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Share Interface Deadz 2.4 Cracked High Five Updated 2020


Message added by Celestine

Updated to 2,4 Version

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Dear, Users since many people requested for this version trought pms i wanna just share it here it's been a long time i was getting to many pms so here you are now..   Download Link: https://mega.nz/file/QvwhBDRD#P9VYHq_f7nIfQR_PfMgMsiWumuwLiNuaD8dWC4j8GSA Full interface description: https://drive.google.com/file/d/0B8ktmz9kueQOTmlhUElNVS1DN1U/view Update 2.1: https://drive.google.com/file/d/1MBKWtJSGiIoJl5zjfEf_OltTRzmeZ0tg/view Promo- video:   https://bymerc.xyz

где то в сторонке плачет один дез =(( очередная шара от буржуев :D

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1 hour ago, cadanj said:

Deadz stopped selling this system and released source code free for everyone for version 2.4 :)

can you share link to his statement about it or is it someone else who is "releasing" it ?

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https://bymerc.xyz/deadz/download.html

 

just i am having problem that each time i target player it start spamming Target update and it start to spam some numbers in chat ... if anyone know whats wrong with it?...

 

Edited by arisgxo

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1 hour ago, arisgxo said:

https://bymerc.xyz/deadz/download.html

 

just i am having problem that each time i target player it start spamming Target update and it start to spam some numbers in chat ... if anyone know whats wrong with it?...

 

in TargetStatusWnd

there is the part of assist and change target debug on - might be the issue for ya

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9 minutes ago, arisgxo said:

wish it would be true... but it isnt :( here is screen what its doing each time i target myself or player

 

17fe4bd765b707ade991d92bfba34371.png

function OnEvent(int Event_ID, string param)
{
    local UserInfo TargetInfo;
    local UserInfo Player;
    
    if (Event_ID == EV_TargetUpdate)
    {
        sysDebug("Target Update");
        if (m_rotated )
            OnRotateReset();
        else
        {
            HandleTargetUpdate();
        
            GetPlayerInfo(Player);
            
            if ( m_targetID != -1 )
                if ( GetUserInfo(m_targetID,TargetInfo) )
                {
                    if (!TargetInfo.bNpc && !TargetInfo.bPet && Player.Name != TargetInfo.Name)
                    {
                        btnInvite.ShowWindow();
                        script_pt.WriteTargetToPartyChat(TargetInfo.nID);
                        script_pt.g_MsgAutoAssist = -1;
                    }
                    else
                    {
                        btnInvite.HideWindow();
                    }
                }            
        }    
    }

nah, I mean this part of script in interface.u

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