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Γεια σας παιδια .χρειαζομαι την βοηθεια σας

εχω βαλει το type: "arena" αλλα δεν γινονται flag οι chars.. εχω αυτον τον code: 

        <zone id="99991" type="Arena" shape="NPoly" minZ="-3035" maxZ="-3025">
                <stat name='name' val='halisha'/>
                <stat name='spawnX' val='81236'/>
                <stat name='spawnY' val='148638'/>
                <stat name='spawnZ' val='-3469'/>.

Ο οποιος ειναι το halisha's  room ..οταν κανω teleport μου βγαζει το enter combat zone ..και λειτουργει κανονικα δλδ μπορεις να hit χωρις"ctrl"

αλλα οι  chars δεν γινονται  flagged και τα pvp δν μετρανε καν ουτε to custom reward που εχω βαλει το δινει.

ξοδεψα πανω απο 5ωρες σε guides και τπτ δν με βοηθησε  .οποτε αποφασισα να απευθυνθω σε εσας .στο 

type="arena" <~εδω το εχω αλλαξει με FlagZone ,BossZone ,ChaoticZone και κανενα απ αυτα δν λειτουργει.

επισης εβαλα και αυτο <stat name ='Flying' val='true'/> και παλι τπτ.ΒΟΗΘΕΙΑ!

 

Pack:l2jfrozen rev 1132

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package com.l2j.gameserver.model.zone.type;

import com.l2j.gameserver.datatables.csv.MapRegionTable;
import com.l2j.gameserver.model.L2Character;
import com.l2j.gameserver.model.actor.instance.L2PcInstance;
import com.l2j.gameserver.model.zone.L2ZoneType;
import com.l2j.gameserver.network.SystemMessageId;
import com.l2j.gameserver.network.serverpackets.SystemMessage;

/**
 * 
 * @author LastWarrior
 * @Version:1.1.7
 *
 */

public class L2PvPZone extends L2ZoneType
{
	private L2PcInstance activeChar;

	public L2PvPZone(int id)
	{
		super(id);
	}
	        	
	protected void onEnter(L2Character character)
	{
		if (character instanceof L2PcInstance)
		{
			if (!character.isInsideZone(L2Character.ZONE_FLAG_PVP))
				((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.ENTERED_COMBAT_ZONE));
		}
		character.setInsideZone(L2Character.ZONE_FLAG_PVP, true);
		character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);
		activeChar.decayMe();
		activeChar.spawnMe();
        activeChar.isNoblesseBlessed();
		activeChar.setPvpFlag(1);
		activeChar.setTitle("Lets Fight");
		activeChar.broadcastUserInfo();
	}

	protected void onExit(L2Character character)
	{
		character.setInsideZone(L2Character.ZONE_FLAG_PVP, false);
		character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);
		activeChar.decayMe();
		activeChar.spawnMe();
		activeChar.stopNoblesseBlessing(null);
		activeChar.setPvpFlag(0);
		activeChar.setTitle("");
		activeChar.broadcastUserInfo();
		
		if (character instanceof L2PcInstance)
		{
			if (!character.isInsideZone(L2Character.ZONE_FLAG_PVP))
				((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
		}
	}

	public void onDieInside(L2Character character) 
	{
		MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.Town);
	}

	public void onReviveInside(L2Character character) 
	{
		//nothing 
	}
}
/*
<zone id="11037" type="ZONE_FLAG_PVP" shape="NPoly" minZ="-3600" maxZ="-3400">
		<stat name="isPeaceZone" val="false" />
		<spawn X="x" Y="y5" Z="z" /> 
</zone>
On X,Y,Z is loc
*Change Location from data/zone/
*/

Εγω ειχα κανει αυτο καποτε δεν ξερω αν δουλευει σε σενα. Θα το βρεις com.l2jforzen.gameserver.model.zone. αν θυμαμαι καλα

 

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θα ήταν καλύτερο να κάνεις γύρω απο το Boss σε 2000 απόσταση κύκλου να γίνονται flag είναι ποιο αποτελεσματικό 

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