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Guide Creating Costumes For Interlude


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On 24/01/2017 at 18:40, big man bear said:

este guia abordará como criar figurinos para o interlúdio e fornecer os recursos necessários para isso

 

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thank u

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    • This is from the augment skill list from the aCis pack. aCis seems to be using <set name="target" val="TARGET_SELF" /> as well by default. <skill id="3085" levels="10" name="Item Skill: Stun"> <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table> <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="target" val="TARGET_SELF" /> <set name="lvlDepend" val="1" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="chanceType" val="ON_HIT" /> <set name="reuseDelay" val="30000" /> <set name="activationChance" val="#chance" /> <set name="triggeredId" val="5168" /> <set name="triggeredLevel" val="#triggeredLevel" /> </skill> And this is the one I made. Everything seems to be in order.  <skill id="15000" levels="1" name="Divine Elevation">         <set name="activationChance" val="20" />         <set name="chanceType" val="ON_HIT" />         <set name="magicLvl" val="81" />         <set name="operateType" val="OP_PASSIVE" />         <set name="skillType" val="BUFF" />         <set name="target" val="TARGET_SELF" />         <set name="triggeredId" val="15001" />         <set name="triggeredLevel" val="1" />     </skill>   @KejbL   Thank you for the feedback. What did you mean by client side needing more space? It allowed me to save it with FileEdit without any issues. Do you get any errors?   Server Side: Maybe if you try it without multiple levels of the skill like this?       <skill id="15001" levels="1" name="Divine Elevation">         <set name="skillType" val="BUFF" />         <set name="target" val="TARGET_SELF" />         <set name="operateType" val="OP_ACTIVE" />         <for>             <effect name="ChanceSkillTrigger" time="10" triggeredId="15001" triggeredLevel="1" activationChance="20" chanceType="ON_HIT" stackOrder="1" stackType="holy_elevation" val="0">                 <add order="0x40" stat="pAtkSpd" val="50" />                 <add order="0x40" stat="pAtk" val="100" />                 <add order="0x40" stat="runSpd" val="4" />             </effect>         </for>     </skill>
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    • Send me private message, i cant send you. 
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