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Code l2jacis killing spree vitality effect and lol sounds


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Hello..read the code and you will understand what is it

 

 go to 

net.sf.l2j.gameserver.model.actor.instance.Player.java

find this

find final boolean hadHero

and put this 

private int spreeKill = 0;
	private int spreeKills = 0;
	private int KILL_STEAK = 0;

it will look like that

find final boolean hadHero	
private int spreeKill = 0;
	private int spreeKills = 0;
	private int KILL_STEAK = 0;

now find this 

setPvpKills(getPvpKills() + 1);

and put this 

KILL_STEAK++;
				switch (KILL_STEAK)
				{
					case 20:
						sendMessage("You are almost on a killing spree 5 more kills");
						break;
					
					case 25:
						
						Broadcast.announceToOnlinePlayers(getName() + " is on a killing spree!!");
						startAbnormalEffect(AbnormalEffect.SLEEP); //SLEEP = VITALITY EFFECT
						setHero(true);
						PlaySound _snd25 = new PlaySound(1, "killing spree");
						sendPacket(_snd25);
						break;
					
				}

spreeKill++;
				switch (spreeKill)
				{
					case 1:
						sendPacket(new CreatureSay(0, 0, "PvP", getName() + " just got a First Blood!!"));
						break;
					
					case 2:
						sendPacket(new CreatureSay(0, 2, "PvP", getName() + " just got a Double Kill!!"));
						break;
					
					case 3:
						sendPacket(new CreatureSay(0, 3, "PvP", getName() + " just got a Triple Kill!!"));
						break;
					
					case 4:
						sendPacket(new CreatureSay(0, 4, "PvP", getName() + " has a Quadra kill!!!"));
						break;
					
					case 5:
						sendPacket(new CreatureSay(0, 0, "PvP", getName() + " has a Penta Kill!!"));
						break;
					
					case 6:
						sendPacket(new CreatureSay(0, 2, "PvP", getName() + " just got a Legendary!!"));
						break;
					
				}
				
				spreeKills++;
				
				switch (spreeKills)
				{
					
					case 1:
						PlaySound _snd1 = new PlaySound(1, "firstblood");
						sendPacket(_snd1);
						
						break;
					
					case 2:
						PlaySound _snd2 = new PlaySound(1, "doublekill");
						sendPacket(_snd2);
						
						break;
					
					case 3:
						PlaySound _snd3 = new PlaySound(1, "triplekill");
						sendPacket(_snd3);
						
						break;
					
					case 4:
						PlaySound _snd4 = new PlaySound(1, "quadrakill");
						sendPacket(_snd4);
						
						break;
					
					case 5:
						PlaySound _snd5 = new PlaySound(1, "pentakill");
						sendPacket(_snd5);
						
						break;
					
					case 6:
						PlaySound _snd6 = new PlaySound(1, "legendary");
						sendPacket(_snd6);
						
						break;
					
					default:
				}

find this 

public boolean doDie(Creature killer)

and put this

if (KILL_STEAK > 0)
		{
			if (KILL_STEAK > 24)
				Broadcast.announceToOnlinePlayers(killer.getName() + " has stopped " + getName() + "'s killing spree of " + KILL_STEAK + " kills!!");
			if (!hadHero)
				setHero(false);
			stopAbnormalEffect(AbnormalEffect.SLEEP);
	  	spreeKill = 0;
		spreeKills = 0;
		KILL_STEAK = 0;
		}

Download this file Vitality Effect Interlude

 

Download this file League of Legends Sounds (PUT THEM IN THE Music folder in you Lineage II)

 

And you are done.

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19 minutes ago, Crytek ™ said:

have to open name.uax files? any kind of program>?

 

unreal editor, sound browser.

 

uax is basically wav mono pcm low freq audio files packed in unreal container.

 

https://wiki.beyondunreal.com/Legacy:Importing_Sounds

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On 1/24/2018 at 3:20 PM, .Elfocrash said:

Wow this one is not mine. This is even worse than mine which i thought impossible.

u jealous cause you never thought of coding it this way

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25 minutes ago, `NeverMore said:

u jealous cause you never thought of coding it this way

switch case break case break case break case break case break case break case break case break

 

Only 2010 kids will know.

  • Haha 2

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  • 4 months later...

More convenient way to make this would be sending SystemMessageId from server while on client that SystemMessageId would have an sound assigned (like picking up Adena gives sound), also import sounds to some sound texture using UnrealEd - that's how I done that saving lots of code lines and decreasing system patch files count.

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  • 1 year later...
On 1/23/2018 at 7:18 PM, ThelwHelpRePaidia said:

Hello..read the code and you will understand what is it

 

 go to 


net.sf.l2j.gameserver.model.actor.instance.Player.java

find this


find final boolean hadHero

and put this 


private int spreeKill = 0;
	private int spreeKills = 0;
	private int KILL_STEAK = 0;

it will look like that


find final boolean hadHero	
private int spreeKill = 0;
	private int spreeKills = 0;
	private int KILL_STEAK = 0;

now find this 


setPvpKills(getPvpKills() + 1);

and put this 


KILL_STEAK++;
				switch (KILL_STEAK)
				{
					case 20:
						sendMessage("You are almost on a killing spree 5 more kills");
						break;
					
					case 25:
						
						Broadcast.announceToOnlinePlayers(getName() + " is on a killing spree!!");
						startAbnormalEffect(AbnormalEffect.SLEEP); //SLEEP = VITALITY EFFECT
						setHero(true);
						PlaySound _snd25 = new PlaySound(1, "killing spree");
						sendPacket(_snd25);
						break;
					
				}

spreeKill++;
				switch (spreeKill)
				{
					case 1:
						sendPacket(new CreatureSay(0, 0, "PvP", getName() + " just got a First Blood!!"));
						break;
					
					case 2:
						sendPacket(new CreatureSay(0, 2, "PvP", getName() + " just got a Double Kill!!"));
						break;
					
					case 3:
						sendPacket(new CreatureSay(0, 3, "PvP", getName() + " just got a Triple Kill!!"));
						break;
					
					case 4:
						sendPacket(new CreatureSay(0, 4, "PvP", getName() + " has a Quadra kill!!!"));
						break;
					
					case 5:
						sendPacket(new CreatureSay(0, 0, "PvP", getName() + " has a Penta Kill!!"));
						break;
					
					case 6:
						sendPacket(new CreatureSay(0, 2, "PvP", getName() + " just got a Legendary!!"));
						break;
					
				}
				
				spreeKills++;
				
				switch (spreeKills)
				{
					
					case 1:
						PlaySound _snd1 = new PlaySound(1, "firstblood");
						sendPacket(_snd1);
						
						break;
					
					case 2:
						PlaySound _snd2 = new PlaySound(1, "doublekill");
						sendPacket(_snd2);
						
						break;
					
					case 3:
						PlaySound _snd3 = new PlaySound(1, "triplekill");
						sendPacket(_snd3);
						
						break;
					
					case 4:
						PlaySound _snd4 = new PlaySound(1, "quadrakill");
						sendPacket(_snd4);
						
						break;
					
					case 5:
						PlaySound _snd5 = new PlaySound(1, "pentakill");
						sendPacket(_snd5);
						
						break;
					
					case 6:
						PlaySound _snd6 = new PlaySound(1, "legendary");
						sendPacket(_snd6);
						
						break;
					
					default:
				}

find this 


public boolean doDie(Creature killer)

and put this


if (KILL_STEAK > 0)
		{
			if (KILL_STEAK > 24)
				Broadcast.announceToOnlinePlayers(killer.getName() + " has stopped " + getName() + "'s killing spree of " + KILL_STEAK + " kills!!");
			if (!hadHero)
				setHero(false);
			stopAbnormalEffect(AbnormalEffect.SLEEP);
	  	spreeKill = 0;
		spreeKills = 0;
		KILL_STEAK = 0;
		}

Download this file Vitality Effect Interlude

 

Download this file League of Legends Sounds (PUT THEM IN THE Music folder in you Lineage II)

 

And you are done.

 

it's possible for someone to have the effects and sounds, links are down.

Thanks.

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thank you for answering, I've already been able to solve the most complicated part

 

Vitality Effect For Interlude

 

the Vitality effect is replaced by Sleep


player.startAbnormalEffect(AbnormalEffect.SLEEP );

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