Use English with Russian so that other forum participants understand what is at stake.
As I already wrote, you cannot import a VertexMesh into the editor. You can compile it through the UCC as @CriticalError wrote above.
Example of code for compilling:
class 2HS_SpAtk07 extends Actor;
#exec MESH IMPORT MESH=2HS_SpAtk07 ANIVFILE=2HS_SpAtk07_a.3d DATAFILE=2HS_SpAtk07_d.3d
#exec MESH ORIGIN MESH=2HS_SpAtk07 X=0 Y=0 Z=0 YAW=0 PITCH=0 ROLL=0
#exec MESH SEQUEN