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Share Interface Essence - High Five


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September 16           Download     New Updated  0.62     

What exactly don't work?

no) if u manualy switch target after lock it doesn't switch back, but if u press escape or smth like that it switch to your target lock (useful after SoP, mirage and etc). it's "native" Deadz functional, i didn't use it and never change it

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5 hours ago, MonokiniSix said:

a u sure?)  all works fine, i don't change it

u need restart game after reassign buttons for lock feature

Well, if it does what it says it does, when selecting a target and clicking on the lock button, even if u click on a npc, your target should switch to the one u locked right? So that isnt happening. It stays on the npc

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4 minutes ago, HyperBlown said:

Well, if it does what it says it does, when selecting a target and clicking on the lock button, even if u click on a npc, your target should switch to the one u locked right? So that isnt happening. It stays on the npc

no) if u manualy switch target after lock it doesn't switch back, but if u press escape or smth like that it switch to your target lock (useful after SoP, mirage and etc). it's "native" Deadz functional, i didn't use it and never change it

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19 minutes ago, kayllan said:

does not work with the h5 clean client, does anyone know why?

for me helped not use .dat files , just put from system interface.dat/u 

 

idk tested only at l2teon.com 

 

 

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2 hours ago, kayllan said:

does not work with the h5 clean client, does anyone know why?

Mine is clean ;)

2 hours ago, AchYlek said:

for me helped not use .dat files , just put from system interface.dat/u 

 

idk tested only at l2teon.com 

 

 

Exatcly, Dont copy the dat files, only others. some system have other .dat structures.

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2 hours ago, HyperBlown said:

Mine is clean ;)

Exatcly, Dont copy the dat files, only others. some system have other .dat structures.

but not working fast items , but i think its bcs acc protection, since auto macro not working too 

 

VWhlJY2.png

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1 hour ago, AchYlek said:

but not working fast items , but i think its bcs acc protection, since auto macro not working too 

 

VWhlJY2.png

those are indeed not working, they just tell which items u are using. last 2 are L and R hand, and the 3 jewels are the next swappables if u are going to use one

The only thing that isnt really working is the extra tab that doesnt show the talismans above. 

Edited by HyperBlown

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Alguém tem um sistema limpo que funciona com esta interface de download

 

 

2020.9.16 19:42:08
OS : No OS
CPU : GenuineIntel  Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz @ 2598 MHz 1023MB RAM
Video : NVIDIA GeForce GTX 1650 (5206)
PosCode : LS1(268) 0:0:0 12/1 [857]

General protection fault!

History: UObject::execStructMember <- (InventoryWnd Transient.InventoryWnd @ Function Interface.UICommonAPI.ParamToItemInfo : 09B6) <- UUIEventManager::execParseInt <- UObject::ProcessEvent <- (InventoryWnd Transient.InventoryWnd, Function Interface.InventoryWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:2600, param:classID=57 name=Adena iconName=icon.etc_adena_i00 itemType=4 serverID=268481605 itemNum=1003688588 slotBitType=0 enchanted=0 blessed=0 damaged=0 equipped=0 price=0 reserved=-1 reserved64=0 defaultPrice=0 refineryOp1=0 refineryOp2=0 currentDurability=-1 currentPeriod=-9999 enchantOption1=0 enchantOption2=0 enchantOption3=0 relatedQuestCnt=0 weight=0 materialType=3 durability=-1 crystalType=0 consumeType=3 ItemSubType=0 AttackAttributeType=-2 AttackAttributeValue=0 DefenseAttributeValueFire=0 DefenseAttributeValueWater=0 DefenseAttributeValueWind=0 DefenseAttributeValueEarth=0 DefenseAttributeValueHoly=0 DefenseAttributeValueUnholy=0 IsBRPremium=0 BR_CurrentEnergy=-1 BR_MaxEnergy=-1 Order=0 <- NConsoleWnd::AddInventoryItem <- ItemListPacket <- UNetworkHandler::Tick <- Function Name=ItemListPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Edited by kayllan

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