing=false
MailServer=ncs-mail.ncsoft.co.kr

 

Screenshot_6.jpg

Screenshot_4.jpg

Screenshot_3.jpg

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go to , lin2db , server table. 
Inner IP. you ip or 127.0.0.1 and outerip you ip or 127.0.0.1

Ex Inner : "127.0.0.1" outer "127.0.0.1" v
 

make client 127.0.0.1. v

Not inner "127.0.0.1" out "192.168.12.3" x

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On 11/6/2020 at 7:53 AM, izoo said:

go to , lin2db , server table. 
Inner IP. you ip or 127.0.0.1 and outerip you ip or 127.0.0.1

Ex Inner : "127.0.0.1" outer "127.0.0.1" v
 

make client 127.0.0.1. v

Not inner "127.0.0.1" out "192.168.12.3" x

Solved with this method. Thanks 🙂

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