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Help donde alquilar vps o dedicado


buenas, ando buscando servidor vps o dedicado en latinoamerica.  algo que me recomienden


good, I'm looking for server vps or dedicated in Latin America. something that they recommend me

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1 hour ago, eze00794 said:

buenas, ando buscando servidor vps o dedicado en latinoamerica.  algo que me recomienden


good, I'm looking for server vps or dedicated in Latin America. something that they recommend me


Best choice for Latinoamerica servers, is OVH or SoyYouStart (same company).



OVH: https://www.ovh.com/world/es/servidores-dedicados/game/

SYS: https://www.soyoustart.com/us/game-servers/


For Proxys Servers you can rent VPS in any country, where players are in high demand.


Best one are located in Arg and Brz.


I hope this help, good luck!

Edited by Akar0
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    • WTB Elven knight/sws lvl 35-40 giran na. pm me for the price
    • Screenshots of L2Homage in action:   Save/Load/Export:   Weapons editing:   Armors editing:   Etc item editing:   Sets editing:   Npc editing:   Droplists editing:   Spawn editing:    
    • We have several options, there is no default, each client chooses what he needs. Online are different, tasks are different. We decide that by default and it's optional, do not misunderstand. Thanks
    • L2Homage Customizing Lineage 2     Read more about the development process in the initial thread Initial thread   Check out our Discord if you're interested in the project Discord Channel   Download here: L2Homage 2.0   Please feel free to post any questions you have in this thread. We also appreciate if you'll post screenshots of your work. We want to see what you make :)   # Disclaimer
      # L2Homage is in no way affiliated with NCSoft or any other company. L2Homage does not claim ownership of any files referred to in this project.
      # L2Homage does not own any of the third party tools or images contained in the project.
      # L2Homage simply reads and parses data, but provides no data of its own.
      # All third party files included in this project are freely available online, and in no way belong to L2Homage or the developers.
      # L2Homage and the developers take no responsibility on what you choose to use L2Homage for. You are free to use this project for whatever purpose you have, at your own discretion, except for selling it.
      # L2Homage is meant to be completely free. Do not sell this to anyone.
      # The user takes complete responsibility for their usage of L2Homage. Whatever you choose to do with this tool is up to you entirely.
      # Credits
      # Special thanks to the people who helped make L2Homage possible
      # L2H wouldn't be here if it wasn't for:
      - @eressea, for sharing an awesome extender and for answering a bunch of questions (with more to come, please don't block me on skype)
      - @Weedy, for encouraging development, helping with tests and providing great feedback
      - @sepultribe, for answering very specific questions and helping with the encryption/decryption setup
      - L2Miko, for sharing encryption/decryption and assembling/disassembling tools (https://github.com/L2Miko/L2FileEdit)
      - @Rootware, for inspiration for the spawn system and how to present territory data
      - @PARADISE, for being the first to tell me this project had a future, as well as answering questions about the L2 coordinate system - virusfreeturtlecat, for helping with npc fixed position issues   # Also thank you to everyone who liked, thanked or upvoted the initial L2H post.
      # If you hadn't shown that you were interested, I'm not sure this project would have been continued.
      # Thank you,
      # -B   # Table of Contents:
      # -----------------
      # 1.0 What is L2Homage
      # 2.0 Features
      # 3.0 Installation
      # 4.0 Usage
      # 5.0 FAQs
      # 6.0 Roadmap
      # 1.0 What is L2Homage
      L2Homage is a modding tool meant to make modding L2 OFF files easier. It doesn't do anything you can't do on your own, by editing a handful files.
      L2H is an extensive editing tool for both client and server files for Lineage 2 Epilogue.
      While still in development, the intention of this project is to provide users with a tool that’s capable of repurposing most of existing ingame content.
      This will allow users to rethink and reshape the world of Lineage 2, providing the hordes of burnt out players with new, exciting content, without having to spend hours learning how to manipulate the data structure.
      The hope is to see a bunch of unique, new game worlds appear, instead of relaunches of the same L2 experience we’ve all been through too many times to count.
      # 2.0 Current Features
      - Add, delete or modify weapons
      - Add, delete or modify armors
      - Add, delete or modify etc items
      - Add, delete or modify sets
      - Add, delete or modify spawn zones
      - Add, delete or modify npc spawns and parameters
      - Export server and client files simultaneously, ready for use immediately
      # 3.0 Installation
      1. Install L2OFF epilogue server. That can be found on this forum.
      2. Grab the L2OFF epilogue script files and geodata (one working source is from the free advext bundle).
      3. Install Lineage 2 Epilogue.
      4. Download and unpack L2Homage.
      5. Copy and paste the listed client .dat files in Data/encrypted client files (List will expand as L2H is updated). Client files can be found in your L2 Epilogue System folder.
      6. Copy and paste the listed server .txt files in Data/server (List will expand as L2H is updated). Server files can be found in the Script folder of your server installation.
      7. Download and place all 900x900 Radar map images in the Worldmap folder. They can be downloaded from here: http://demev.coderx.ru/maps_jpg/900_900/ or by using Rootware's script parser found here: https://maxcheaters.com/topic/224682-l2off-script-data-parser/. I also contacted @sepultribe, asking if he could upload them to his generous megashare.
      # 4.0 Usage
      # 4.1 Initializing
      1. Open L2Homage.exe
      2. Click Load All
      3. Agree to decrypt
      4. Wait till loading completes   # 4.2 Adding weapon, armor, sets, etcs or npcs
      1. Find the row of the target you'd like to use as a template
      2. Click on any cell in the row
      3. Click the "Clone" button in the top
      4. Entire row is now cloned, resulting in a new item
      5. Edit any variables you want in the new row   # 4.3 Adding droplists
      1. Click on the droplists tab
      2. There are 6 types of droplists.       - Normal
                 List of items. Between 0 and all of the items will drop at once.     - Spoil
                 List of items. Between 0 and all of the items will drop at once.
          - Multi
                 List of MultiParts. Between 0 and all of the connected MultiPart droplists will trigger.
                 Each MultiPart droplist has a chance to trigger on NPC death.
                 Writing in an empty cell next to the last MultiPart entry, will create a new multipart droplist with that name, connecting it immediately.
          - MultiPart
                 List of items. Each item has a probability to be chosen when MultiPart is triggered.
                 MultiPart droplists only drop 1 of the items listed. The items probabilities in a MultiPart droplist therefore has to equal 100%.
          - Extra
                 Works like a second Multi droplist. This contains ExtraParts.
          - ExtraPart
                 Works like MultiPart. This is where all the herbs are listed.
      3. Find the row of the droplist you'd like to clone
      4. Click on any cell in the row
      5. Click "Clone" button in the top
      6. Go to NPC tab, and edit the target droplist of any NPCs that will use your new droplist   # 4.4 Adding Spawns
      # Spawns are currently limited in functionality. Adding bosses or raid spawns with this method, will probably not work. This will be implemented when L2H starts parsing AI.
      # Any 'regular' enemies or npcs should still work completely
      1. Select the map you'd like to add spawns to
      2. Select the spawn area you'd like to add NPCs to
      3. If a map has multiple layers, and the spawn area drawn on the map doesn't seem to fit, click on any of the "Map 0-6" buttons below the map image. You should be able to find the layer that fits
      4. Either use the selected spawn area (if it already has an npc_ex_maker attached), or better yet, click "Clone Area" to create a guaranteed functional copy of the spawn area
      5. Edit any properties of the spawn area you'd like in the top right corner
      6. Click on any NPC in the NPCs list and edit NPC properties in the bottom right corner
      7. You can add new NPCs by clicking the "Add Npc" button
      8. You can remove existing NPCs by clicking the "Remove Npc" button
      # 5.0 FAQs
      # How much will it cost?
      L2H will be free, and eventually completely open source. This is not a project created for monetary gain, it’s solely meant to revitalize the stagnating server scene.
      If you have paid for this product, someone is tricking you.   # 5.1 Which L2 version does it use and why?
      L2H is meant to be free, so the server files should be as well.
      The most complete, freely available L2OFF files are the Gracia Final/epilogues files, and with Eressea’s extender, it feels nearly bug free.
      It’s a very strong, free base to build this project on. This tool would likely follow Eressea's extender.
      If she decides to upgrade L2 version, L2H would most likely follow.   # 5.2 When will it be done?
      This is a side project with a single developer attached.
      It won’t be completed fast, but each milestone will be made available to the public, once tested and functional.
      The development will be modular, with each version providing new options. If you're interested in helping out, let me know.   # 5.3 Which language is L2H developed in?
      C#   # 5.4 How does L2H work?
      Decrypted Lineage 2 client files and server script files are structured in a very specific way, one that can be parsed and edited.
      When developers add or remove content to the L2OFF platform, they do this by hand. This often requires editing more files to add a single item.
      For instance, if you were to add a single weapon, you would have to edit weapongrp(client), itemname-e(client), itemdata(server) and item_pch(server).
      L2H does this for you with one input. There are a LOT of variables for items, most of which aren't relevant to the modder.
      To give an example, if L2H exposed all variables for armors, there would be well over 700 columns of data to fill out, most of which just aren't relevant.
      It's also very easy to mess up. One wrong space, and your server won't run, or your item won't work. Instead of adding new items from scratch, modders choose an item to use as a template.
      When users clone the templated item, L2H copies all relevant information, and exposes variables that are interesting to edit in an easily accessible grid view.
      When you're done editing, click export all to get the correctly formatted files.
      L2H automatically decrypts, disassembles, encrypts and assembles any edited files, by using L2Miko's fileedit.
      You can then copy the exported files directly into the server and client.   # 5.5 Can I add custom models and animations?
      If you want to add custom models, you will have to do that the old fashioned way.
      There is a lot more to adding new models to the game, compared to repurposing it.
      Completely new content like that, however cool it may be, is not the goal of L2H.
      That being said, once you’ve added the new content, you can use L2H to edit or copy it.   # 5.6 Why are you not planning to develop X?
      If you have a feature request or suggestion, feel free to message me.
      The planned features are those that are absolutely possible to deliver.
      The limits of L2H is well known, and there won’t be an attempt to include features beyond those.
      If your suggestion falls within the possibilities of L2H, it will most likely get added to the list.   # 5.7 When will the next version be available?
      When it’s ready. This is an ongoing project, and while updates may be far apart, it’ll be finished one day.
      The project uses no copyrighted info. It's all relying on reverse engineering the data structure.
      It only reads the data you feed it. Development will continue until all values available for change have been exposed.
      If I'm doing anything I shouldn't, please let me know. I have no intention of breaking the law.   # 5.8 Will you be running a server?
      No. That is not my motivation. I look forward to playing on yours though.   # 5.9 Will it work for other versions of Lineage 2?
      That’s not the focus of this project, so that’s not certain.
      It will work with any version of Lineage 2 that uses the exact same data structure as Epilogue.
      Should a newer version of L2OFF be made available, there’s a slim chance L2H will be updated to fit that data structure.   # 5.10 Will it mess up my files?
      Remember to keep backups. There can be bugs.   # 5.11 Can I delete content?
      You can only delete content you’ve created yourself.
      If you start removing data from the client and the server, you’ll most likely run into issues.
      If you delete an item that exists in the game world, you might run into issues as well.
      It’s better to disable these from being acquired, nerf them to the ground or possibly remove them from players’ inventories through the database.   # 5.12 What does the column 'X' mean?
      As L2H has progressed, most relevant variables have been exposed for editing. Each column represents one variable, most of which are self-explanatory.
      The variables that I'm unsure of, have been exposed, just in case.
      If you know what a variable does, and it's not self-explanatory, and it doesn't have a tooltop when hovering your mouse over it, please let me know.   # 5.13 How can I help?
      Report bugs, write guides and tutorials for L2H usage, share your custom created content, help people setup a server.
      I would appreciate if someone took the time to describe how to get a good server and test environment setup for faster development.
      I've described how to create content in this post, but someone who took the time to go through it in more detail, could help a lot of people.   # 5.14 How can I share custom content I've created?
      When you export your content, it can be found in the Export folder. Any custom content you create, will be found at the end of each file.
      Either share it all, or find the data you'd like to share specifically. You'll need a file editor to grab any specific data you've created for client files.   # 5.15 Something went wrong, what do I do?
      Try to figure out which entry is causing an issue. If you can't figure it out, you'll either need to load a backup, or start over.
      Starting over means deleting everything inside the data/L2H folder, and re-importing all relevant client/server files.
      Also, please report what went wrong, so we can try to fix it.
      Please be aware of your input. If you start entering commas and brackets everywhere, the data will most likely break. Just be cautious.   # 6.0 Roadmap
      Version 1.0 - Items
      Adding, modifying or deleting weapons - Complete
      Adding, modifying or deleting armors - Complete
      Adding, modifying or deleting etc items - Complete
      Adding, modifying or deleting sets - Complete
      Version 2.0 - NPCs <-- Currently available version
      Adding, modifying or deleting NPCs - Complete
      Adding, modifying, deleting or assigning spawn points - Complete
      Adding, modifying, deleting or assigning drop lists - Complete
      Version 3.0 - Items Continued <-- We are here
      Adding, modifying or deleting recipes
      Modifying item enchant success rate - only available with eressea's extender
      Cell input options lists, to see which options you have per cell
      Adding, modifying or deleting tattoos   Version 4.0 - Core
      Input server IP address - Complete
      Modifying the base attributes, hp, mp, regen etc of each class and race per level
      Modifying the XP requirement per level
      Modifying race and occupation description
      Adding, modifying or deleting loading help tips
      Adding, modifying or deleting system messages (“You carefully nock an arrow”)
      Modifying server name   Version 5.0 - Skills
      Adding, modifying or deleting Skills
      Modifying when and if classes learn different skills   Version 6.0 - World
      Adding, modifying or deleting hunting zones (Won’t appear on map)
      Adding, modifying or deleting zone names (Won’t appear on map)
      Version 7.0 - Ingame Systems
      Adding, modifying or deleting manor items
      Adding, modifying or deleting fishing items   Version 8.0 AI
      Adding, modifying, deleting or assigning multisell shop lists
      Adding, modifying, deleting or assigning specific AI
      Version 9.0 - Quests
      Adding, modifying or deleting quests
      Adding, modifying or deleting rewards
      Version 10.0 - Raids
      Adding, modifying or deleting Raid Bosses
      Creating custom NPC behavior through interface
      Version 11.0 - Pets
      Modifying pet stats and attributes     Thank you, -B  
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