Williams 6 Posted August 20, 2020 Posted August 20, 2020 Good afternoon I come to make available a mod I made, it rewards players who reach a certain level. https://pastebin.com/raw/gPJt4kzs Quote Share this post Link to post Share on other sites
Rootware 118 Posted August 20, 2020 Posted August 20, 2020 Your code exploitable. You need store player's level and compage with new. If above then reward. Otherwise via delevel possible get many times for each level the reward. 1 Quote Share this post Link to post Share on other sites
Zake 49 Posted August 26, 2020 Posted August 26, 2020 On 8/20/2020 at 6:53 AM, Rootware said: Your code exploitable. You need store player's level and compage with new. If above then reward. Otherwise via delevel possible get many times for each level the reward. He can store a value like if the player already got this reward-> message + return. Some more bytes in db Quote Share this post Link to post Share on other sites
Rootware 118 Posted August 26, 2020 Posted August 26, 2020 29 minutes ago, Zake said: He can store a value like if the player already got this reward-> message + return. Some more bytes in db CAN, not DID. I already told him elegant solution for avoid exploit. Quote Share this post Link to post Share on other sites
Williams 6 Posted December 13, 2020 Posted December 13, 2020 (edited) On 8/26/2020 at 6:53 PM, Rootware said: CAN, not DID. I already told him elegant solution for avoid exploit. which would be the best option? I'm saving in memo character, the character level Edited December 13, 2020 by Williams Quote Share this post Link to post Share on other sites
Rootware 118 Posted December 14, 2020 Posted December 14, 2020 18 hours ago, Williams said: which would be the best option? I'm saving in memo character, the character level That's will enough for exclude any exploits with character's deleveling. 1 Quote Share this post Link to post Share on other sites
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