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HyperBlown

Discussion Hard Reset Character Effects/Char/UserInfo

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Hello, Im struggling with something and I wonder if anyone know a possible way.
Im trying to acchieve a "hard reset" of textures with a character.
There are a few methods that can make this possible like: decayMe() and spawnMe(), But these two will only work for the other players (They will see the target character disapearing and reapering instantly). 
I wonder if there is a way to acchieve the same effect but for the client user (without having to go to character selection and returning to remove the custom texture/effect/what so ever).

Thank you in advance!

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From what I understand broadcastUserInfo() normally sends everything needed, if it's not enough your only bet is to edit client. Server-side, that's the only thing you can call with PetInfo and AbstractNpcInfo.

 

You basically send to yourself UserInfo and to others CharInfo.

 

That's at least right for AbnormalEffect, if your effect is triggered in another way (NPC calling a skill for exemple) then it's another thing.

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14 hours ago, Tryskell said:

From what I understand broadcastUserInfo() normally sends everything needed, if it's not enough your only bet is to edit client. Server-side, that's the only thing you can call with PetInfo and AbstractNpcInfo.

 

You basically send to yourself UserInfo and to others CharInfo.

 

That's at least right for AbnormalEffect, if your effect is triggered in another way (NPC calling a skill for exemple) then it's another thing.

That is exactly it, It's an effect used by an skill that sticks to your body. And the broadCastUserInfo() isn't doing the job. The only thing that really helped is the decay and spawnme but these only work for the other players and not yourself. 

I already tried a lot of things including trying to send a 'null' user info where you bug out and then sending the right one again without succes, the only thing that did a bit of what expected was the transformation process, which really removes the effect from the character but it still floats in the world. 

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