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By prisoneroflies · Posted
Hello, my discord is : misanthropic1085 I am selling Frintezza Aq Baium Reborn origins x1 -
By Pigasos-Dev · Posted
L2Topzone has a lower traffic ranking than every other website! We spent over 160 Euro for listing server and banner and we've got only 4 download conversions! Proof: https://prnt.sc/YeJudEKFov1m -
Hi, I see what you mean, but I do it differently. I don't want some features from Hi5 in my project, so I gradually add Ai, zones, items, etc... manually. And again I want some features from Classic. So I'm continuing the Classic storyline up to High Five. My project runs on the client's Prelude of War. I will release the first public test version soon, which will still be without some "hi5" stuff, because first I need to test for example Fortress Siege, pets and some instances/quests. In the future, I also want to "unlock" new locations from the GoD story. And what I like most about Classic is that you don't have SA in weapons and it goes back to the roots of Lineage 2. Also you can connect to my discord and talk about with me.
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tiguz
Hey there everybody!
I would like to get some help with my case since I tried to fix the problem myself numerous times but nothing seems to have any effect, not even with the help of a friend.
So here is the thing: Melee classes like daggers and tanks cannot hit/use skills on a running target. The attacker will chase/run after the target and when he reaches the minimum distance to hit/use skill, he does nothing, just stops and starts running again in a loop. Very rarely you can hit/ use a skill, VERY rarely.
For example, you try to kill a Mage with a Dagger> Mage is running from you, you try to backstab but you cant! Even with Dash, I rin to the mage but nothing happens, even from the front! When mage stop running I can use skills/hits.
I tried to increase attack range in AttackableAI.java:
int range = combinedCollision; if (attackTarget.isMoving()) range += 15; if (npc.isMoving()) range += 15;
15 is the original value, I tried with 50, 100, but didnt change anything.
Also,this problem also affects archers in some way, check it, that is not normal:
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