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Guys, sieges are finally completed! It was hard work, we did a lot of testing together with @zconll, and yesterday we had siege on Live server! 60x60 players were fighting for the Giran!       Soon, full C1 binaries with all fixes will be completed and shared, because sieges and castles were the major part.

here is something strange. For some reason you virtualized the executable, that shows that your intentions later will be others. or something you are hiding in your codes.

SINA from @smeli

https://drive.google.com/drive/folders/1BRVLf_z52FC0sGbT9iyvWwLWs_QLt0JQ

You can get all data from there (e.g. l2_c1_sina2017.7z) , and use my fixed services

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@Espanka, I shared them 2 years ago, but closed share, since a lot of ppl violated conduction while used sources.

To join project now, you have to do contribution (help). But it requires C++ skillz

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  • 4 weeks later...
  • 2 months later...

Hi there.

I have many questions in private, since L2Server's deadline was 09.2019. As I promised, simple playable version of  Original L2Server C1 is reconstructed. Take a look at bug-fix list, some of them were not fixed even on C4. 

 

What is 100% reconstructed and work as original one:

 

- all formulas (stats, initial params, pc-params, combat stats, etc etc etc) are 100% done

- big progress in skill mechanic, skill acquiring, 
- 95% of passive skills and self-buff skills are completed

- self-cast and target-casting skill mechanic 
- sets are completed
- most important GM commands 
- regeneration system is completed
- item manipulations (like drop, equip, destroying, pick up, including crafting system)
- demon set fix
- movement (no pathfinding yet)
- NPC loading, moving talking is completed, buy/Sell, teleports
- by-pass exploits (via help.html for instance) are fixed
- overflow exploit is fixed

 

And many many other, related to infrastructure.

 

Now I'm focusing on NPC interaction (quests, give/delete items, etc etc)

 

What is not done yet:

- attacks

- path finding

- world plane collisions

- pets

- parties

- clans

- item drop

 

So, I would say, server is 60% done. However it's not ready yet for open testing. If you are willing to receive most recent L2Server.exe - PM me, I will provide it for testing.

 

Its protocol is 100% compatible with original one, including scripts format.

 

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On 9/1/2019 at 2:48 PM, MasterToma said:

Hi there.

I have many questions in private, since L2Server's deadline was 09.2019. As I promised, simple playable version of  Original L2Server C1 is reconstructed. Take a look at bug-fix list, some of them were not fixed even on C4. 

 

What is 100% reconstructed and work as original one:

 

- all formulas (stats, initial params, pc-params, combat stats, etc etc etc) are 100% done

- big progress in skill mechanic, skill acquiring, 
- 95% of passive skills and self-buff skills are completed

- self-cast and target-casting skill mechanic 
- sets are completed
- most important GM commands 
- regeneration system is completed
- item manipulations (like drop, equip, destroying, pick up, including crafting system)
- demon set fix
- movement (no pathfinding yet)
- NPC loading, moving talking is completed, buy/Sell, teleports
- by-pass exploits (via help.html for instance) are fixed
- overflow exploit is fixed

 

And many many other, related to infrastructure.

 

Now I'm focusing on NPC interaction (quests, give/delete items, etc etc)

 

What is not done yet:

- attacks

- path finding

- world plane collisions

- pets

- parties

- clans

- item drop

 

So, I would say, server is 60% done. However it's not ready yet for open testing. If you are willing to receive most recent L2Server.exe - PM me, I will provide it for testing.

 

Its protocol is 100% compatible with original one, including scripts format.

 

 

 

if a monster company had many mistakes ... that will be one person hehe

 

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On 9/1/2019 at 7:48 PM, MasterToma said:

Hi there.

I have many questions in private, since L2Server's deadline was 09.2019. As I promised, simple playable version of  Original L2Server C1 is reconstructed. Take a look at bug-fix list, some of them were not fixed even on C4. 

 

What is 100% reconstructed and work as original one:

 

- all formulas (stats, initial params, pc-params, combat stats, etc etc etc) are 100% done

- big progress in skill mechanic, skill acquiring, 
- 95% of passive skills and self-buff skills are completed

- self-cast and target-casting skill mechanic 
- sets are completed
- most important GM commands 
- regeneration system is completed
- item manipulations (like drop, equip, destroying, pick up, including crafting system)
- demon set fix
- movement (no pathfinding yet)
- NPC loading, moving talking is completed, buy/Sell, teleports
- by-pass exploits (via help.html for instance) are fixed
- overflow exploit is fixed

 

And many many other, related to infrastructure.

 

Now I'm focusing on NPC interaction (quests, give/delete items, etc etc)

 

What is not done yet:

- attacks

- path finding

- world plane collisions

- pets

- parties

- clans

- item drop

 

So, I would say, server is 60% done. However it's not ready yet for open testing. If you are willing to receive most recent L2Server.exe - PM me, I will provide it for testing.

 

Its protocol is 100% compatible with original one, including scripts format.

 

I gave up on the idea to run a private server, but thumbs up, what you are doing is beyond awesome!

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  • 3 weeks later...

Hey @MasterToma, I really appreciate what you are doing in here, thank you a lot.
I have a question, and this also applies to @smeli.

 

I have a big confusion about which are the legit and clean C1 server data files, @smeli's Google Drive folder is kind of hard to understand for me, as I know C1 is from 2004 but there is a mix of files up to Salvation I believe.

Is there a possibility to make a full repack for only C1 files?

Thanks to both of you.

 

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@smeli's Google Drive has a lot of customs. Mine one has a lot of fixes, and I doesn't share scripts and L2Server, so you can use smeli's one L2Server.

 

You can take original C1 China files here, and use smeli's and/or my binaries.

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  • 4 weeks later...

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