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Source L2jRoboto - A Fake Player Engine


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On 12/30/2017 at 5:58 AM, Smith said:

i have problem 

after spawn fake ( if spawn mage character = fake crash and console error)

 

VHwbVrYbRuu-uG5QrngUcA.png

 

Hello, 

Simple add this piece of code to createRandomFakePlayer method in FakeHelper.class

player.giveAvailableSkills();

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This project is discontinued Please find the new Autobots commercial engine below     _____________________________________________________________________________________________   L2j Roboto   So as I've already said i would share the fake player engine that i started working on. It is WIP so DO NOT use it on any production environment. I only share it cuz someone might be interested in giving a hand.   Features Features impleme

Working on a complete rewrite of the engine. Nothing in terms of AI has changed yet but now it fundamentally works in a different way. Instead of having a single repeatable task iterating over all the players on an interval each players has their own thinking "task". I use quotation marks because it's not really a task or a thread and it's not using the threadpool.    With an iteration speed of 200 milliseconds the bots can now think 5 times a second individually giving a way more flui

Update   Added EnchanterAI Added //spawnenchanter which spawns a random fake player with EnchanterAI   Enchanter AI is using the server's chances and max rates (acis doenst have safe in a config so i hardcoded it) in order to emulate a player that is trying to enchant his weapons, assuming he has unlimited scrolls and weapons.   Again, i suggest you use this feature to see how long it takes for a user to get to your server's max.    

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1 hour ago, jojikas said:

 

Hello, 

Simple add this piece of code to createRandomFakePlayer method in FakeHelper.class


player.giveAvailableSkills();

player.rewardSkills();

should work. It is meant to give all available skills bi matter the auto learn config. (as far as i can remember)

It was changed in latest acis.

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  • 3 weeks later...

Hello, i have try to install this feature on my project aCis(l2jNetwork update 28), but the source Give  me an error, how i can istall it correctly? Can give me a guide, or one video? Thx 

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1 hour ago, HacKab93 said:

Hello, i have try to install this feature on my project aCis(l2jNetwork update 28), but the source Give  me an error, how i can istall it correctly? Can give me a guide, or one video? Thx 

Unless you tell me what the error is i can't help you.

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This engine is crap, I didn't had the luxury to read a single line but due to the fact that it it's running within the gameserver makes it overcomplicated and very limited. The correct way would be to have a different (external) service that makes actual logins to.the gameserver that are whitelisted from all antibot countermeasures, for example I the developer have a vps that runs this engine 24/7 and my bots login to the client's server and do the rest of the magic through my AI that runs on the vps. Now if I had free time or interest on L2 I would already code such engine but as usually elfo chose the retarded way to showoff

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2 hours ago, xxdem said:

The correct way would be to have a different (external) service that makes actual logins to.the gameserver that are whitelisted from all antibot countermeasures, for example I the developer have a vps that runs this engine 24/7 and my bots login to the client's server and do the rest of the magic through my AI that runs on the vps.

Totally mate 

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3 minutes ago, MairWeb said:

aCis_370 gameserver/java/com/elfocrash/roboto/helpers/FakeHelpers.java

final PlayerTemplate template = PlayerData.getInstance().getTemplate(classId);

 

how to fix that

 

Rename PlayerData -> CharTemplateTable 

Tryskell is in mood for renaming classes until 2019

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