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Guide Adapting Skills And Effects To Interlude


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this guide will go over how to adapt effects and skills from higher chronicles and import them through interlude   - static meshes will only work if they are saved using postal editor - save static meshes (.usx) in static mesh, not animation. i only do that because my l2 loads it from my folder which is in animations - EditPackages is the list of 'packages' that ucc will read/save - you need to use this unreal (not postal, second link) i posted to compile nSkillProjectil

UE2Runtime.ini

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