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Tool LineageSkillEffect.u and Skills.usk [Hi5 and Interlude]


SGER@fjs
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I used these files: [Manual] Create And Edit Skill.usk Lineage 2 - Interlude ◄√I®Us► and I added for Hi5.

You can edit the skill.usk file and lineageskilleffect.u

Download here: patch_Hi5_and_Interlude_L2VisualSkills

 

 

Edited by SGER@fjs
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  • 5 months later...
38 minutes ago, Aslam said:

Virus Video tutorial die. I no have LineageSkillEffect.u only LineageEffect.u   I try on interlude

In a few hours I upload a demonstration. On how to use.

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  • 1 year later...
  • 2 weeks later...
15 hours ago, StarSCreams said:

where can find LineageEffect script? for h5? i need to add some *.uc in your download LineageEffect is for interlude i thinkso

add?
that "LineageEffect.u" is only a reference to be able to open the LineageSkillEffect.u and compile

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yes i know... i compiled LineageSkillEffects successfully, but i need add new LineageEffect i try to make new one for example Lineage2Effects to put inside Classes/my.uc but when try skill effect doesnt appear. only can hear sounds effects

 

add only new class inside LineageSkillEffects/Classes/l2_br_014_01_skill.uc

 

class l2_br_014_01_skill extends L2SkillEffect;

defaultproperties{
    Desc="New TextureEffect"
    SkillID=23021
    Begin Object Class=L2EffectEmitter Name=L2EffectEmitter0
        AttachOn=AM_Trail
        offset=(X=0.000000,Y=0.000000,Z=40.000000)
        bRelativeToCylinder=false
        ScaleSize=1.300000
        EffectClass=Class'Lineage2Effects.br_s_u006_lose'
        SimpleEffectClass=Class'Lineage2Effect.br_s_u006_lose_simple'
        BR_ForceLifeTime=3.500000
    End Object
    CastingAction(0)=L2EffectEmitter'L2EffectEmitter0'
    Begin Object Class=L2EffectEmitter Name=L2EffectEmitter1
        AttachOn=AM_Trail
        offset=(X=0.000000,Y=0.000000,Z=-0.500000)
        ScaleSize=1.000000
        EffectClass=Class'Lineage2Effects.br_s_u002_ca'
        SimpleEffectClass=Class'Lineage2Effect.br_s_u002_ca_simple'
    End Object
    CastingAction(1)=L2EffectEmitter'L2EffectEmitter1'
    Begin Object Class=L2EffectEmitter Name=L2EffectEmitter2
    End Object
    CastingAction(2)=L2EffectEmitter'L2EffectEmitter2'
}

 

And make new Lineage2Effects/Classes/br_s_u006_lose and br_s_u002_ca put in

 

and not work, but if i change Lineage2Effects -> LineageEffect work normally.

 

 

Edited by StarSCreams
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I suppose your effect package is called "LineageElwynEffect.u"

so you change EffectClass=Class'Lineage2Effects.br_s_u002_ca'

to EffectClass=Class'LineageElwynEffect.my_effects'

and delete this "SimpleEffectClass" is not necessary

then you create a new .u with the name of "LineageElwynEffect" with ue2 (this is only for reference), so "LineageSkillEffects" stores the address of "LineageElwynEffect" in "EffectClass" and does not remain with the empty information

then you compile

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On 4/27/2020 at 11:55 PM, SGER@fjs said:

I suppose your effect package is called "LineageElwynEffect.u"

so you change EffectClass=Class'Lineage2Effects.br_s_u002_ca'

to EffectClass=Class'LineageElwynEffect.my_effects'

and delete this "SimpleEffectClass" is not necessary

then you create a new .u with the name of "LineageElwynEffect" with ue2 (this is only for reference), so "LineageSkillEffects" stores the address of "LineageElwynEffect" in "EffectClass" and does not remain with the empty information

then you compile

 

thanks for reply,

i dont have problem with MyClass inside LineageSkillEffects

i have problem with MyClass inside Lineage2Effects.

 

You can tell me if this classes are corrects? i modify only new class name

 

LineageSkillEffect/Classes/l2_br_014_skill.uc

 

class l2_br_014_skill extends L2SkillEffect;

defaultproperties
{
     Desc="패배"
     SkillID=23021
     Begin Object Class=L2EffectEmitter Name=L2EffectEmitter0
         AttachOn=AM_Trail
         offset=(Z=40.000000)
         bRelativeToCylinder=False
         ScaleSize=1.300000
         EffectClass=Class'NewLineage2Effects.br_s_u006_lose'
         BR_ForceLifeTime=3.500000
         Name="L2EffectEmitter0"
     End Object
     CastingAction(0)=L2EffectEmitter'LineageSkillEffect.l2_br_014_skill.L2EffectEmitter0'
     Begin Object Class=L2EffectEmitter Name=L2EffectEmitter1
         AttachOn=AM_Trail
         offset=(Z=-0.500000)
         ScaleSize=1.000000
         EffectClass=Class'NewLineage2Effects.br_s_u002_ca'
         Name="L2EffectEmitter1"
     End Object
     CastingAction(1)=L2EffectEmitter'LineageSkillEffect.l2_br_014_skill.L2EffectEmitter1'
     Begin Object Class=L2EffectEmitter Name=L2EffectEmitter2
         Name="L2EffectEmitter2"
     End Object
     CastingAction(2)=L2EffectEmitter'LineageSkillEffect.l2_br_014_skill.L2EffectEmitter2'
}
 

NewLineage2Effects/Classes/br_s_u006_lose.uc

 

https://pastebin.com/B9stxmtQ

 

NewLineage2Effects/Classes/br_s_u002_ca.uc

 

https://pastebin.com/sDrCZHyh

 

when compile,  copy my new LineageSkillEffect and NewLineage2Effects in to the sytem folder, i try in devmode and only hear sounds

 

Thanks and sorry for post in this thread and thanks again with your time.

Edited by StarSCreams
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2 hours ago, StarSCreams said:

class l2_br_014_skill extends L2SkillEffect;

defaultproperties
{
     Desc="패배"
     SkillID=23021
     Begin Object Class=L2EffectEmitter Name=L2EffectEmitter0
         AttachOn=AM_Trail
         offset=(Z=40.000000)
         bRelativeToCylinder=False
         ScaleSize=1.300000
         EffectClass=Class'NewLineage2Effects.br_s_u006_lose'
         BR_ForceLifeTime=3.500000
         Name="L2EffectEmitter0"
     End Object
     CastingAction(0)=L2EffectEmitter'LineageSkillEffect.l2_br_014_skill.L2EffectEmitter0'
     Begin Object Class=L2EffectEmitter Name=L2EffectEmitter1
         AttachOn=AM_Trail
         offset=(Z=-0.500000)
         ScaleSize=1.000000
         EffectClass=Class'NewLineage2Effects.br_s_u002_ca'
         Name="L2EffectEmitter1"
     End Object
     CastingAction(1)=L2EffectEmitter'LineageSkillEffect.l2_br_014_skill.L2EffectEmitter1'
     Begin Object Class=L2EffectEmitter Name=L2EffectEmitter2
         Name="L2EffectEmitter2"
     End Object
     CastingAction(2)=L2EffectEmitter'LineageSkillEffect.l2_br_014_skill.L2EffectEmitter2'
}

wait, that skill exists in Hi5.
why duplicate?

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