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WTS Interlude PvP files

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Posted (edited)

Hello guys, it's been a long time.

I've made a project recently which is based on public aCis sources (382 revision, currently the most stable). The project will be available as diff patch and it will be applied to public free revision of aCis if anyone is interested.


Because I've done a lot of work on this project I will show you the most important things and we can discuss the details if you are interested.


1v1 PvP Battlegrounds


- It's a tournament for players, only 1v1.

- This tournament is scheduled, so you can put unlimited specific times to run.

- You can set the duration in minutes.

- Tournament is instanced, that means unlimited matches can be done in the same time in the same zone.

- Spectate mode for all running matches is available.

- Spawning NPC with special effects when tournament opens and the opposite when closing.

- Queue task running every X seconds to generate new matches.

- Battle task running every X seconds to check disconnected players.

- Buff restoring after finishing a match -> removing all extra buffs comparing to buffs you had at beginning.

- Perfect working and totally debugged (including all checks).


Donate NPC - - -

- Change name, change sex, nobless status

- Clan level 8, clan reputation, clan skills

- Hero status for X days

- Augmentation for equipped weapon (just picking the skill you wish and your weapon gets augmented).

- Special skins (accessories) including try option for 10 seconds.

- All prices & values can be changed through the HTML without restarting the server.


Buffer NPC -

- Ready buff sets.

- Options to create your own buff sets.

- Showing your current buffs and the maximum buff slots.

- Each buff includes detailed description & skill icon in HTML.

- Organized with pages to avoid long HTML.

- Clicking again on a buff, it's getting removed.

- Buff time configurable for each buff (id,time;id,time).

- Custom list for counting buffs (you can add which buffs you want to count as buff slot).


Event engine

- Currently implemented 6 events (TvT, CTF, DM, LMS, RITM, URF).

- Running vote poll every X minutes and next event is chosen by players.

- You can create a new event really easy by extending an abstract class.

- Reward for kill, reward for top teams, reward for top players.

- Result panel after event is finished.


Vote engine -

- Global vote reward (hopzone, topzone, network) including reward limit per IP.

- Individual vote reward (hopzone, topzone, network, l2votes,, l2jbrasil, l2topservers).

- A mini weekly event, rewarding the player with most votes of the week.

- Vote Buff which can be used after voting X sites.


Real time balance

- Two commands: //balance & //skillbalance

- //balance -> You can change the dealing damage from class to class in real time without restarting the server (option to affect olympiad or not).

- //skillbalance -> You can change the values of a skill in real time without restarting the server (chance, reuse, power).

- Detailed panel with all changes made.


Fast Augmentation

- If you double click on the Lifestone, your equipped weapon gets augmented.

- If you get a skill, you get an announcement on screen and the weapon gets unequipped automatically.


Fast Enchantment

- Enchantment window remains opened, so you can enchant faster.


Real clan ranking

- Real clan ranking counts your clan's efficiency based on actions.
- Clan ranking is increased in the ladder by hunting bosses, conquering castles & killing war enemies (you can add any other option you like).
- You can choose the exact date to finish the event and the rewards as well (you can set different rewards for different ranking).


A unique monster instance

- It's used for party zones mostly.

- The monster drops rewards individually to each player who did X damage.

- Bishops are getting rewarded also based on heal value they did to attackers.


Dynamic pvp zone

- Changes automatically every X hours or minutes.

- Very easy to add/remove zones with unlimited respawn points.

- Respawn button to respawn inside the pvp zone, To Village if you want to leave.

- Reward for top X players based on pvp made inside the zone (result panel as well).

- "Blessed" version of pvp zone (% chance to be blessed) and double pvp points, rewards.


A few more features

- Killing spree with shutdown rewards and hero aura for X kills.

- .menu command with refusals (pm, trade, party, buffs).

- Automatic potions

- Shift + click showing droplist of monsters, bosses.



Everything is tested on live servers and working fine. Features can be sold separately if someone is interested.

Note: Everything is coded from scratch, there aren't any shared things in the pack.

You can contact me for further details, information.

Edited by Devlin
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Posted (edited)

Because of violating rules, I will provide the diff patch of all work done on the project and I'm going to apply it at the public free sources of aCis if anyone buy my project.


The project is hosted on github, so all changes will be in 1 patch including datapack, database changes.

Edited by Devlin

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7 minutes ago, Stive said:

So thats a pack with some mods inside.. And the price is?

It's a pack with everything inside for a well-made PvP server. The price depends on what are you going to buy. More information via PM.

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