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Wow, this is an amazing, brilliant invention! So that with such simplicity and accuracy you can edit the world of Lineage 2 ... we could only dream about it ... you turned our imagination into reality!

 

Windows 7x64 spawns scan fails, maybe i need framevork?

 

 


See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at L2Homage.worldBlocks.UpdateWorldBlockLayerSelection(Int32 layer, String& newImagePath)
   at L2Homage.L2HForm.WorldMapLayerChanged(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
L2Homage
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/mmo-dev/L2Server/l2homage-3.2/L2Homage.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


 
 

 

Edited by Hitcher

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Hi @Hitcher.

 

Thanks, yeah I'm excited to see the worlds that will be created with this tool. I'm still working on it to add more functionality.

 

Regarding your issue, did you download the worldmap files too? And when did that issue happen? It's been a while since I had trouble with the spawns, so let's see if we can figure it out :)

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This happens when I first started the program, when the process comes to spawns scanning. Or an error can be caused when switching between (map 0), (map 1), (map 2). Or if you delete the files along the path l2homage-3.2 \ Data \ L2H(except the settings file), and scan again...

When this error occurs, spawns scanning does not occur. The program says that all files are uploaded, but the spawns line contains - 0...

although all other tables successfully loaded and working ... items, nps, droplist ...

Edited by Hitcher

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Editing skills is awesome ... I'm sure that you will succeed! 

 

It seems you mentioned, that i can delete existing Npc? I did not manage to do this, although the cloned ones - easily ...) 

 

Perhaps if you could implement a search engine in the program, that would be great ... 

Thank you very much for your efforts.

Edited by Hitcher

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11 minutes ago, Hitcher said:

Editing skills is awesome ... I'm sure that you will succeed! 

 

It seems you mentioned, that i can delete existing Npc? I did not manage to do this, although the cloned ones - easily ...) 

 

Perhaps if you could implement a search engine in the program, that would be great ... 

Thank you very much for your efforts.

 

Yeah, deleting existing NPCs is not a good idea. The game crashes when you remove certain data, so it's better to just remove their spawn point if you want them gone. You should only delete the cloned stuff.

 

I'll try to implement a filtering system of some sort, or a search engine. Thanks for the suggestion.

 

You're welcome, I hope you'll make something cool.

 

EDIT: I think I found the cause of the crash. I'll try to fix it for the next update.

 

Edited by Bumble

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