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Muddy textures using low details, how to fix?


darta

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Hello,

I try to add worldmap texture in game, but when i use low details, it always looks muddy, how can i make it look always sharp no matter the game detail?

I use unreal edit, i import a tga file, i tried with generate mip maps and without, compression dxt 1, 3 also, size is 1024x1024

what am i doing wrong?

 

c46e52edf57e562e93f7f2bf15773c27.png

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